When I saw this change in the patch notes I was excited. I thought “Nice, Blizzard gets it. Warriors are dead meat in Arena and have literally no survivability” and got pumped for my class being above F tier. Sadly, I was let down as soon as I saw “10 second cooldown”.
I understand why the cooldown was put in place, maybe you’re just testing the waters, maybe you don’t want it to be OP out of the gate. But it’s not even close to enough. With 423 PvP ilvl + battle shout IP gives roughly 55k damage absorb every 10 seconds. It’s not enough in a world where classes are doing more than that in literally 1 second. IP either needs to have no cooldown or it needs to be massively buffed. IMO no CD makes more sense because the rage would be limiting anyway, unless you’re hard focusing the warrior in which case its literally the only thing keeping us alive. That’s all. You can flame me now.
I can’t flame you, I can see why someone would think this but tbh they didn’t even need this buff to begin with because being able to survive on an Arms is what made the skill cap so high.
There was a difference between a 1600 Arms and a 2600 Arms, the way they would move across the arena and apply different types of pressure via burst MS/fearing/zoning but now you have Arms turning into the new DH with FoTM rerolls of people who have become somehow even stronger than they already were and the one thing that made Arms difficult is being streamlined so it’s easier than ever to go Arms atm and win match ups.
There will still be people who die even with IP, but in reality it’s an insane change that puts Arms at S tier.
Ignore Pain isn’t supposed to be the cake, it’s the icing on the cake.
Arms right now is the most balanced I’ve ever felt playing in this game.
I cannot generally be one shot, nor even burst down in one go, can even manage two without more than regular healing.
I can hurt the enemy, put a lot of pressure on them, make their health go away in noticeable chunks that make the healer use a cooldown. But I can’t one shot another player the way I did with an Arcanite Reaper back in the day.
Arms should be the gold standard by which other classes and specs are measured. If a spec can’t take more than on go, it needs defense, if it can’t put pressure out to make someone blow a cooldown it’s not doing enough damage.
I guess I just feel like that isn’t what a warrior is “supposed” to be. We’ve never been the tankiest class in Arena. But at the moment it feels like I’m just hiding in the corner waiting for a brief window to burst before I go back in the corner to hide. I get 10 seconds to play my class unrestricted while die by the sword is up. Then it’s back to the corner. That’s not the playstyle that I think most people expect when they roll a warrior. It sounds to me like you’re describing a rogue to be honest, but we dont have nearly as many CDs or stealth.
I mean this is how it should be right, you’re not just constantly in their face taking damage you don’t need to.
Arms in particular has one big defensive with smaller defensives too that you need to take advantage of, the real difference between a good arms and a bad one is an arms that knows how to survive and when to punish mistakes.
Your damage is high, it’s on-demand but if you just waste it without setting up a kill condition then your just going to not be putting out much pressure.
I don’t what to tell you, but 55k is about what Ret pally WoG heals for right now without a crit AND it takes us 2-3gcds to get enough holy power to press the button. We also sacrifice damage for it, much like warrior does with rage, but we’re a healing hybrid class… and warrior is a well… a warrior.
Remind me, what’s the cooldown on WoG? Also IP isn’t a heal or an absorb. It’s 50% reduced damage until 55k is absorbed. So you can still die with IP up. It’s not an invulnerability. But yeah I’m not gonna sit here and say ret paladins are S tier, you’re not. We could both use help tbh.
This is better then straight healing in a lot of ways, because you can do it ahead of time at 100% hp with zero risk to overheal. That is also not affected by MS effects.
If you want to play the cooldown game, then generating enough HP for two WoG’s and using them is generally right about 10 seconds if starting from 0 HP.
So yeah… I’m a healing hybrid and I should be healing for 2x more in 10 seconds then a class that shouldn’t have any healing in the first place?
Let’s talk about how this is one of the lowest cooldown and most efficient heals in the game though. Of all the dps and hybrid specs this is actually the strongest. If anything they should be nerfing this to 1 minute, and it would be still be hands down one of the better defensive heals.
This is my third time saying we’ve been held back by bladestorm long enough and the class would be healthier without it. I’m a warrior, not a ballerina.
i don’t agree with that wholly, but in pve or pvp bladestorm as a massive damage button hasn’t been fun in the 10 years of the game i’ve played. i’m sure it was cool in wrath when there weren’t 5 other offensive cooldowns compounding it but i think it’s best for the game as a long cc immunity to stretch your team’s opportunities and use utility
I think it limits our class design, to the point one of our last tier talents is just a second bladestorm, which is overly boring. Id much prefer it if my other buttons did damage. Having slam even when specced do less damage than an unbuffed ms, and then having plenty of resets on ms makes it boring.
Edit. and i want bloodrage pvp talent fury has on arms.
potato pototo i think
i agree that arms’ design is lazy from the dev side and leaves a lot to be desired as a player, but i don’t think wasting 4+ talents on bladestorm is a direct culprit. slam can be added to with the same number of talents and it still won’t ever move the needle.
they’ve had several versions of arms that actually make use of rage pooling(focused rage, condemn, arcaneblast slam, simply expensive slam, shield barrier spamming) and incentivized none of them right now. nothing jumps out at me as a good reason, i think they just haven’t done enough work on DF yet.
i don’t think anyone should have an off global rootbreak every 20
i don’t think double time should be usable in pvp, come to that