Hey guys i started to play arms recently, i used to play warrior but not that serious, mostly easy farming content around legion/bfa, then played shadow priest and warlock, those i was deep diving more into heroic raid, a bit mythic raid, and mostly mythic plus.
Now i returned feeling more experienced to try some more end content with a melee, and ive been enjoying the season overall, but there ate some points i would like to throw in the winds and see what you guys think. I always have a sensation that tuning is directed only to raid performance, and well, personally i spent much more time doing mythic plus.
-
Playing arms i felt like colossus is better at the dungeon enviroment, having the knock up on shockwave bring much more control, but damage wise, now that i approach endgame gear, feels hard at times. There is always a difference between meta classes, i understand that some will be stronger because they damage more or bring more utility. What i felt playing colossus is like area damage is good, i usually can keep up with the meta classes, sometimes a bit over, sometimes a bit bellow, sometimes punished for not waiting a warbreaker that was about to reset before delivering the demolish, but thats my fault at mechanics.
-
When i reach bosses tough, single target plummets my overall damage at crazy levels, i just cant keep up with other classes at all, simulations do not account for movement, mechanics and all the things we need to do to stay alive. Simulations overestimate the power of the execute, and to me personally, having tried many different approachs to improve my single, i feel like there is no good tradeoff i can do to do good single damage, the nodes that improve that aspect are all the right side execute ones, but i cant take them all or i lose way too much area damage, and if simulations tell me that having 1-2 execute nodes (massacre/execultioner’s precision) would bring me a more balanced area/single profile that rarely translate into truth during a dungeon, the whole full execute nodes combined, the other ones beside the two i’ve mentioned are a great single power, in a raid where 35% hp boss, means you will have plenty of time to perform. But in dungeons man, the fact that those two are usally what i can get without sacrificing too much area damage, they do not account for the 80-75% boss i was not in execute mode, i feel like when i finally reach the spot i will be able to contribute, other specs are ramming the boss at 1.1-1.2 mil dps from the start, and they keep going making your window of opportunity damage shorter and shorter, to the point that the boss dies, and you ate left with your 700-900k dps depending on how much time you had. Like we are running after what we couldnt do, running against time, swim swim to die at the shore.
-
it’s like i am doing great, being able to keep up good damage pack after pack, then every boss encounter in the dungeon plummets your overall harder and harder, until you are left with much less overall contribution, and longer bosses fights, that feel dangerous.
-
I dont know how you guys been feeling about arms, i know youre not many, but i know you are there, i always have to finish a key that was a success apologizing for low damage contribution, just because of this single target dillema. Maybe something else besides execute nodes for single target dungeon, even tough the nodes already are a focus on “use your execute do deliver atomic mortal strikes”, the nature of execute limits our capacity to be really useful in dungeon bosses. Or maybe increase area damage, and accept that during bosses we wont be able to do that great work. Right know i feel i can keep up only, barely with the meta classes in area damage, but they are blasting single start to finish, so where is our balance? I sure know there are things to improve in gameplay, that there are some godlike arms roaming the lands, but i feel arms is kinda forgoten here, if the plan was to slayer single, colossus area, how much below should we sit?
-
Really feel like time to shine mentality kills certain specs, but i’m stubborn, and i enjoy the arms thematics.
What you guys think?