Is armor stacking 15 clothies in a raid to increase the likelihood of cloth drops still a thing in retail WoW? I thought that group loot put an end to this, but I keep hearing that it still works. Do we know, and how?
TO CLARIFY
I am interested in how raid composition affects what drops for the raid as a whole. Not how you might stack friends into a pug group so you can roll for something your buddy needs.
There shouldn’t be based on what Blizzard has described (and the fact that warglaives for instance can drop in raids with no demon hunter).
In a pug, the only benefit to armor stacking would come if you are the RL and invite a bunch of friends that are the same armor type so as to increase the likelihood one of you wins loot (if any valid loot drops) and can trade amongst each other. In organized groups, there isn’t much need to armor stack if your goal is only to gear out a few players since you can just pass loot to them anyways.
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Thanks! This was my understanding as well. But my guildies have told me that the boosters are armor stacking for purpose of funneling gear to their carries.
I was hoping to find something official that states how raid composition affects what items drop
That sounds a bit like mental placebo on the part of the boosters, tbh. The splits that RWF guilds did for the mythic race had no requirement other than “be a warm body and somewhat geared to not instantly die”. They invited 15-20 of all armor and roles, only making sure raid buffs were covered if their own planned players for a specific run had gaps.
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yes it’s still a thing. You can’t force certain loot to drop in a raid by stacking certain classes, but you also can’t roll on plate gear as a clothie.
You could cheese it pretty easily by stacking the armor types that you DON’T need (instead of the ones you do), since you would be more likely to win rolls on your type of gear if there were only a few (or no) players on your armor type. It wouldn’t change how much gear drops per armor type, just your likelihood of getting the pieces you want if they do drop.
Both of those scenarios only involve pugs. The OP explicitly referenced boosters, who would have full control of their groups no?
Yeah, they are kind of answering a different question. I added a clarification to my first post.
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I have a similar question. I run Castle Nathria solo (what few bosses I can). Does that mean that <1 (less than 1) piece of loot can drop per boss - ergo, that gets truncated to zero and nothing can drop? I recall number of drops being loosely related to the number of players in the raid group, and being solo might actually be preventing anything from dropping at all besides some token rep and anima.
Maybe that’s why people tend to prefer running larger raids, besides quicker kills.
For the difficulties below Mythic, yes. On Mythic, since the size is still fixed to assume 20 players, the same number of pieces will drop that dropped with a full raid.
Ouch. Thanks for clarifying.