Artificial Game Difficulty

For a while now the game has been leaning into longer and longer fights. and in a raid this could make sense (it doesn’t). But I don’t want to do ANY fight that I can potion THREE TIMES IN. Longer does not mean harder. Harder to care about, sure. But not actually harder. Skill comes from reacting to the current situation better.

NOT doing it for 15 minutes straight without a single missed global, or you die.

This is just lazy.

1 Like

Which fight is 15 minutes long? Which fight results in a wipe with a missed global? Genuinely asking

Almost everything at end game is a nearly 10 minute fight (speaking about bosses).

Zekvir ?? is AT LEAST 10 minutes per attempt if you are getting to low HP.

Queen is 12 minutes conservatively.

Mythic Dungeons have a 30 minute timer. FOR A DUNGEON. And ive seen them go much much longer.

It’s just bad design ideology. Something can be hard AF and not have to take forever to kill also.

and in all of the above situations, one global missed, and even sometimes just wrong order… dead.

1 Like

Well I haven’t done any delves since week 2 so I can’t comment on that, but my last H queen kill was 7 minutes which is the longest encounter ln the raid, and dungeons are generally sub 3 minute boss fights at vault max levels with pulls that individually last less then 60 second each. Would you prefer 5 minute dungeons and 60 second raid bosses? I’m trying to find the angle here. Also, queen is the end boss of the tier. I think that length is appropriate (and definitely not anywhere near 15 minutes). You can also afford to miss a global, or 20, or even die to kill any of the bosses on any difficulty. I’m sorry your unhappy with it but I think you might be better served finding other reasons for failure other then the design… or don’t…

Mythic Palace:
Ulgraxx: 6:44
Blood: 4:15
Sikran: 5:29

Heroic Palace:
Queen: 6:42
Court: 5:58

I did Zekvir ?? within 6 minutes.

Edit: and I’m not elite.

4 Likes

I was just looking at my mythic logs and was gonna post something similar but ty lol. Longest fight was brood at 8 min. Everything else is sub 4. Ulgurax sometimes around 7 depending on phases.

3 Likes

well I respect your opinion, I just don’t think MOST people want them to keep going with longer and longer encounters. And expect that if it keeps going, we’ll see even less participation.

Now, with due respect, those are YOUR raid times. With people that im assuming already have some mythic gear. So saying “my times are this” doesn’t actually say anything. (but you are correct they are shorter than I said, Imagine the gaul of me to exaggerate :slight_smile: )

but my point was that I don’t see lengthening of fights to be a viable way to increase difficulty, Somebody in the company obviously thinks that’s cool. But it’s not gonna be for everyone, it is, as I said, a way to artificially increase the difficulty and it’s gonna limit participants to an even smaller list of people. Which I don’t think anyone wants.

Just voicing concerns about the game we all care about so much.

1 Like

I respect it! However, I think if your kill times are that long it is a reflection of the difficulty being far too high for the current skill and gear level of the group as a whole and should be re assessed. There are multiple difficulty levels for a reason and unfortunately sometimes people need to self reflect and see where they stand. Mythic raiding and title level keys aren’t for everyone and that’s ok! Heroic level raid and maximum vault keys aren’t for everyone either. So on and so forth. It is a true progression system. It would not be enjoyable if the most difficult content was face roll in limited time because you would lose the competitive players. It’s a tough balance for sure

1 Like

The only fight that seemed forever was Zekvir ?? at 610-619 ilevel. You have a long fight and have to execute mechanics pretty precisely the whole time. But at 630 the fight is greatly reduced due to increased damage.

Same with raid fights. As players gear (and now receive a bi-weekly buff), you see shorter and shorter times. But even in heroic queen on my first kill, with grey and green parsing people… it didn’t seem to take forever. It had a steady flow to the fight. Phase 1 is the most mechanic heavy and it doesn’t last that long.

2 Likes

You’re most definitely doing it wrong then, unless you’re attempting it below 600 ilvl. Heal should always be interrupted, the debuff can be cleared one way or another with a talent and Branns dispel.

Longer boss fights in general are so boring though. Ones like Raszageth and Sylvanas are too long to be interesting. Short and packed fights like Sarkareth were far more fun.

back in my day enrage timers were at 10 minutes. with some fights going well beyond that.

1 Like

so I save CDS for eggs
I kick heal
I break spittle with abilities (not kicks)
I Dodge cones (both)
I range fear

second phase I do all the same things. while spinning around him like a top to keep the AoE from landing on me.

that leaves me with about 30-40% actual uptime on the boss.

Im survival and mostly melee. But I can see how this would be a lot easier with any ranged spec. Especially with a ranged kick.

1 Like

Let’s not pretend you’ve ever used a DPS pot even once in those LFR/M0 runs you do.

Lol again what raid is killing you for a missed global? Raid fights have always been this way. Especially end bosses. Apparently your ADHD is legendary since even a half hour for a mythic plus run is to much commitment for you.

You ever play classic? Long fights with maybe one mechanic. Again your ADHD is legendary.

And we only had one or two mechanics to worry about during those 10 minutes.

If you want shorter fights, get better gear and make sure you’re pulling dps at least close to your sims. If you’re not, it’s probably a talent, or rotation issue. Some content beyond the lower tiers adds difficulty by having enrage timers and dps checks that wipe groups who take too long. They are quite literally not lengthening fights to the extent you’re claiming in anything to add difficulty, even 10s don’t take much more than 3 to 4 minutes a boss with multiple boosts to health pools.

Both of these are wrong.

Yes Blizzard can’t control people failing, and they never will.

Being melee doesn’t really have anything to do with it. You can see even DKs have 5-6 minute ?? kills at 605-610.

Doing everything right doesn’t mean you did it efficiently.

we had few, clean mechanics. not two pages of DBM.

there’s a major problem with fights being overly mechanized. Although it’s getting a little better. Sylvanas was like 120 unique abilities listed in DBM or something.