Posting here as the Alpha threads are not open yet. Maybe devs will read, maybe not.
I’m not going to go into node pathing as there has already been a fair amount of feedback given about this topic and why the new pathing kinda sucks, and I’m sure it will be discussed often moving forward.
Instead, I am focusing on general gameplay concerns moving into next expansion.
Whirlwind
Spammable, no-CD WW absolutely sucks, and is a major step back from DF gameplay. I tried the FoB build that was briefly popular at the start of S3, and it was some of the most boring gameplay I’ve ever experienced in this game. The AoE rotation went from a fun combination of TClap, cleaving MS and OP with SS, pressing juiced WW on CD, SD procs, to…spam WW endlessly and press Execute sometimes. With the removal of SoS, I am very concerned that we will find ourselves back in a place where this is the ideal way to play again, except in TWW we won’t have DF S3 set bonus, so even the execute procs might be ignored in favor of pressing more Whirlwinds.
Suggestion: Make Whirlwind have a baseline cooldown for Arms, in the 8-12 second range, and adjust the damage per cast as necessary. Whirlwind as a brief cooldown fits in the Arms space much better, and makes it feel great as a button all the time, even in single target. With this change, it could also free up FoB to have more oomph behind it, perhaps changing it to proc a free Mortal Strike on the target rather than a Slam.
Bladestorm
I personally love the idea of the current Slayer tree, but with the addition of Ravager to Arms, Bladestorm + Slayer will have a hard time competing with Colossus. There are also concerns that with the drastically increased amount of Bladestorm casts from the Slayer tree, players will spend a very significant amount of time channeling. I am not personally opposed to this, but I think there is a middle ground that should be met.
Suggestion: Presumedly Fury will be getting the 3s hasted duration Bladestorm that they’ve had before. I propose giving Arms the same 3s Bladestorm. The ability is iconic and shouldn’t be altered too much, but I think slightly reducing the duration doesn’t adversely affect the identity to any substantial degree, and will greatly reduce the amount of time Slayer Arms warriors spend channeling. This also reduces the opportunity cost of being locked into a BS channel when compared to being able to freely attack during Ravager. This is a minor nerf in PvP, but it’s rare that you sit the full 6s Bladestorm in PvP anyway, so it wouldn’t be that big of a deal.
Additionally, I propose giving Bladestorm an additional effect that says “Damage increased by X% when striking only one target”. Bladestorm has always felt like a strange button in single target, with players having to turn to sims and math to determine whether or not its worth pressing. Giving it this effect would ideally make it always worth using on one target, and more importantly, make it intuitive that it is worth pressing in ST.
Mortal Strike and Heroic Strike
These are more of a wishlist kind of thing that I don’t see ever actually being implemented, unlike the above suggestions which seem much more reasonable, but I’ll still say them anyway.
Mortal Strike
In my opinion, Martial Prowess in combination with Battlelord and Exhilarating Blows creates a bit of a negative response to Mortal Strike procs. To be clear, this is entirely separate from whether or not it is numerically correct to always hit MS if it lights up, I fully understand that using MS procs immediately is basically always worth it and Martial Prowess stacks can effectively be ignored.
However, there is still a feeling created by the combination of these effects that makes it feel kinda lame that I have buttons available to buff my Mortal Strike (Overpower with MP), but I should instead ignore them in favor of sending my 0-1 stack Mortal Strike immediately if it procs a reset.
Suggestion: Either remove Martial Prowess as an effect and keep the ability to proc Mortal Strike resets, or keep Martial Prowess and remove the ability to proc free resets of MS. I would actually prefer to lose both and just significantly increase the baseline damage of MS, and leave MS procs to indirect casts like Unhinged, but I think either of the mentioned solutions would still be an improvement and more widely accepted.
Heroic Strike
It’s been said before, I’ll say it again, having an oGCD rage dump is a lot of fun and was something unique about playing warrior in the past. I do not understand why oGCD gameplay has been largely reserved for just tanks. I don’t think any decent tank players complain about having oGCD abilities as part of their rotation, and I would very much like to see it return for DPS warrior, at least Arms.
Suggestion:
Bring back the Cataclysm version of Heroic Strike, an off-GCD way to dump rage for some minor-moderate added damage. It’s completely fine if its a button that only sees use during lust or some other period of very high rage generation, just having the option there adds so much to the gameplay of the spec and makes those very high rage generation moments less frustrating and more exciting.
I understand that there are concerns regarding button bloat, but by my count, even with zero other changes except adding Heroic Strike, Arms would have 9 rotational abilities, and that’s being generous and including Rend and TClap as separate abilities, you have Cleave talented, and are (for some reason) casting all 9 of those abilities in every situation. Realistically, in most situations the number would be lower. Even at 9, while that is on the higher side, that is still around the average number of rotational abilities for many specs.
TL;DR of suggestions:
- Give Whirlwind a baseline cooldown between 8-12 seconds, and adjust damage as necessary. Potentially also change FoB to proc a Mortal Strike instead of a Slam.
- Give Arms the 3s hasted channel of Bladestorm that Fury has had in the past. Give Bladestorm an additional effect along the lines of “Damage increased by X% when striking only one target.”.
- Remove the combination of Martial Prowess and the various ways to reset MS cooldown. Either have MP with no resets available, or remove MP and continue to have MS resets.
- Bring back Heroic Strike.
Thank you for your time.