As a functioning player city how do you rate

Dazar’Alor and would you want Blizzard to carry aspects of the city forward?

Should be an obvious no. Dazar’Alor was initially designed to be a raid and someone thought it should go ahead and be the capital city. At the least, I think they could knock out the south wall of the Great Seal and just make a ramp down to those other ramps. And those little layers of badguys they tucked into the corners between levels around the pyramid should probably be shoved out to camps on the other side of the river(s) with the other baddies. They might’ve been trying to simulated bad neighborhoods in a real city.

Also while we’re at it, can we smash undercity down to one level instead of all those platforms? Or do a single spiral stair up through the levels like Thunder Bluff’s flightmaster tower?

I got used to Org, TB, IF, SW, Dalaran, and I think Darnassus and Booty Bay pretty well. Dazar’alor is easier than Undercity in my opinion, especially with the teleport ring. Exodar could be easier than Undercity too, I’m not sure, didn’t stay there long enough. (Big Legion quests in exodar were the most time I spent there even with my nelf characters.)

Edit: Actually, letting flightmaster whistles work in all of the cities would be awesome. Then when your swimming around the canals or the green goo or the river, you can just hit the whistle to get back to flightmaster. (Whistle makes Dazar’alor quite bearable too. And I think Boralus was some kind of brutal to get around too, but didn’t main alliance in BFA more than a couple minutes.)

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Both cities are absolutely terribly made (as is the whole of BfA)

Lots of empty, drawn out corridors. Lots of pointless vendors too. I can’t stand either city.

The last “city” I enjoyed was WotLK’s Dalaran. MoP’s were fine too.

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Ironforge was my favorite - just a big circle and good railings around all the stuff you might fall in or off of. (You can die in that lava in the great forge though. :slight_smile: Nothing save you if you dismount flying mount accidentally/prematurely.)

Edit: I did get very comfortable with Dalaran. It seemed more compact and impossible to get lost too. The Dalaran soundtrack nicer than ironforge soundtrack and Dalaran more scenic.

I took major issue with Boralus.

Why? Because the NPC girl said upon arrival “you’re just another face here!”

I was just arrested in front of the entire country. THEN I murdered an entire prison staff, incited a riot and a breakout, and went fugitive myself.

Just another face? Mmkay.

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If only they had put every relevant NPC in the grand bazaar instead of spliting them between there and the Great Seal it’d been great.

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Boralus is okay, it’s odd having most of the ‘city’ be random hostile mobs that aren’t part of the real mechanical city at the Harbor.
Dazar’alor was cool but the layout was insanely bad. Horde definitely got the dirty end of the stick there.

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Dazar’Alor is a horrendous city. Everything important is not near eachother. The Portal Room in Boralus is right next to the ship for missions, main quests, and to travel to the other island. In Daz the ship and the portal room require a flight path…

Boralus is better, but only because of it’s convenience. It is a little confusing for newbs, but after you get the hang of it you have the wonderful convenience.

Both cities epitomize style over function to a ridiculous degree. I played Alliance for the first half of the expansion or so, and when I started playing Horde I couldn’t quite believe what Dazar’Alor is. It’s easily the worst functioning city in the game, or any game I can remember.

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I honestly like dazar alor. It has an aztec/Mayan feel. I think they nailed it. Is it hard to get around? Sure, but I think that adds to its charm.

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Honestly all they needed to do was flip the pyramid around so that the main area faced the dock instead of the zone (yeah I get it, the king’s throne overlooks the zone and the rest of his city).
But yeah, at worst they could have just opened up an entrance on the southern side down to the ramps so you could access the main chamber from both sides.

I think it’s less that it was designed as a raid (I don’t know how early BoDs plans were in development) and more that it was developed as questing zone first and foremost and a capital city afterwards.

Boralus is awesome and feels like a city.

MoPs shrine isn’t even close to a “city” it’s a tiny room.

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^

I hated going to the place.

HATED IT.

I think Gilneas was cool but I cant figure out how to get back there.

I personally LOVE Boralus, it’s nice and huge like a city should be and the important stuff is still somewhat close together.

With all the pirates around it sounds like we fit right in :sunglasses:

Dazar’alor would’ve been fine if they’d moved the portals and bank from the top of the pyramid to the bottom, at the top of the docks. Then it’s just a straight shot from the portals down the stairs to the Honorbound boat, with branches for all your other vital services on either side.

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Dazar’alor is too “theme parky” for my taste. I doesn’t feel like a real city.

Boralus feels like a place that could actually exist. Though, I’ll admit to being biased. Big, wood and stone port towns are a favorite of mine.

Dazar’alor is a cool place, but convenience wise it is terrible. Having to take a flight path to get to the second half of the features is irritating. Plus trade chat is centered around the Great Seal and I always lose it when flying to the docks, which is where all of the good stuff is.

WoW needs a total capital city overhaul and reasons to go to those cities. Silvermoon and Ironforge are both awesome but dead. Thunderbluff and Exodar are both really cool but even more dead. Teldrass-

Orgrimmar and Stormwind got the love to remain relevant but I would really like good reasons to jump around and actually travel the world like an MMO.

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I get lost more often in Undercity and bump to the walls whenever I fly in there. Flying is not advisable within that city