How and why is the CD 3 freakin minutes for a sprint? Has it always been this long. I swear even Deathknights are more mobile than us now haha. The CD should be 1 min.
Yes, also not only does it have a longer cooldown than sprint/dash, you also don’t cover as much distance as sprint or dash
All of our heals and aspect abilities have a ridiculous cooldowns i think hunter has the most 3min cooldown skills then any other class and they are weaker or same as similar skills in other classes but they get enjoy the abilities in 1min or less.
Yeah its kinda rediculous.
YEp, its been that for a couple xpac’s now. Makes the ability almost useless. Either shorten the CD or lengthen the active time, preferably both.
1.5 mins with the PvP talent.
I’ll admit that at 1.5 minutes it feels like ALMOST too short a cd.
So 1.5 mins is probably just right.
Should probably start off as a 2-minute CD, reducible by 15/30 seconds via Born to be Wild and then by a further 30 seconds (with an additional benefit of 33% increased duration) via the PvP talent.
This is one of the biggest issues of hunter. Besides the worst self healing. In pvp, aspects are all super long. Cheetah should be like 30 sec CD for how mediocre it is.
Turtle should be 2 min base or 1.5. Survival of the fittest should be 1 min or 1.5.
Our best defensive is RoS which gets used on teammates and you don’t always run.
Yeah. Cheetah’s CD is waaaaaay too long for what it does. The base CD should be 2 minutes, reduced by Born to be Wild, with a talent to give it a second charge (choice node with Pathfinding, maybe?)
I don’t know what you mean. Hunters have the best defensive in the game. It’s called kiting. /s
Not possible to kite current warrior/dh iterations
Fury warrior is pretty hard but not necessarily impossible, you’ll just die solo before he does if he’s not braindead.
You’ve got a two stun window in the best case scenario and he can fairly easily reflect a freeze now that we can’t counterplay growl it in the modern era.
Yes, it’s gotten pretty bad. I was actually calling back to a statement one of the devs made explaining why they gutted hunter survivability.