As a healer, I 100% agree we should DPS

But many of us just suck too much to do it. Takes a new style of thinking to DPS boss while simultaneously being ready to heal. It is a skill issue and that is why you see healers start to DPS in high keys while doing nothing in low keys.

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I was just thinking we needed another thread on this.

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Honestly, I get it. Imagine realizing you hate doing DPS, or just suck, but found your place healing…Then be told you gotta DPS or you are holding the team back.

Sucks for real.

You should still DPS if you can. But I see why healers hate it.

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Only bad healers don’t dps. It’s almost always players who do nothing above LFR who argue against healers doing dps, LFR doesn’t require healers to dps or even be good.

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It’s really not.

It’s a lazy and entitled issue.

Pressing smite or putting up dots or living flame has an opportunity cost of 0. Cancel the cast if things go south, it’s no different if you were staring at health bars. Just stare at health bars while casting.

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Lvl 55 retribution paladin? You have to be the worst Healer I’ve ever seen.

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Dps’ing in a dungeon as a healer is expected and worth it and that is why I don’t heal anymore. I don’t enjoy that play style.

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I don’t think anyone in any of these threads is expecting pristine perfect play from the RDruid catweaving and maintaining all the DoTs and everything.

People are simply tired of seeing their healer do LITERALLY NOTHING in downtime. Wise Mari in TJS is a fight where healers can have near 100% uptime on damaging the boss since he doesn’t actually do damage (you heal the person who drops the puddle every like 20 seconds and that is really it) yet when I see my healer pick their nose I have an issue with that. I don’t care if you just spam Smite/Wrath/whatever, but do literally anything.

I use Mari as an extreme example because on the flipside I expect next to nothing on other bosses like the Sha later in dungeon or the elemental in NO where there are things to heal 24/7. It is nuanced and situation based, but there are several “breaks” throughout various dungeons where you can contribute to damage and that 10k overall (not a super high bar) can shave a lot of time off a 30 minute dungeon.

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This is really very simple. If you are a Druid, keep up Moonfire (I don’t actually known if Sunfire is available to Resto, but if is, keep that up too). Shaman keep up Flame Shock and use Lava Burst procs (if you are specced for it Acid Rain is automatic). Holy Priests can do Shadow Word: Pain, Chastise, and a quick burst of 3 Holy Fires with a long dot every minute if specced.

The other 3 healing specs literally REQUIRE damage to function to varying degrees. So the specs in the first paragraph are likely at least contributing something passively or in bursts, and the ones in the second paragraph are pumping DPS as part of their healing rotation. I really don’t even think this is much of an issue. We’re arguing about hypotheticals and strawmen.

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Any dmg is better than 0 dmg. It doesnt have to be optimized unless youre bleeding edge

Just dps in empty globals when you dont have to heal

Youd think ppl were being asked for a kidney and to punch babies to dps as a heals. My god

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Untrue. If the dps are good, I can find global to dps. If the dps are average wow players then no … every global is already accounted for.

People in very high keys, don’t take unavoidable dmg. Most everyone in this thread does. aka … you being terrible is the problem.

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Can do a lot more then that Holy Priest can pack a punch surprisingly like used to be pure healer with like no damage now they have a mini dps rotation honestly its kinda fun.

It’s honestly okay to just hold down the AoE button on trash pulls and the single target button on boss pulls. It is a surprising amount of damage, it develops the skill of shifting your focus from enemy to party bars, and it feels cool. You will naturally add more spells into your damage rotation as you get more confident, but you only ever have to start with your most basic damage spell if this is where you’re at.

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I’ve only played since WoD so my memory of community perception only goes so far… but in terms of game design a tank who doesn’t die and does high damage has always been more valuable than a tank who doesn’t die and does low damage. This was true even in vanilla.

The exact ratio of tank damage to DPS damage has fluctuated over the years but whether or not the community focused on it, it is always good to contribute as much damage as possible while also fulfilling your role. This has always been true for both tanks and healers even if their ability to achieve it hasn’t always been as high as it is now. (Doing wand damage while waiting for you MP5 in vanilla is a good example).

One thing that has happened though is that the community in general is a lot better at the game now than it was 20 years ago. That’s one of the reasons content today is much more complicated than content in vanilla.

I agree generally. There is a big learning curve, especially if you are a healer that does lots of melee damage. My main healer is a resto druid, and it takes a mix of dotting up everything with moonfire, and sunfire, then switching to catform and using all of the catform dots. So it feels like I have to deal with ranged mechanics, melee mechanics, and on top of that keep everyone alive. I haven’t played holy paladin since early shadowlands, but I assume it is a similar situation for them too.

Overall, I think guides do emphasize healer damage a little bit too much. The first thing that the resto druid guide on icyveins tells you is that rejuv, and regrowth should make up a very small percentage of your healing, but I don’t think that is really going to be true once your group starts taking really heavy damage (which is inevitable in higher keys). And if a DPS dies, it is going to be much worse for the timer than if a healer stops dpsing for a few globals to throw out some regrowths to save an idiot dps who doesn’t have their HP pot keybound.

If I signed up to HEAL then I’m going to HEAL. Is that not so difficult to understand? There are three roles, three PILLARS if you will in the foundation of this game. One pillar does what one must do, such as a healer. When you cast an ability and it is not designed for the role your are performing…Guess what happens - THERE IS NO LONGER A PILLAR. What’s next…Healing dps and tanks? OH WAIT

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I’m still waiting for you to tell me the disadvantage.

There is a clear disadvantage which I outlined…The pillars are mmo TRADITION. You can’t go against what this game was built on, do you even care about what this game is meant to be or do you want to turn this into some sick twisted experiment? (which will end badly)

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This take doesn’t work when you consider the fact that literally every role has to do multiple very important things. I say this as someone who is maining resto druid, so this isn’t me just speaking as an armchair healer.

DPS have to use defensives and heal themselves to stay alive and mitigate as much damage as possible, they also have to kick abilities to make your job easier. The tank has to stay alive, but they also are expected to interrupt, know routes, and do as much dps as possible to keep aggro and keep the dungeon rolling.

Now, if people FAIL to do these things, and you have to heal them to keep them alive, that isn’t on you. But if everyone is sitting close to full health and you are just standing there, or overhealing then you are just a bad healer. It’s like a DPS saying “why would I press AMS? I signed up as a dpser, not an anti-magic-shell-er”. Nobody is saying you have to somehow do good damage and keep everyone alive at the same time if you are dealing with high incoming damage, but they are saying that if you aren’t damaging during downtime you are a bad healer.

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Okok you have a point but the issue you left out is that when dps FAIL to do anything it is their fault…yes? You can’t blame something on someone unless the role they are playing is concrete in the tradition of the game they are playing. One phrase that I thought was good is from Asmongold actually, “A dime a dollar” he says and I agree, you can go through all the dps in the world but to find the right one…Using defensives can’t replace that kind of playstyle.