Assassination: Which skills should do the most damage?

So I’ve been trying to really understand the breakdown of my dps as a means of subconsciously remembering to focus in the dots, envenom windows, etc. Currently Garrote seems to top my damage share with some mix of Rupture/Attack/Poison following and Envenom isn’t really close to those even though it spikes my dps in dungeons. I don’t want to believe I’m doing something wrong based on that breakdown because I’ve consistently topped dps by a crazy amount every dungeon since… pretty much every dungeon even when I played Sub til from 10-90.

Does this change? Are Garrote/Rupture/Attack the top contributors to dps or is there something wrong with what I’m doing to have Envenom be the top contributor. I’ve got the rotation pretty much down but I don’t see much info in guides about how much each skill is supposed to contribute.

Damage profiles change based on azerite traits and talents.

With the shrouded suffocation trait and subterfuge, garrote is going to be top damage. With double dose or twist the knife along with master assassin, envenom should be your top damage. Rupture should be #2 with any build as long as you keep a high uptime.

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That makes sense I guess. I’m still at 107 so I don’t have access to any real builds per se. Just wanted to make sure I wasn’t practicing the wrong things.

sounds like you are doing things right. keep up bleeds and poisons, fill in with mut and envenom.

Here are some logs you can look at. It will give you a feel of where damage is coming from.

https://www.warcraftlogs.com/zone/rankings/21#region=1&subregion=1&class=Rogue&spec=Assassination&boss=2263&bracket=12&difficulty=4

I’m running Toxic blade, but I’m finding I can only fit in 2, maybe three envenoms in during the duration. Do Sin rogues still pool energy while the Envenomed buff is up until it’s about to fall off?

I recently came back after the tail end of MoP, and I feel energy starved all the time right now. Maintaining my bleeds, but then only getting an envenom or two between due to waiting for energy.

According to Ravenholdt you should just use TB on CD. You might want to pool for TB, but that might be difficult because Rupture/Garrote are very needy this expac with how little energy Assassin has.

But yeah, you’re going to be constantly starved for energy. I didn’t much care for the RNG of Outlaw so I went Assassin and found the mechanical problems of Assassin are much, much worse. At least 1 rank of Nothing Personal is basically mandatory, even for cleave/AoE due to the massive energy gain. The energy starvation also requires a minimum of 6 single target GCD’s (3 Garrotes/3 Ruptures) for sustained AoE or 3 target cleave before you can start AoEing just so you aren’t energy starved. On top of that you deal really terrible damage outside of Vendetta windows. You can mitigate this somewhat with Azerites, but if you look at the top parsing Rogues they are usually Shrouded Suffocation which weights your DPS almost entirely into Vanish -> Garrote 2x -> Vendetta windows.

So basically, if you want to top parse as an Assassin get used to energy starvation and dealing crap damage outside of Vendetta because that’s the meta azerite build. Personally, I just swapped back to Outlaw because Blade Flurry turns most of the ST azerites into AoE/Cleave azerites too.

I wouldn’t call it starvation, It’s energy management. It’s always been the core of the spec.

I wouldn’t called it energy management either. Management implies there’s a meaningful interaction that directly impacts how you use your abilities. There’s a reason the Assassin guide on Ravenholdt doesn’t even mention energy management and the blurb on Icy-Veins doesn’t match up with actual gameplay.

I would agree that energy management has always been a core of the spec and that core is absent in BFA. It’s just a resource you use as you generate it on whatever is next in the priority queue. There’s no meaningful interaction like pooling for Toxic Blade or a Vendetta window.

Energy Management, to me, was more in line with the Cata/Mists/partial-WoD Sin rogues.

You wanted maximum uptime on the envenom buff, and only had to manage your Rupture, with Blindside procs. Knowing when to pool energy to 70-80 (out of your spec specific 150 energy) in order to have enough energy to Envenom and follow up with two/three quick Mutilates to be ready for the next Evenom as soon as the buff was about to fall off.

You had to keep track of your energy, and plan ahead to avoid losing your buff. Your second dot was baked into Rupture as Venomous Wounds would do damage based on procs from the Rupture DoT.

… I miss old Sin. It was half a DoT spec, and half a buff spec.