Arms warrior rotation feels really bad

Fury and Prot feel great. They are really smooth and I never feel like I’m fighting against the rotation. But with Arms it feels very chaotic and like it has no rhyme or reason for what I press. It feels really bad to play this spec :confused:

please blizzard do something about this in the next expansion

5 Likes

I think what’s complicated is how can they design something that feels good? I don’t have a problem with Arms, I love it, if they change it to something that feels better to you maybe I’ll hate it :man_shrugging:

10 Likes

But a fix from the Devs is nerfing fury and prot so Arms feels fluid while not changing Arms.

2 Likes

Probably has more to do with you not understanding the rotation or the spec.

9 Likes

I think Fury feels a lot better, from questing with it.

2 Likes

I agree with you, and I do think it was intentionally designed that way. Fury is more predictable once you get the rotation down, that it’s just rinse and repeat, and thus appealing to those of us who enjoy kind of tapping to a repetitive flow. Arms I believe is a spec for those who desire to play something with more situational rotation, where you’re not just expected to hit the same pattern but instead take advantage of momentous procs.

4 Likes

The regen for arms is why it feels the way it does. I love arms spec, but the regen and GCD holds it back way to much.

1 Like

In what way is it chaotic? It’s so simple: Charge in, use overpower to boost MS, use MS, use Slam to use rage and proc overpower charges. Use colossus smash before all that if you want to hit harder. Use sweeping strikes and substitute slam for whirlwind when you’re aoeing. Bladestorm for big aoe. Easy peazy. The only thing “chaotic” is if you take sudden death because you’ll be mixing in execute procs.

I love arms. Leave it alone.

4 Likes

Fury’s a meme, their ST is pure wet noodles.

Arms is fine.

lmao.

1 Like

There are a lot I have issues with when it comes to how they designed a lot of the specs and their ‘rotation’. I agree Arms feels bad IMO.

Out of rage often. Nothing worse than waiting for enough rage to do a MS or Execute. The GCD is our ability limiting mechanic, the rage generation we are given adds to an already slow damage process.

You basically can not use a “filler” anymore due to that filler costing more rage than what it is worth. Slam is basically, a rage dump, and Execute costs waaaaaaaay too much rage in any way.

And even though it’s Arms, I still do not feel like I am hitting nearly as hard as I should be, watching a HP bar of something I am killing gets me shaking me head after x2 of OP stacks, and follow up with a MS and watch the health tick thinking was that from the MS or Auto Attack?

No, I do not have any Legendary items, and will not ever in this expansion. Total garbage way Legendary items are obtainable this expansion.

I can’t think of a time when arms didn’t feel clunky.

1 Like

The only thing I don’t like about arms is Colossus Smash, the rest of the spec is fine to me.

I always liked arms way better than fury.

So you have zero right to complain about anything.

Getting a 190 doesn’t even cost that much

4 Likes

Really, so what you are saying is the spec is virtually unplayable unless you invest in legendary items?

I have just as much of a right to complain as you do.

No what I am saying is that the specs are designed with legendaries being used. By refusing to craft a legendary you’re missing out in specific spec buffs.

Actually you don’t if you refuse to make a legendary.

3 Likes

The issue is when specs depend on procs in general. For some it will feel bad, but others like the excitement that little bit of RNG gives.

I personally dislike it.

Incorrect in both cases.

It is the Legendary items that are designed to work with the spec. Not the other way around.

No I’m not.

Actually the legendary items are designed to enhance the spec for certain situations.

By refusing to craft a legendary you’re losing any right to complain because you’re deciding to handicap yourself.