The problem is the fact that unlike FFXIV, in WoW, people will not get out of the bad because they feel the need to pad the meters. I have raided since 2012, and I have done high level keys and it is always the same thing. Nothing matters except the meters and the healers are expected to heal through all that damage. Yes, it would be nice if healers could help out when they are not busy, however, it is unreasonable (given the current state of WoW) to expect this, and if you do expect it and you do continue to stand in the bad in order to top the meters, then do not be surprised when all you see are tumble weeds when looking for a healer.
Others would argue that its not fun its stressful…that pushing yourself can at times be good and at other times suck.
Yes but without the stress and responsibility…lol
People who think that DPS just unga bunga are just bad players
https://us.forums.blizzard.com/en/wow/t/as-a-dps-my-job-is-literally-in-the-name/1466645
Your late to the satire party
(I’m still salty that I can’t interrupt)
If you think there isn’t stress and responsibility to perform well even as a dps you are sadly mistaken.
If people aren’t wanting the responsibility though why are they healing in the first place?
There is always a modicum of increased responsibility for roles with less overlap, that is a given. But it’s equally important for other roles to not just die as well, and that’s the potential consequence of pushing the envelope as a dps.
Oh come on, you don’t get the occasional DRG that Jump IIIs into a mechanic or a BLM that turrets up because they popped their cooldowns and by god they’re gonna get the numbers they’re owed?
If the group is wiping due to mechanical failure, then some introspection is necessary. Did the DPS mitigate appropriately, or did they just decide to eat the damage raw? Did the support do what they could to keep them upright? Was the mechanic a one-shot or could they have been healed up? Did everyone accept that ‘yeah the DPS should just eat this to try and save time’? If the DPS did survive the mechanic they ate, did the support tunnel-vision DPS instead of tending to them?
Lots of questions that need to be asked in that particular instance. It might be the support’s fault, it might be the DPS’s fault.
My friend and I were just talking about how we have never seen this vendetta against healers before and we couldn’t figure out why all of a sudden it has appeared… we then had an epiphany…
Perhaps the reason this is happening is because of the poor balancing of classes, the poor talent system, combined with the lack of an external power system that people have grown accustom to. This has made people feel like they cannot kill things as they used to. So now, instead of blaming the game maker, they are blaming the healers.
The thing is, if someone does something stupid, they own it. Where in WoW, the melee (and some range) will stand in the bad in order to do more damage so their numbers are better. You must have come across those who refuse to target something on the other side of the room and stay on the boss. And you must have come across melee who won’t help with a mechanic because it will kill their dps. This is very common place in WoW and because of this, healers have to heal through damage that shouldn’t be taking place… a lot of the time!
Asking players to not sit around twiddling their thumbs during downtime isn’t a vendetta dude
Expecting Healers to use their full toolkit isn’t a “vendetta”. Just like you would expect DPS to use their interrupts and defensive cooldowns to mitigate damage (even though that doesn’t contribute to their damage output in most cases), it’s completely reasonable to expect a healer to toss out some damage now and again whenever the opportunity presents itself. Otherwise you’re only fighting tooth and nail for the Healer’s right to just sit on their hands most of the time.
If that’s the situation you’re in then that is fine, keep healing. People are taking damage, so recovering that is important.
Noone is asking that people stop healing and dps in that manner.
But at the start of the pull before damage is taken, during periods of low damage, or simply when noone needs healing (and you aren’t preparing for an expected intake of a large amount of damage) provide damage.
As you do higher and higher keys you will notice that people actually take less damage as players are correctly dealing with the mechanics, and as a healer you end up with a different role.
That’s when you start to get more free time in which you are able to dps and contribute in other manners, that’s why you notice at higher keys healer dps balance becomes an important factor for which classes perform well in the role.
The quicker things die, the less overall healing is required.
This person just blacklisted themself.
Would love to see your raiding logs.
Start with DPS then if you want to raise the floor and you can end with healers…start with interrupting, moving and pushing enough DPS. After that lets raise the floor for healers! Sure why not!
The one thing that makes the game worse IMO, where are you in a race to? As long as you beat the time or compete the run its all good. Does that 1 min change your life lol…
Go play a healer in mythic…go do it! Any level key…and do a pug too!
7k was not much more padding, if they had wiped the bigger deal would have been the DH’s DPS not the healers…
Then maybe those standards needs to change a little…there’s not an unlimited amount of healers that you can just write off cause you don’t like not getting 5-10k Dmg on a run.
I went in here expecting a goofy butt-post thread and I’m having to actually argue. I just wanna do jokes.
Asking healers not to spend 20% of a fight afk is literally the greatest persecution anyone has ever faced anywhere.
Immature players aren’t something a system can prepare for, and it still doesn’t change the truth that supports should be doing DPS when they can. ‘When they can’ is the important part however, because if you have a team with someone scuba-diving in lava, you’re not going to have as many opportunities to DPS as opposed to working with a team that both understands what needs to be done and can execute it.
Except I’ve played DPS before and done some Mythic +/Raiding…Not saying it’s not hard or that it doesn’t take skill cause if you’re good it does but it’s the least stressful with the least amount of responsibly in the group. Tank/Heals and then DPS.
DPS literally deal with 90% of the mechanics of the game because healers and tank can’t.
Go back and read all of these threads. There is a lot of anger against the healers and it isn’t fair to them.
I’ll end my time in this thread by saying this. Please do not complain when you sit in the group finder because healers are not around (and it is kind of going that way).
Hi!
Here are some of my raiding logs.
https://www.warcraftlogs.com/character/us/frostmourne/awkward#difficulty=3
https://www.warcraftlogs.com/character/us/frostmourne/awkward#difficulty=4
Lingxiu is completely correct. People not dying is the bare minimum as a healer. Overhealing is completely wasted resources that should be minimized as much as possible as people cannot be healed over 100%.
The only thing worse than doing nothing as a healer is casting a completely overhealed spell because not only have you wasted that time healing, you’ve also wasted the mana spent on the heal.