I really question if the devs are playing the same game as us:
PVE:
The removal of EP was such a devastating blow and has been one of the most prominent factors that has kept our single target remotely competitive since Legion. Since the onset of BfA Arms has been in a far worse state in terms of single target damage with our only redeeming factor being AoE and to a lesser extent cleave. With other classes still outshining in all facets.
I fail to understand how its complete removal, without any sort of consideration to drastically improving our single target was remotely acceptable. Not to mention that EP was (in my opinoin) was one of the most fun abilities they have every introduced to the spec that made the execute phase feel so rewarding and fun and filled a niche role that was functional and fitting for the spec.
Bottom line to keep things short and sweet they need to drastically improve our single target damage across the board as the current state of the spec is nothing short of laughable.
PVP:
Competitively to other melee specs our survivability, utility, damage, cc and actual uptime on targets are sub par. They have degraded the spec to be a mindless tunneling damage bot and have even gone so far to take away the threat of our damage. Many specs/classes can literally STAND STILL and shrug off our damage as if it was nothing (hello warlocks).
We are the defacto least self sufficient melee class/spec in the game bar-none with the historic argument always being “but hey we do great with healers”. While yes our synergy with healers is great I would be hard-pressed to say that we have any real intrinsic advantage with a healer over any other given melee spec in the game in the current iteration of the game.
Our premier bread and butter has always been devastating damage, healing debuff and mobility to be envied that translated into high uptime on targets. Warriors have always been a relative easy class to kite for certain specs but this can be heavily abused now, considering when we do connect we no longer are applying the same relative pressure in terms of damage.
Healing debuffs have also been devalued till you reach dampening phases of the game at which the outcome of the match has usually already been determined inconsequential of the prescience of a healing debuff.
Our primary defensive mechanic of defensive stance needs to be seriously reworked, it gimps us in many ways. We are designed to predominately stay in defensive stance which in turn neuters our damage by 20% (the same amount we reduce incoming damage). However in the windows where we chose to go offensive in battle stance we become one of the most vulnerable and susceptible specs to be swapped and destroyed in a few globals. A cooldown on stance dancing in unacceptable either take ownership of your design decisions and completely put the final nail in the coffin of the eradication of stance dancing (as the current iteration is a joke). Or understand that the notion of having a stance comes with the understanding that should be NO COOLDOWN between changing stances. There should be innate trade-offs between being in different stances and conscious choices should be made to utilize the different stances.
Stance dancing was a facet of warrior gameplay that added a higher skill cap, was fun and rewarding added unique flavour and pressene to the class. It is a shame that many of the finer nuisances of playing the spec/class have been systematically eradicated over the years.
But I digress, with this final closing statement that the spec is in dire need of re-balancing and honestly and this point some fundamental design changes to how the spec plays (which is far less likely at this point).