I’m not trying to be the typical forum warrior complainer but… enough is enough:
The spec (honestly the class in general atm) is paper & does almost nothing all game.
2 of our PvP talents are pmuch needed every game so we have almost no variety when it comes to those.
We’re forced to choose between endurance training & wild strikes (total of 4 talent points for two passives lol).
How are you going to have a class that literally is supposed to be up in people’s while having paper defensives?
Ignore pain is .
Impending Victory is after the nerf.
Second Wind is laughable.
Defensive Stance… haha.
Spell Reflection is a joke with all the micro spells in this game.
Yet we somehow get stray nerfs to bladestorm & roar haha man.
I don’t even know how to fix it; it’s legit a mess… tbh it probably just needs a rework at this point maybe even warrior in general besides prot (ironically probably the best war spec rn lmao). A lot of the class mechanics are pretty outdated.
Streamers like Laros & Mag have rerolled to Marks because it’s literally a ranged warrior at this point… can’t be kited, better defensives, more damage, better cc… wth man LOL.
To my enh brothers, if this is how you feel every season I am truly sorry it’s bs.
Was bored and tuned into Mud’s stream since he mentioned in his title he was swapping from Fury to Arms, watched as he had large periods of pressing his dam or doing his go’s yet the enemy health bars literally wouldn’t move.
Meanwhile he’s just perma dead the entire game. This was into like, 1700 rated players as well.
For real?
Arms desperately needs a re-design, no idea what the devs are doing with it. It seems like they took inspiration from WOTLK arms or something because they have an odd fixation with bleeds/dots and bladestorm damage… but are completely missing the mark, because while warrior had some decent bleed dam back then, it still also had incredible chunk damage which seems to be completely missing…dunno, the identity is completely confusing, it’s a worse dot spec than feral/assassination and doesn’t have any near the pressure those specs output, along with them having powerful finishers that can hit hard/close out games.
They can fix it by giving them a talent that is at the top of the tree that you have to take to advance and it increases critical strike chance by %650% and allow you to double critical strike on certain abilities.
While it sounds troll this would kinda be a fun mechanic
not understanding this post…arms without all of these nerfs you are proposing, is completely dog poo tier…arms is essentially a free win if you q into it right now.