Aspect of the Turtle Macro

Looking for a cancelaura macro for Aspect of the Turtle. Now before anyone judges me I've tried the following macro and it doesn't work.

/cast Aspect of the Turtle
/cancelaura Aspect of the Turtle

It is exactly the same as the deterrence macro and still nothing.
3 Likes
I'm personally having no issues using the following, not sure why you are having trouble, I just ran a test, and the macro code worked perfectly.

#showtooltip
/cast Aspect of the Turtle
/cancelaura Aspect of the Turtle

Pressing the button the 1st time, activates the skill, pressing a 2nd time cancels the skill. Did you make sure every line was carefully added & double checked?
2 Likes
Switch the order. If your latency is low enough doing /cast then /cancelaura could potentially remove the aspect immediately:

#showtooltip
/cancelaura Aspect of the Turtle;
/cast Aspect of the Turtle;
3 Likes
07/27/2016 07:30 AMPosted by Elvenbane
Switch the order. If your latency is low enough doing /cast then /cancelaura could potentially remove the aspect immediately:

#showtooltip
/cancelaura Aspect of the Turtle;
/cast Aspect of the Turtle;


I actually suggest a separate macro for cancelaura, to remove the potential for double click removals and other such points of failure that combining cancel with cast creates. Or at least do the shift-mod = cancelaura, no shift = cast type thing in one macro.

Forgive me for not creating examples, I don't know the actual way to write them off the top of my head, I just reactivated my acc after a long break lol. But yeah, seperate macros for deterrence was the way to go, aspect of the turtle should be no different imo. There was also reason to include /stopcasting /stopcasting (write it out twice) for deterrence and some other things as well, but again, I can't really remember all the details as to why >_>
#showtooltip
/cancelaura [mod] Aspect of the Turtle;
/cast Aspect of the Turtle;
how would you cast say bandage during it?
07/27/2016 01:26 AMPosted by Tharea
I'm personally having no issues using the following, not sure why you are having trouble, I just ran a test, and the macro code worked perfectly.

#showtooltip
/cast Aspect of the Turtle
/cancelaura Aspect of the Turtle

Pressing the button the 1st time, activates the skill, pressing a 2nd time cancels the skill. Did you make sure every line was carefully added & double checked?
this one is slightly better... it keeps the cool down timer on the macro

#showtooltip Aspect of the Turtle
/cancelaura Aspect of the Turtle
/cast Aspect of the Turtle
1 Like
12/14/2016 12:41 AMPosted by Maajind
this one is slightly better... it keeps the cool down timer on the macro

#showtooltip Aspect of the Turtle
/cancelaura Aspect of the Turtle
/cast Aspect of the Turtle


So would just "#showtooltip" in this case. "#showtooltip" with no options uses the first /cast or /use line in the macro.
you're are better off sticking the cancel aura line in another macro with one of your main abilities. i.e.

#showtooltip Kill Command
/startattack
/petattack
/cast Kill Command
/cancelaura Aspect of the Turtle
6 Likes
07/27/2016 01:26 AMPosted by Tharea
I'm personally having no issues using the following, not sure why you are having trouble, I just ran a test, and the macro code worked perfectly.

#showtooltip
/cast Aspect of the Turtle
/cancelaura Aspect of the Turtle

Pressing the button the 1st time, activates the skill, pressing a 2nd time cancels the skill. Did you make sure every line was carefully added & double checked?


This worked well for me. Clicked it and was able to cancel so I kept the shield and was able to cast. Thank you!
I realise this is quite an old post, but as it was the first one that came up when I was looking for advice I thought I would add to it.

I am personally using

#showtooltip cobra shot
/cancelaura Aspect of the Turtle
/cast cobra shot

My cobra shot works normally, if I hit Aspect of the Turtle I can cancel it simply by hitting cobra shot at any point during it, it will remove the shield but not the heal. This makes it really easy to use in dungeons and random battle grounds as a quick hot.

Hope this helps someone!
12/17/2016 08:05 PMPosted by Saralonde
you're are better off sticking the cancel aura line in another macro with one of your main abilities. i.e.

#showtooltip Kill Command
/startattack
/petattack
/cast Kill Command
/cancelaura Aspect of the Turtle


This is incredibly smart. That way you don't need a separate macro or an additional button. The only reason you'd want to cancel the buff is so you can attack anyway, so this is great.
I find this macro to be exceeding useful:

#showtooltip STOP
/stopattack
/cleartarget
/dismount
/stopcasting
/stopcasting
/cancelaura Aspect of the Turtle
/cancelaura Misdirection
/petfollow
/petpassive

Then just add whatever else your class/spec uses for time to chill and just feakin' "STOP"
2 Likes
Jerryjeff, I'd advise that you change /petpassive to /petdefensive, otherwise, pretty useful.

If your pet has already gotten aggro from something, /petpassive isn't going to drop that aggro. It's going to drag an aggro'd pet to you. /petdefensive will cause your pet to stop "following" and stay there to fight that mob until the mob is dead or until the pet is dead.

Either solution seems better than having an oblivious, wounded pet bring his attackers straight to you.

Petpassive versus petdefensive has no effect on your pet drawing aggro from mobs that aren't already attacking it.

worked for me thx