Talk is cheap. And of course your all about PVE. Which really who cares about anything in PVE.
“I guess 100% chance to dodge melee or 100% chance to have spells miss doesn’t count as immune for some reason?” - someone dumb
feint - 40% reduction on AOE effects for a massive 5 seconds. Cooldown 15 seconds…plus global
Evasion - 10 seconds of dodge to melee. Triggers overpower which can be done twice. Overpower is not dodged. Typical rogue skill…always a down side. But 2 minutes of cooldown. Still eating greater pyros. Does not clear CC.
Cloak of shadows 5 seconds of protection from spells. Removes spell effects - not bleeds. 2 minute cooldown.
So you get < 5 seconds of immunity because you need to cast each one and have a global cooldown. Not much less than 5 seconds but less. Then you can have 5 more seconds in 120 seconds.
So every 2 minutes you get 5 seconds. of being immune to damage.
A warrior get 2 minutes of armor protection for 2 minutes.
Say somebody was doing 150000 damage to you in 5 seconds.
120 / 5 = 24 attacks
24 * 150000 = 3600000 damage possible
warrior armor say only reduces 10% = 360000 reduced.
Rogue removes 1 attack for 150000.
Warrior with passives has double the damage avoidance. In fact:
360000 / 150000 = 2.4 times as much.
But but but…that rogue can stun somebody and avoid damage.
Well OK say 5 guys are targeting the rogue and the warrior for the same 150000 over 5 seconds.
Say the rogue can perma stun lock 1 of them.
4 * 150000 = 600,000
5 * 135000 = 675,000
So the warrior would take 75000 more damage in those 5 seconds, BUT he has way more health. So in actuality the warrior takes about the same (slightly more) than the rogue.
Math taking top warrior and top rogue from 2v2 pvp boards
warrior 393600
rogue 356760
393600 / 356760 = 1.10
675000 / 600000 = 1.125
AND this is if the warrior does nothing to stop any damage coming in. Just 10% damage reduction of armor.
AND THIS IS WITH A STATED 10% REDUCTION! I’m not sure any warrior has 10% or less damage reduction! Heck defensive stance reduces it by 20% THEN add armor.
Lastly…“competative pvp”…you mean sanboxed stupid pvp where you actually can have less skill and do better than world pvp or BG’s. You can see in real non-sandboxed pvp (The vast majority played in the game.) Rogues really come out short.
But actually druids do that better. And the top 50 their are 7 rogues and 7 druids, but the druids are placed higher in every way.
Top 50
7 druids
7 rogues
5 warlocks
4 pallys
3 monks
6 priests
6 DH
2 DK
1 warrior
4 shaman
3 mages
So I guess warriors, mages, monks and DK’s are the worst pvp spec in the game according to your logic.