As a newbie to Classic Wow, Raid progression seems..off?

Was chatting with a lot of my guildies tonight who happen to be long time classic players and we were discussing raids.

I brought up the question of why there doesn’t seem to be raid progression right now. I logically assumed, BFD being a 10 man, would make Gnomer a 15 man. Next raid a 20, next a 25 so on and so on, as the raids got larger, longer, and more challenging. The devs have stated that they want to keep the classic feel of 40 mans at 60, but for all us new players, it seems odd if they keep the current 10 man to go from 10, 10, 10, 10 and then right to 40?

Do yall think there will be spots in between?

All progress leads to warrior, king of kings

Please name me a single 15 man raid in the history of wow.

That has never been how raid progression worked.

I can’t think of a single MMO I’ve ever played where progression has worked by increasing the number of people in the raid in steps.

Generally raid progression is about gearing to go onto the next raid, or there’s a level increase which with it comes new skills, gear etc.

SoD is based on level increased progression until we get to 60, then we will hit just gear tier based progression.

20 man would be the next step up.

i was hoping gnomer would be 20 man. it is big enough for that for sure.

Didn’t say there was one. Reading comprehension isnt your strong suit.

Wasn’t UBRS and Maraudon a 15 man raid during the early patches?

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The size seems off? I’d like to see them stick to strictly 10-man raids.

Just because I can.

Any raid with Raid scaling and bring 15 people. :smiley:

I was genuinely just curious if ppl think we will get 10 man level up raids till 60 where we get 40 mans, or if were gonna have anything in between

Keeping warrior the premier tank & premier dps class seems right in line with OG vanilla. Not sure what you’re complaining about…

Scholomance as well

Ten to fifteen is a great idea. If your guild has two BFD teams you get to play musical chairs.

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I don’t know, but I kind of think maybe they are 10-man, because the instances were historically 10-man max instances.

:woman_shrugging:

This was something I hated when I started raiding in TBC in 2007 - Karazhan is a 10-man, then Gruul’s & Mag’s (and everything later, at the time) were 25-man. Once I didn’t need Karazhan anymore, it seemed like “out of sight, out of mind,” but then ZA drops as a 10-man and things get awkward again.

I would just prefer only 10, 20, and 40, tbh. (And no, I don’t want flex; it was annoying in Legion, BfA, and Shadowlands that some bosses felt like you had to add or remove 5+ people for it to feel properly designed on normal & heroic.)

UBRS pre nerf.