As a healer, I 100% agree we should DPS

Nothing on these forums “needs” to be said. I said it because I was trying to show that dps do “healer stuff” too….We all have ways to mitigate damage and nothing should be off the table.

Downtime can be a single GCD, enough to DoT up an enemy, or long enough to chain Smites back-to-back. There isn’t a fixed amount of downtime because how much healing downtime there is in an encounter depends on how well the group plays around damage and mechanics. If they do poorly, you’ll have very little healing downtime and subsequently little damage. If they do well, your windows widen considerably.

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Yeah idk dude are we talking about like +3 keys here or what because you seem to not have a huge understanding of higher level gameplay.

Exactly… Hence my second point.

Generally we measure time in WoW in GCDs since that’s a discrete unit that makes it easy to parse how many abilities we can cast in a certain timeframe. How much downtime you have is something that varies wildly depending on what content you’re doing and how much avoidable damage your group is taking. That’s why literally no one has given a hard number as to how much damage healers should do. The answer is a big fat “it depends.”

Does it matter the difficulty? The team is fully healed, there are no tankbusters incoming, everyone has mitigation available, and no one’s failing mechanics. Everyone’s buffs are fine, and the next big hit isn’t expected for a couple more seconds.

What. Do. You. Do?

no reason to not be DPSing during downtime.
I get it, some groups are horrible and you have to devote every second to healing, but those groups are few and far between.
My guess is healers who dont DPS between heals dont really know how to play their spec correctly.
I mean, with a few it might be a case of the lazy’s, but Id bet the majority who dont want to just feel stressed about it because they arent comfortable with their healing spec.

Except you’re still wrong; there is literally no downside to practicing DPS during healing downtime because it only benefits your group and it makes you more valuable as a player to any group you join.

If I have an option between a ‘healer’ that does 0 DPS and a proper support player who can DPS as well as heal, I will take the second option 100% of the time in my groups, and so should you.

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the h3ll u say

i hard carry those terribles in LFR every expansion

Dps don’t whine en mass about using pots and personals. They just do it… because it’s in their kit. Unlike healers having to fill a gcd with a living flame or sunfire. (and I didn’t mean that as in shut up you shouldn’t have said that. It was “this is so obvious is shouldn’t need to be said”)

Obviously there will be those that don’t but we don’t get 18 threads a day from lazy dps.

Depending on the class and the situation and the group comp i would simply do what was intended. Is that a problem?

And what is intended is probably not for the support player to sit there and wait for damage to heal, it’s to deal damage of their own to speed the encounter faster.

If you want to think of it in terms of healing, DPS just mitigates future incoming damage. It is also the only way to actually win a fight in this game.

Want to know what is intended? Dps to dps better than the enemies. Guess what happens when everybody is perfect in your made up world where 0 healing is ever needed? The dps make it so the healer doesnt exit the boundaries of the intended pillar. This goes a lot deeper than some people can comprehend, not to be rude but i wish you could grasp these deeper concepts.

Tell me:

If Group A has each DPS dealing 25K, the group’s tank dealing 15K, and the support dealing 0, and Group B has each DPS dealing 25K, the group’s tank dealing 15K, and the support pushing out 5-10K, which group is dealing more damage and thus ending the fight faster, and thus requiring less overall healing?

Every second you have ever spent getting healed or healing not within the pillar has been wasted here arguing about the very thing you are defending. If that does not show you that this entire argument is worthless and wake you up then i dont know how many more “scenarios” we can dive into…

Owned.

Is this dk really having a fit over the idea of providing dps as a healer?

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If I’m at 85%, I don’t need healing. No one does unless they’re facing down a tankbuster.

What encounters do you win when you hit 100% team health? Because I can tell you what encounters you win when you make the enemy hit 0%.

People are so opinionated and argumentative these days that you don’t even have to troll to get the experience of trolling. Trolling without trolling.

Agreed, it feels like half of them are just trolling and just not comprehending our arguments on purpose

You’re still dodging the question and retreating to this nonsensical ‘foundation’ argument. As if that means anything and isn’t word vomit.