I feel like a bleed machine. Arms needs to revolve around big ms and executes, not a bfa mastery warrior. Plz go back to the legion style.
we have come full circle, back to moderate amounts of bleed damage as god intended.
Based
Ok then tou lose dstance impending ignore pain.
Deal?
Sounds good. Just give me blur over parry on a 1 min CD, 16% passive magic damage reduction, and make heroic throw cleave and put a dirty dot on everyone. And… nvm.
I’ll just play DH.
if you get to lose bubble and bop and lohs in pvp than it’s a deal.
Why would i tradeoff stuff when arms is objectively better now that its been in years (barring mop absolute abomination of a broken spec and SL). If I were a warrior main I wouldnt trade any old iteration of arms. I play warrior sometimes and DF was so easy and fun to play
nobody cares how your warrior performs at 1700 where play is chaotic and the people who have mobility don’t use it properly
at high ratings when a skilled team plays in an effort to stop the warrior, it can’t play. even when it’s the best warrior, even with all of it’s mobility gain in dragonflight it is the only class that can be completely denied
They can stop any class not sub dh not just warrior. Again it seems is not enough to ever have waerior be just A tier. Loknat you asking for buffs on a perfectly fine (overtuned imo) spec. It needs to be S
arms should be able to just choose between bleed vs ms damage w/ talents
like how fury can choose between fun and sleep aid
Do you intentionally post stupid
ight ye i agree
you guys just keep coming out of the woodwork
You’re so ignorant
Yo chill. The reason why people think this is from more exposure. Melee are clearly better at lower mmr (where most of the bracket plays). Casters are much more previlent in the mid to higher elo. This is why people think melee are generally better.
been saying this since Arms modifiers were all nerfed in S1. on top of the crit nerf in S2, it was too much.
Arms is miserable to play, no finishing power. No burst. People have tried to argue, but i’ve been proven right time and time again. Crit nerfs + Arms ramping/stacking damage modifier pvp nerfs = too much of a combined nerf to a spec that relies heavily on big crits.
Yea playing with arms warriors I just lose in dampening but when I play with a rogue or dh or ww or feral or dk I win the game in 90 seconds
what could this mean
“arms is better now” just flatly isn’t true,about any period of time longer than a month, of any of the prior 6 seasons. and even then bfa was a huge outlier, warrior before and since has had more relative strength than it does right now in almost every historical season of the game
i’m not trying to pass a value judgement on that, i’d love it if warrior players caught on to the extreme degree to which they corrode the meta and force every other nonrogue melee spec into narrow ruts. but from a strictly historical perspective the claim i quoted is…very ignorant, yeah
its quite frustrating knowing that you can’t kill anything as an Arms warrior… you have to rely on teammates to end the game or land a kill. Almost feels like an MS/Support bot.
I wouldn’t go as far to say this.
However this is the least finishing power warrior has ever had(that I can remember)