Arms Warrior is overpowered

What abomination did they turn this spec into? Bladestorm used to be to get out of or pre avoid cc but now theres some kind of mega god mode unpeelable bladestorm burst setup? Feels like they burst harder than Sub Rogue. Plus sharpen somehow still being 50% healing reduction in an expansion heavily promoting solo shuffle which already has insane dampening? What is this class?

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Its a weird spot this season… they are really the only melee left in RSS. Everyhing else is being pushed out by range classes and that looks to get worse after next week.

Unless the ring really shifts the meta and it might.

Warriors counter every melee and the only melee that counter some casters are kept in check by warriors.

It’s a broken love triangle. Soon as assas got nerfed wars became the new overlords. Was inevitable really.

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It’s their survivability that makes them overpowered, not the dps. They are way too tanky to put out the damage they do. I main Fury because Arms is just boring to me and I don’t like the feel of it. But every time I face an Arms warrior 1v1 it’s a joke lol.

Where on the doll did the big mean arms warrior mortal strike you?

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warrior still needs melee range to have any pressure or damage. At high rating they are countered by ele sham, mage etc. Their toolkit is a serious problem too - stormbolt and perry are not enough to keep up with the true godtier melee classes like assa rogue, dh and survival hunter.

it might feel like warrior is op when you get killed by spear bladestorm but thats just the meta, every dps class has some type of 1 shot mechanic right now (and you haven’t needed a warrior for healing reduction in years - all meta classes have ms). Warrior is hard countered by disarm, roots, and good positioning. This is class is still A tier at best

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Sounds like 1500 bracket tears to me. Sure, they can be strong, but definitely not overpowered. I’d say this is a case of “git gud”.

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In today’s arms warrior topic, a wizard complains about a 90 second DPS CD with a capstone talent.

The sky is blue

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Your Insignia was Yummy !

Dont defend the spec. You literally have 2 charges with roots, a leap, a ranged stun, CC immune bladestorm, spear. You also have personal healing on par with hybrids.

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Which 3 of those abilities if wasted results in an instant death

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I can see your point especially if you were really a max level Dk then yeah warrior is really bad. Also when I heal against them particularly on priests they feel unhealable but when I am on frost mage I almost chuckle my shorts when I see a warrior. In any case they definitely have some weakness as I have been playing one recently and can see how powerful they are and how powerful they aren’t at the same time. I’d say with incoming crit changes they may even drop a tier but right now they are powerful but I don’t classify them as over powered. When I think overpowered I think of DH when expansion opened.

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I think the problem here is that some warriors think this, but the answer is that warriors can constantly waste cds with an “oops” backup and still win.

I’ve literally never seen a warrior die from 1 singular bad mistake. It’s usually, that they burned BS + 2 charges into a single mobility CD, then offensive stormbolt in a bad position, but even then as long as they didn’t waste leap they’d have to commit a 5th mistake in a row not using it to die.

Where as even mediocre ones recognize this and correctly leap away, just to kill something in a spear 30 seconds later when most other classes would have died trying something like that.

There’s some pretty broken stuff in the game at the moment that need to be addressed that can kill warriors, but warriors entire toolkit gives them way too much room for error against the majority of classes at the moment.

Not to mention so many of their abilities do too many things at once. Avatar isn’t just a major offensive dam increase, its a root break. Spear isn’t just a major offensive cd, it’s a peel and prevents counterplay, bladestorm isn’t just an offensive cd, it’s an immunity, charge isn’t just a mobility CD, it does meaningful damage that perfectly overlays with the following gcd.

Its a bit out of control in how many single button presses they have, that also counter something else at the same time.

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I mean warriors can’t just blow cooldowns willy nilly and expect to survive or do well. In fact the entire zug zug stereotype is a straight back male orc heroic leaping first global trinket a root and dieing in a stun behind a pillar is a very real and prevalent stereotype for a reason.

Warrior is absolutely really strong and next patch with the crit damage nerf is being toned down immensely.

You either avatar for damage and get rooted after or save it for a root and neuter your go. Spear is way to potent with the infinite pullbacks and I agree it needs to tether once and then break. It should have a lower CD to compensate and to let it compete with roar since most warriors play roar anyway.

Bladestorm does about 90k after mitigation with CDs rolling over 5 seconds. It’s pretty fine for a DPS CD button. Yes with unhinged, a capstone talent with rng it can do more but it’s a capstone talent on a DPS cooldown. It should do damage

Warbringer getting gutted next patch. So this has been addressed but yeah the damage on it was goofy.

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If they did this, they would have to make it so half the specs in the game can’t just immune spear. It’s a very powerful ability, except for when it is completely worthless.

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if they did this, spear would become a dead talent and everyone will swap roar. Most wars already do.

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You mean every spec when you learn to bug it :V

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What’s really weird to me is that if solo shuffle wasn’t a thing this season, you probably wouldn’t be seeing nearly as many complaints about arms warrior because the 3s meta is/would be primarily casters. It would be like ok no just make the rest of the melee better instead of nerfing arms. But since the randomness of shuffle now impacts everyone’s purview of what is good, overpowered, etc. - arms really is the best melee in the game and maybe the best spec in the game.

I agree with Rawrzy’s take. There is not just one thing that makes Arms so good. Its talent tree is pretty much perfect. You have access to all of the important talents with actual flex options. But regardless of which flex options you pick, you still have access to all of the most powerful mechanics/capstones where it feels like a lot of other things have to pick/choose a lot more.

Arms is also classically a generalist. It has always had one of, if not the most wide range of viable partners. Pretty much everything works with it. Even when you look back at previous seasons and expansions, lots of times arms isn’t really overpowered but it still had a really high rep because of how many comps it could play. This is where shuffle monkeywrenches things, because that kind of makes arms a god spec in that content type just based on the fact that there are a lower total amount of possible “bad” lobbies, and the “bad” lobbies aren’t as bad for arms as they are for some other things.

Last thing - I think that arms is one of the classes that suffers more than others with the 10.1 crit change. Things like ele/frost dk/to a lesser degree destro depend on crits but have guaranteed crits on abilities. Arms stacks crit because it has so many +crit damage modifiers which makes crit its best stat because it doesn’t get guaranteed crits. It doesn’t do a lot of damage without critting a lot, and crit damage in general is getting reduced. I think that’s something to take into consideration.

Everywhere, he held me down and gave me mortal strikes over and over.

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It didn’t need to come out of shadowlands in the first place, the cd is too low for what it does

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