I don’t PvP, so this feedback is centered on PvE.
Arms
One of the biggest problems with Arms is that AoE largely feels like an afterthought. That’s not to say that it can’t do good AoE, but it often happens in ways that feel not very connected with the core of the spec.
I think the clearest example of this is that the spec has no baseline way to apply its mastery in its AoE. Every single ability that lets you do it in an AoE is a talent of some sort. And some of them are good talents, but this puts it in stark contrast to the mastery of (almost?) every other dps spec in the game.
This also leads to worrying issues where Arms’s viability in AoE situation hinges a lot on the tuning of those talents. For instance, Cleave was quite weak during almost all of Dragonflight, so we largely got by using Warbreaker and Bladestorm, but it meant that if you went into a pull with both on cooldown, you had no good options.
My recommendation would be to switch up the Cleave/Whirlwind situation. Make it so that Cleave is baseline (and still applies Deep Wounds), while Whirlwind is an talent upgraded version that does more damage and hits in a radial AoE instead of being a frontal (and also applies Deep Wounds, unlike the current version).
Apart from that, the spec also faces issues with Blunt Instruments being too powerful for Warbreaker to be used. Blunt Instruments increases the duration of Colossus Smash, which also extends the bonus haste from In For The Kill, so even on AoE, you don’t take Warbreaker. It’s bizarre to have a talent that makes Colossus Smash into an AoE ability, yet have it not be worthwhile on AoE.
Lastly, the Colossus hero talent tree needs work. The biggest problem there is that Demolish doesn’t line up with anything. Arms already has a built-in cooldown reduction mechanic in Anger Management. If Demolish is also going to have CDR, then it should be reduced by the same amount and at the same rate so that it doesn’t constantly desync from Colossus Smash.
Fury
I have a lot of concerns here. It’s strange to me that the patch notes say that you’re happy with Fury, then instantly turn around and make drastic changes to the playstyle.
The change to Titan’s Torment mentions that one reason is that you want Odyn’s Fury to be strong (which is certainly harder when you have to account for it being procced by other abilities), but if the goal is to let Odyn’s Fury be strong, then why isn’t it being buffed at the same time that you remove the ability for Avatar to proc an extra cast of it? For that matter, is getting one extra cast of it every 90 seconds that big of an impact on how strong it can be?
The new effect also seems to misunderstand Rampage’s value relative to Bloodthirst and Raging Blow. Rampage doesn’t actually hit that much harder than baseline Bloodthirst and Raging Blow. The driving force behind the current rotation is that Reckless Abandon makes Rampage empower your next Bloodthirst and Raging Blow, but the changes to Reckless Abandon take that away. The result is going to be that Titan’s Torment won’t feel like much. Sure, you’re using Rampage and Bloodthirst more, but both of those will feel far less valuable and honestly, less fun than getting to blast out an extra Odyn’s Fury.
Speaking of Reckless Abandon, I think the change to it is really bad. For starters, Fury is already a spec that does relatively low damage outside of cooldowns. It’s not intolerably bad or anything, but it’s not far from it. The change, though, coupled with the Titan’s Torment change, will likely push it solidly into the realm of specs that feel great for 10-15 seconds during CDs, then awful for the rest of the time. I don’t think that’s good design.
It’s not entirely clear to me how the new Bloodbath works-- is there a cap on the DoT duration you can stack it to? If not, then I think this change also creates very big balance issues with Slayer and Mountain Thane, because Mountain Thane can pack a lot more Bloodbaths into a Recklessness than Slayer can.
Honestly, I think I’d recommend scrapping the Fury changes entirely. The Reckless Abandon redesign means that the rotation will be even more simplistic for roughly 85% of each fight, as the rotation is mostly just 3-4 buttons. Trying to properly spend empowered abilities at least added a little depth.
Also, this isn’t Fury-specific, but I think the Storm Bolts hero talent in Mountain Thane should be changed. Having your single-target stun also put other enemies on a stun DR is bad enough, but the fact that it also raises the cooldown on Storm Bolt means that in stun-heavy mythic+ groups, it can be better to take Storm Shield without Intervene, which means that it does literally nothing, rather than take Storm Bolts. I don’t think it’s good to have a hero talent where you are better off having nothing.