Spent all day from 9 am to 7 pm applying to keys. Finally got into one, it’s going great, great players, tank traps himself and dies, few dps die but get tank back up and continue pull. 4 deaths there and 1 more later keys bricked cause the way tank routed to bosses left out like 2% trash.
It’s 7:23 now.
If I look in lfg there’s 0-4 +17/18 keys at any given time without a healer (often less than 2.) If I posted a 17/18 to lfg there would be like 30 people signing up.
People want to play the game blizz. This arbitrary system bottle necks it. It was one of the biggest contributors to burn out in s1 for me to literally f#$%ing sit in lfg ALL day to get into a key. It’s same sh#$ different season.
Let people just play the game? NO we want them to literally do nothing, but waste their day staring at lfg. Just quit with all these half measures with resil keys and “first of the week auto invite” whatever. Just make a qeueu so we can play the game at a level we find challenging/fun.
At this rate I just hope a game like fellowship actually takes off so you’ll actually look at improving this system. It could be like how you guys ignored the wild success of so many popular mods in WC3 that turned into insanely popular games, like Dota/league. You have this amazing game mode that people love and you basically look to do nothing with it until people start quitting like s1. Based on how dead the highest key levels have been getting, I feel like people are either waiting for turbo boost or also just burnt out on this.
Eh, M0 has telegraphed mechanics that can damage people in level-appropriate gear. It doesn’t belong in the queue either, since queued content must be nerfed down to the lowest possible skill level.
See Dimensius dropping 6x the number of orbs needed on each side in LFR.
It’s a great idea and there’s hundreds of people that want to do these keys but only 5 people can get into 0-4 keys.
The only way you could do this key level is to have q’d for and completed 16 15 14 13 12, etc. You wouldn’t get out of the 2 queue if you struggled there. This (like every argument against a queue) is a non argument.
A strict improvement for m+ engagement. I’ve debated every point yall can bring up before on here and let me just stop you, you’re wrong, and it is the inevitable destiny of the format. Other games that have come to adopt m+ game type already have this. There is no combination of words that you can type that can convince me that it isn’t a good idea. It is the formats inevitable destiny. I want blizzard to skip all the half measures and just get there so I and hundreds of people like me, can just play the game. There is no reward for the high key levels we attempt. It is purely for the love of the game.
but you’ve been given reponses gthat yo just flat out ignore
Push you own key – very very valid answer to your problem without introducing the tomfoolery of a queue. Also, I will tell you that as a pugger tank–i would avoid that thing like the plague. I think most decent players would, so it would just be another sysetm you sit and wait in.
tank or heal. I guarantee this is a DPS person making this complaint and pushing this idea. We tanks and our healing bros dont wait. Try it, you might like it.
you’re trying to get into 17s as a MW? Yuck, every MW I’ve played with in higher keys has been terrible (Granted its been 5 or less) and simply couldn’t meet the healing check.
If you’re pushing for title you need to be able to reroll to meta specs especially if you’re going tank/heals because there’s only 1 slot of those available in a dung.
you can also run your own key
a queue for high level keys like 17s would be brutal and no one would do it anyways. imagine you queue up your own key and get given a mistweaver. people would just never do that
problem #1 is right there. your talking about keys just outside of title range. 0.1%. statistically, yeah, there’s just not going to be many of those keys.
problem #2, thats the key level where pugging becomes pretty unviable. possible, sure. reasonable? not really. thats a key level where people are starting to break into premades, not posting keys for pugs.
now, im on board with a queue system, BUT its not gonna change anything at that level. a solo queue system will be decent for alt low keys, or people running weekly 10s or below. but when you start getting into high keys, comp matters, experience matters, and people will still just use the old LFG, or be a premade, because no one that actually cares about m+ will try to queue their key for a 17/18 and cross their fingers that they get a viable comp with skilled players.
realistically, a better fix than a queue system, is literally just removing the key system all together. basically ALL of the LFG toxicity comes from the fact that 1. keys are a finite resource, and so TONS of people are fighting over a spot in a key because someone happened to RNG into rolling that dungeon, and 2. key depletion exists, meaning only 1 attempt at a key that gives score is available. resil, in theory, was good, but in practice, is pretty damn pointless. the ONLY thing resil does, is benefit anyone that ISNT the key holder, that still needs that key for score.
the m+ system as a whole needs a massive overhaul. there should be no keys, and there should be no depletion. you simply list a group for the key level and dungeon you are trying to run, and thats it. a simple drop down menu would be a MASSIVE improvement to the entire system. my group and i are currently working on 17s. but we spend 99% of our time repushing our 16s because we get 1 shot at our actual prog key, before we have to go back and run a 16 again, only for it to turn into a different random dungeon.
If you are as good as you think you are, and ready for the next key level, surely you can roll over whatever 16 is in your bag right now and just list the 17? If you can’t re time your 16’s consistently, maybe running them on resil a few times can get you there.
You already had this where people just left when a key was so over it was unreal. It makes no difference.
If you need 1-2 specific keys and you list yours and roll it up and down, over and over, it could reroll the same 2-3 dungeons you don’t need over and over. This is a non-argument.
I push my key with my friends or when it rolls into one I need for io. The only other option you have is to do other people’s keys to reroll or to get the target(ed) key(s) you need for resil to progress the system. You’re pretending the magic solution is “just run your own key,” but it’s not. My own key is a part of the problem and why we need a queue.
I am a heal main and before fellowship open beta came up I was in and out of top 10 MW US. I think I’m probably still like top 20 despite not playing much on Live without them the past week or so (just checked ranked 16 on US servers.) I’ve been playing fellowship where I queue and get into a key in like 5-10 minutes. In wow I can apply all day and never get into one. I can run my key over and over and never get the one I need/want to do.
I am going to swap to this in seasons where lfg is this bad. I’ve been playing fellowship until the beta ended and I’ll be purchasing early access and playing it as soon as it becomes available. MW tuning is so bad that icy veins doesn’t even categorize it in an S-F tier list, it’s below all other healers as “comp dependent.” The phys comp prefers BM monk or WW monk. I like WW monk as an alt but not as a main. I want to heal as MW because that is what I find fun. So fun that my “/played at this level” is 108.5 days. Literally since i hit level cap in S1 I have played MW non-stop, until I played fellowship.
You must not have read the part where I said “if you post a 17/18 to lfg like 30 people sign up very quickly.” There are people that want to do these keys but no availability. The people with resil keys are looking only to invite people that have already timed them, generally. I was even asked for gold to run someone’s resil key, I said no and reported them.
You could run your priory 16 and brick it 19 times then time it once, turn it into FG 17, then deplete that because the tank turned his back to ads, then run your FG 16 over and over until you time it, and then it turns back into Priory 17 where it bricks on the mini boss, turning back into a 16 Priory.
And lets say that you did consistently time it anyway and neglect that players (myself included) can make critical errors that lead to failure throughout the key (remember these are hard, after all.) Your key could roll Priory->floodgate->priory->floodgate->priory->floodgate. Over and over and over and over. And lets say you time priory 17 and it turns into flood 18, bricks to 17, and you want to reroll it to an easier key like streets 17. You have to go do someone else’s 17. Lets say you get into one after a couple hours of waiting, and through a miracle you time someone’s Gambit 17 and reroll your flood 17, and it turns into priory 17. You have to do this over and over and over and over and over and over and over.
It actually doesn’t matter how good or consistent you are. You’re stuck regressing and playing key casino or lfg casino. This system isn’t fun and benefits nobody.
The way you get better at the game is by playing it. You take those 30 people in lfg that signed up to your 17 in 5 seconds and hypothetically let them run it over and over, even if they couldn’t time it when you started, they would eventually progress and time it. How long that takes (hours, days, a week?) could vary but the point is that saying “you need to go practice the key level lower to get into the key level higher,” could apply to 17s as well. All those people with resil 16 could just play 16s forever over and over and they would get very good at 16, but you could also say if those people with resil 16 could just do 17s over and over they would get good at 17s. If you understand what I mean.