At the end of the day, every affix puts high pressure on healers, while minimal pressure on Tank/DPS

you aren’t smart enough to try to make clever retorts. you just say things that make me weep for our educational system.

Don’t cry. Just because you’re a little slower doesn’t mean you gotta give up. I believe in you son

you don’t even have a grasp of basic english and i ask you to clarify, and i’m the slow one? k

Atleast you admit it. That’s the first step.

if you had said “i guess you missed the part that i was alluding to what you said was redundant , thusly i accompanied it with an ironic retort”

would have made more sense. you misused both redundancy and irony, implying redundancy is irony and you don’t see why anyone could be confused?

man you still up there? you’re more slower than I thought you are. gramps i think its passed your bed time or somethin

“more slower” implies someone else is slow witted. k.

I mean at least you admit you are, that’s a start.

you’re one of those “i’m the smartest guy in the room” guys when you probably didn’t finish high school let alone go to college. yeah. i tried to explain to you politely that englsh has… rules. and i can’t just say “a cat is a potato” because it makes no sense. have a nice night, my dude.

You seem really upset for essentially no reason. Maybe take a hot bath or a walk around the block and chill.

Good night gramps. About time you go to bed. Make sure to take your meds and vitamins. Use your glasses or something if you can’t see. You can also use your phone camera to zoom in. I would explain how but I’ll wait for you to catch up.

Might as well say the same thing about every mechanic in WoW.
99% of the mechanics punish a player through health which ultimately comes down to being something that affects the healer more than others.

The only way you could change that situation is adding mechanics that “suppress” dps causing them to do less damage to encourage them to avoid them, although either way that will still put pressure on the healer to some degree as things will last longer.

But maybe if a whirlwind mechanic also disarmed players hit melee would actually move out of them lol.

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More mechanics that outright reduces a person dps if they fail said mechanics might not be so bad of an idea. Heck, a few reflect mechanics that actively punishes people for dpsing at the wrong time might be what is needed.

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Everytime I get hit by a mechanic the group loses dps.

If I have to be healed due to an avoidable instance of damage I am inting my healers dps.

Nope. Prove yourself right.

It’s because in pugs the tanks will ignore all mechanics and then dps + tanks will blame the healer for not healing through necrotic.

It doesn’t make any sense, but that’s pug life.

Every role comes with it’s own challenges.