Write the devs on X, demand this be reverted if you aren’t happy about this. I’m not saying that as a negative, I intend to do just this.
@ blizzard cs on X.
Look at warriors. Buffs every damn patch because they cry harder and more often than newborn infants.
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The squeaky wheel receives the grease.
Rogues are not in great numbers to change course. Look at MM with straight buffs for a tiny nerf to Sniper.
It’s infuriating because sub got gutted for doing the same thing they’re buffing hunter into.
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The unfortunate reality is that rogue is:
- Hated by everyone in pvp that does not play rogue
- Generally hard to play so less people play it than stuff like ret/warrior/DH
- Not popular in pve either, mostly for the above reason
Rogue is one of the least played classes by the overall playerbase. Pvp players forget that because rogue always has a dedicated playerbase in the pvp scene since it performs well there.
There’s a reason rogue is usually the last to be developed in a new expansion, plagued with bugs that take an entire expansion cycle to get fixed, and one of the most visually lacking classes in the game. There are simply not enough of us playing the class to justify the dev resources. More people play boomie spec alone in casual content and pve than the entirety of the rogue class across all content.
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I get it but none of that is justified. Especially when you can track the participation drops overall in pvp when ret/war/druid/lock rule the roost. Season dies real fast, every time.
Not saying you personally but the whole ‘beaten spouse’ acceptance to this sort of tuning is annoying af.
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Yeah, I completely agree. We all pay $15 a month to play this game, no excuse why every class can’t get the same level of love and attention.
High skill classes should perform better than low skill classes. It’s no wonder no one wants to play rogue when you have to put in 10x the effort for no gain. Especially in shuffle, where rogue generally does not perform so well.
When low skill floor classes overperform, they flood the ladder, because anyone can FOTM reroll to them and get value. And often those overtuned specs are left that way for entire seasons, giving further incentive to switch. See DH.
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100% agree otw there is zero reason for them to exist as such, meaning ‘high skill.’
I have one ready to go for easy duelist, and I think that’s what’s going to happen tonight when I get home from work.
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Might as well. DH is apparently immune to nerfs, and so is ret and WW. And throw warrior in there too, since I see them in every shuffle (sometimes even two!) and they are the second most represented melee behind ret and they top meters every game, and yet they still need buffs for some reason.
Balance team is killing it right now.
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Indeed, the level of dev stupidity is only surpassed by the lock/warrior players defending the changes in arena forum rn.
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Nerf to Sniper Shot was actually 25% not 5%.
5% of 20% max hp is a 25% Nerf. MM has 3 abilities than get countered by a simple wall.
The problem is MM sniper shot over performs against clohties because it is percentage based on HP and the nerf to Sniper Shot was NOT enough.
Same reason why the devs had a hard time balancing WotLK rets due to debuff decreasing your HP by 25% just by being near a ret due to the aura debuff.
My prediction is that Sniper Shot is going to be nerfed again and that will fail. And then they will remove it.
Sniper Shot getting nerfed is not a problem for Marks Man, we didn’t even ask for the 15% Aim Shot and Rapid Fire buff. The class overall needs more rework but they are too lazy and just add damage.
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They did mention they have hunter news coming our arrow zinging friend. Hang tight and I would encourage you to be the positive change you want to reasonably see for your class. Be wary of saboteurs and other gremlins.
They are in the middle of working on quite a few classes atm but they did officially post they are thinking of you all and have things in motion (source blue post about 2 weeks ago I believe it was).
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I am telling you right now they are going to nerf sniper shot again or even outrighr remove. The buffs to aim and rapid is not going to change.
Agreed however I dig that we have always been a small committed group instead of selling out as others do. We have always been a difficult class and that is good for us.
It is clear they just don’t want us womping jokers in a kidney shot 100-0 which is understandable I guess but once again CORE abilities instead of over reliance on cds as a fix need to stand alone and do well enough until CDs are back.
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According to some of the boys , Assassination is feeling fine as the damage shifted to the dot component on king’s bane but isn’t terrible.
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dunno how you Outlaw people are holding up and hopefully that tuning wasn’t too abrasive (i don’t think that was their intent to just wipe outlaw off the board)
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Us Subtlety rogues are fine, just people gotta stop expecting goofy s1 s2 stuff or “oh we are so badd now” dooming. We are pretty balanced atm. Damage is effective but requires tight planning and windows.
It’s probably all preparation for TWW and this is just an in between wacky season like an extended prepatch deal anyway. Def need to stop going after us though and rail the 455k RSk type stuff from WW, deep breath doing a solid 140k ticks and Rets popping people for 150k hammers etc while not being geared.
All we can do is organize, be patient, make a game plan and adapt. I still would like to encourage our kind to be as mature as possible and not succumb to others. (Difficult task yes but it is necessary for the future of our kind). Im still vouching for fatebound and Trickster as they are engaging, dynamic and rewarding in different ways. I hope the same caution and diligence is placed into Deathstalker responsibly while not harming the rogue’s choice of talents as they did with the other 2 trees. You will def have fun playing the others and I look forward to seeing the excitement from other rogue mains when they maturely get to line stuff up and slam with it.
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I think the dev team may genuinely wrestle with how to accomplish the second part without turning sub into a leather wearing arms warrior or totally negating outlaw, or vice versa or creating an arms race with outlaw as outlaw is supposed to be the tankiest of the three.
I think the best solution was cata recuperate and feint and dodge being given with agility. It was simple and clean. Keeping in mind that nothing will make everyone happy, and it’s easy to describe anything in game in a way that would make it sound too strong/annoying etc.
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Yeah i loved sanguinary vein but people got cruddy and kept pushing to rat pack dance. At least we have options and things to do out of it now. Im still an advocate for another nudge for the health of us long run. Trickster is a good nudge and hopefully keeps improving on that as it does feel like hemorrhage style cata in a modern way and im all about it. Recupe was cool but now we aren’t putting all eggs into that and diversify how rogues as a whole heal/ defend/ etc.
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We didn’t put all our eggs in one basket then either, I think a lot of people forget how strong Prep was, and that it even existed. We still had cloak/evasion then as well.
I miss sang as well, but really what I miss is all three having garrote. The whole class fantasy bs removing class wide abilities in legion was a real mistake and I don’t think we get back to a reasonable semblance of the game without full reversal on that.
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It’s actually ridiculous. Especially against mongoloid class comps in shuffle or 3s.
So against Dh/ret/warr/WW we just recently lost our veil of midnight dodge chance (cloak of shadows pvp talent) so we lose a significant defensive against them AND now a core ability damage nerf so they do even MORE flat out damage than us than they already did. And now cleaving them with garrote to counter pressure is just that much worse.
Not to mention deathmark, our 2 min offensive CD is completely nullified by evokers, survival hunters, pally bop, and any dwarves….Have those spells remove rupture/garrote so you have to spend the globals/combo points to reapply them but make deathmark undispellable (maybe that’s not a good solution but it needs to be addressed). Is there any other major cd damage ability for any other classes that is a debuff like deathmark rather than a self buff ? Genuine question
It’d be great if these devs wouldn’t nerf garrote since you can barely get a half duration deathmark even with cross cc.
Someone explain their decision to me
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Agreed, we were told we aren’t going back but lessons of the past will be utilized moving forward. Garrote was in df early but was pruned. Dunno objectively why but yeah. As ling as there are options and ways to customize my kit, I am cool. I am a big advocate for meaningful gloomblades till my next dance window and decent eviscerates to hold us over. Another nudge in that direction is good as a choice. Im at least happy different styles exist now and that is healthy.
I mean all eggs as in recuperate being 5% I think and that was all you have. I assume all these changes over the years was to make things more dynamic in that sense.
Preparation was great during cataclysm for sure yes. I am thankful it returned in a very light version through dust regardless of what people think as we are very cd reliant. They can add different nodes to bridge the gap but yeah. Dunno im happy with this iteration. At least ironstomach is an accelerant for recupe like healing and at least minor recupe is around, im thankful for that as it was requested to make it work for many years after the pruning.
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