Is it just me or does this look custom tailored to 3’s/BGs?
I’d still really like to see something done about Assass survivability, especially compared to sub…why is our “burst/vanish” spec also more survivable than our “build up bleed/poison” spec?
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That’s the impression I got. Where else are you limited to 4 targets other than a council fight. Maybe a boss fight with adds.
I think pairing Arterial Precision with DTB will make a lot of players cry.
Out of curiosity why is that particular combo something scary? I’m not really seeing much interaction there other than the swap potential.
since ap essentially makes shiv hit multiple targets, things like hemotoxin should apply as well. Even tiny toxic blade is indirectly more valuable through ap as well
This means sin rogues can get an aoe ms on a 25s cd with 2 charges.
It does, any talent or effect applied by shiv is applied to the +4 targets it hits. So tiny toxic blade, The 20% nature damage debuff, even the enrage removal will work on all 5 targets hit.
I guess I should write, at least it did when I was testing the changes out a few days ago it could very well release differently.
Combined with DTB you’re looking at wound, amplifying, crippling and numbing poison application plus hemotoxin. In RSS combined with dampening I can see that being a real handful. Even in 2’s or 3’s, stacking on the healer and cleaving to secondary targets should be brutal.
I might be totally wrong and it could be hot garbage, but I am hoping it’ll be effective.
The biggest downside will be that assa rogues are still the number one kill target in every single RSS game in history, so it’s damn near impossible to stay alive for any period of time.
Wound and amplifying application is meh when you’re already applying hemotoxin, and amplifying stacks don’t do anything for you unless you consume them. One stack isn’t gonna make or break anything.
Yeah the aoe hemotoxin is dope, and tiny toxic blade will do some nice aoe damage, but as far as DTB goes, I’m not seeing a whole lot of synergy.
The biggest synergy would be AP and IC. You’d probably not take it in arenas of course, but I’m just struggling with why DTB and AP would be particularly nasty like some mentioned. Just not really seeing the appeal of that particular combo.
I can’t login to check but how long does wound poison stay up? Hemo stays on for 8 seconds so if wound poison lasts longer then that’s something at least. Also you’re right about amplifying but it does also do direct damage, so there’s at least a little value there.
12 seconds.
Still. Wouldn’t you be way better off forgoing those 2 particular capstones in favor of some more meaningful talents higher up? If I was running DTB I can think of several other things I’d rather have than AP to compliment it. One such example being Sepsis after the change.
What do you think of this? This gives IC and AP. I am just thinking about how to apply that spread pressure in 3’s/BGs/RSS.
What build are you looking at for 10.0.5?
I don’t like the look of IC for PvP in that it’s not particularly hard to apply bleeds to 3 targets as is, and feels like a significant investment in losing DTB. I also don’t feel like you get a lot for PvP from going that deep into the right side of the tree. Though maybe with aoe shivotoxin it’ll be more viable for short term triple-pressure.
Though it could be good for comps where you need to cleave pets down like BM/Warlock/UHDK - esp if you can get that 24% agi increase off the pets cleave.
Not what I’d do, but whatever works for you. Big thing I do think, is you gotta just have specific specs for different things. I pretty much have 5 different specs depending on the situation. Gone are the days of just having one spec and expecting it to be the best in everything. With how easy swapping is, embrace having specialized ones.
So I have another thread going on this topic - can you help me figure it out? Do pets actually trigger Scent of Blood? I wanted confirmation. Because if so, that right side of the tree just became incredibly good vs pet classes, with IC spamming out ruptures every 45 seconds for incredible agility bonuses.
You wouldn’t take IC for arena. You’re right that it’s not that hard to bleed 3 people. IC bleeds up to 8. It’s there for M+ and RBG’s.
Right side of the tree has loads of good stuff though.
It should. The tooltip only specifies enemies. Not any subtype of enemy like player, minion, or minor. But with the server being down and the game often not working like one would expect, I doubt anyone is going to stake any credibility on it until the servers come back up and it can be verified through testing.
That’s my read as well. Ok well when it comes up I am going to test this because I think that becomes a no brain selection against, for example, a demo lock. 24% agility is a lot.
I’ve had lots of fun with it. Ever since DF started, having a specific IC spec for BG’s usually nets me no1 damage, and if not top, top 3. Last night got assigned to sitting Mines in Rated and still came out no2 overall after a 5 minute headstart.
Sin has never been better for larger scale pvp.
With garrote nerf + garrote talent nerfs, the right side of the tree is looking a lot weaker in 10.0.5. Exsang is dead in the water, and serrated bonespike isn’t worth the investment to lose DTB imo.
I personally don’t like bonespike… I wish we could’ve gotten something else there instead. Maybe a weaker Vendetta.
Wait why is exsanguination DOA? What changed with that in 10.0.5 aside from the fact that it’s a 3 min CD that can be removed by evokers and racials?
Serrated Bone Spike has been a great ranged combo point generator and spread pressure applicator but Sepsis is looking fantastic.
Exsang was DOA to DF launch when they quadroupled it’s cooldown and didn’t give it any meaningful buff until now. 10.0.5 isn’t changing it, it’s already dead.