Arms and Fury feedback

I don’t PvP, so this feedback is centered on PvE.

Arms

One of the biggest problems with Arms is that AoE largely feels like an afterthought. That’s not to say that it can’t do good AoE, but it often happens in ways that feel not very connected with the core of the spec.

I think the clearest example of this is that the spec has no baseline way to apply its mastery in its AoE. Every single ability that lets you do it in an AoE is a talent of some sort. And some of them are good talents, but this puts it in stark contrast to the mastery of (almost?) every other dps spec in the game.

This also leads to worrying issues where Arms’s viability in AoE situation hinges a lot on the tuning of those talents. For instance, Cleave was quite weak during almost all of Dragonflight, so we largely got by using Warbreaker and Bladestorm, but it meant that if you went into a pull with both on cooldown, you had no good options.

My recommendation would be to switch up the Cleave/Whirlwind situation. Make it so that Cleave is baseline (and still applies Deep Wounds), while Whirlwind is an talent upgraded version that does more damage and hits in a radial AoE instead of being a frontal (and also applies Deep Wounds, unlike the current version).

Apart from that, the spec also faces issues with Blunt Instruments being too powerful for Warbreaker to be used. Blunt Instruments increases the duration of Colossus Smash, which also extends the bonus haste from In For The Kill, so even on AoE, you don’t take Warbreaker. It’s bizarre to have a talent that makes Colossus Smash into an AoE ability, yet have it not be worthwhile on AoE.

Lastly, the Colossus hero talent tree needs work. The biggest problem there is that Demolish doesn’t line up with anything. Arms already has a built-in cooldown reduction mechanic in Anger Management. If Demolish is also going to have CDR, then it should be reduced by the same amount and at the same rate so that it doesn’t constantly desync from Colossus Smash.

Fury

I have a lot of concerns here. It’s strange to me that the patch notes say that you’re happy with Fury, then instantly turn around and make drastic changes to the playstyle.

The change to Titan’s Torment mentions that one reason is that you want Odyn’s Fury to be strong (which is certainly harder when you have to account for it being procced by other abilities), but if the goal is to let Odyn’s Fury be strong, then why isn’t it being buffed at the same time that you remove the ability for Avatar to proc an extra cast of it? For that matter, is getting one extra cast of it every 90 seconds that big of an impact on how strong it can be?

The new effect also seems to misunderstand Rampage’s value relative to Bloodthirst and Raging Blow. Rampage doesn’t actually hit that much harder than baseline Bloodthirst and Raging Blow. The driving force behind the current rotation is that Reckless Abandon makes Rampage empower your next Bloodthirst and Raging Blow, but the changes to Reckless Abandon take that away. The result is going to be that Titan’s Torment won’t feel like much. Sure, you’re using Rampage and Bloodthirst more, but both of those will feel far less valuable and honestly, less fun than getting to blast out an extra Odyn’s Fury.

Speaking of Reckless Abandon, I think the change to it is really bad. For starters, Fury is already a spec that does relatively low damage outside of cooldowns. It’s not intolerably bad or anything, but it’s not far from it. The change, though, coupled with the Titan’s Torment change, will likely push it solidly into the realm of specs that feel great for 10-15 seconds during CDs, then awful for the rest of the time. I don’t think that’s good design.

It’s not entirely clear to me how the new Bloodbath works-- is there a cap on the DoT duration you can stack it to? If not, then I think this change also creates very big balance issues with Slayer and Mountain Thane, because Mountain Thane can pack a lot more Bloodbaths into a Recklessness than Slayer can.

Honestly, I think I’d recommend scrapping the Fury changes entirely. The Reckless Abandon redesign means that the rotation will be even more simplistic for roughly 85% of each fight, as the rotation is mostly just 3-4 buttons. Trying to properly spend empowered abilities at least added a little depth.

Also, this isn’t Fury-specific, but I think the Storm Bolts hero talent in Mountain Thane should be changed. Having your single-target stun also put other enemies on a stun DR is bad enough, but the fact that it also raises the cooldown on Storm Bolt means that in stun-heavy mythic+ groups, it can be better to take Storm Shield without Intervene, which means that it does literally nothing, rather than take Storm Bolts. I don’t think it’s good to have a hero talent where you are better off having nothing.

2 Likes

just rework arms at this point, it is pure caca

From the tooltip (now on Wowhead PTR’s site), it seems like the bleed goes infinite. It’s more extra damage per Bloodbath spread out that scales with Bleed damage improvements.

There’s actually a solid difference in AoE when it comes to keys in opting to take Warbreaker over blunt instruments. So while it’s correct in the raid sense that you’ll tend to focus on BI over Warbreaker, it’s the opposite in a M+ situation where Warbreaker shines a lot more in being able to apply Deep Wounds to all targets so your carried over Collat Damage cleaves actually hit at full strength, it’s quite a big overall difference in using Warbreaker vs using BI in this sense now if you’re playing with this in mind.

The main issue is how badly undertuned Whirlwind is by comparison where any AoE situation dictates you must spec into cleave. I’m not sure there’s really a solution here unless Whirlwind is pruned entirely for Arms and Cleave is made baseline and another talent take’s it’s place that’s focused on AoE synergy.

It lines up quite well with Sweeping Strikes as it is right now which benefits Colossus a lot in 2 target situations since it can cleave the first two ST strikes of it’s channel. Not every ability needs to be perfectly synced, it’s a little refreshing to just have an attack that you send as you get it as opposed to the game playing for you and perfectly syncing your attacks so your rotation is static the whole time.

The RA change is awful imo, it turns what’s objectively a really solid consistent damage option which flows really nicely in terms of the spec identity and gameplay into a somewhat lamer version of DH’s Meta. It does however prop up UF ever so slightly which is a dead talent as it is right now, if this also got a % activation boost to be something more reasonable then the RA change would be better. But right now it seems to be a questionable change to move fury to even more CD based, which has caused them issues with being swiftly nerfed due to overperforming in these burst windows.

Agreed. IMO fury does need to have the capstones looked at, but this is not it.

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This is what we need, but they think we are in a good spot. Blizzard isn’t playing Arms and/or isn’t listening to feedback… or they have a vendetta against Arms :dracthyr_shrug:

Where is the group/M+ utility for warrior? Is it just never coming?

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The proposed arms changes are straight up a massive nerf. Don’t be fooled by the 15% damage increase to mortal strike and cleave, losing the 30% damage bonus to those moves after overpower is not worth it. And that’s not considering the nerf to the Colossus tree - not getting colossal might from execute is going to greatly neuter the speed that you can stack up colossal might with sweeping strikes. I don’t understand why they need to nerf execute to make arms warriors “want to press mortal strike” and then also nerf mortal strike… On a class that is a bottom performer in all content. Why not just actually buff mortal strike? We don’t want to press it right now because our rage generation has been obliterated, and mortal strike is just so damn expensive. Please buff the bottom tier class instead of nerfing it… Why do I even have to ask for this