Just imagine, you like the set style, but you hate the colors… Easy fix, dye it! It was a great feature in Warhammer and people loved it.
Blizz has given the reasons why they won’t. The way they made armor and transmog is multiple layers of dyes. Having a dye system with the way they design the armor will make them bugged out and won’t work as well as FFXIV or SWTOR.
It would be really popular, but chances are, they wouldn’t be able to make it retroactive. We would only be able to dye new gear. Customization doesn’t seem like it’s near the top of their list anyway so I doubt we’ll get it.
Blizz is a small indie company, they simply don’t have the resources for that kind of thing.
They would literally have to remake nearly every set of gear in the game, likely significantly changing most of them, for a proper dye system to work with “existing” gear.
Armor has to be designed with such a system in mind, otherwise the best you can do is the hideous crap EQ did where you’re effectively putting a gaudy filter over the whole thing.
But sure, go ahead, use your small indie company memes.
I know, only a real game company with millions in revenue could redo all their armor to better fit the modern age. We better buy more store mounts.
Get over yourself.
It is just a lame excuse. They could make it work. The real reason is to have different color armor sets for different tiers and a dye system invalidates this.
I know a lot of people that would love a armor dye sysetm.
I would be ok with this
Rather not. Its isnt that I wouldnt like to be able to dye gear.
The problem would be the players accepting what would happen.
The way the gear up to this point, is made. It wouldnt accept a
dye with out big issues.
Now, they could just start making all gear from here on out accept dye.
But come on. You really think that would be good enough?
Within the first hour, there would be posts on here complaining
players cant dye what they want. Players wouldnt be satisfied at all.
The only way it would work. Is for Blizzard to go back and recode
every peace of gear in the game. Recode the way its built, so we
could use dyes.
Going forward they could do it. Have Inscriptionist make the armor dyes.
Diablo3 has it already.
The coding to this game is so fragile from vanilla they broke the game for a whole week when they added 4 slots to the back pack. Kael’thas lost his hair! So many people assume you just throw money at things and it works. I would love to see the ugly GW2 dye system in the game, watch all the people with a single slab of hot pink armor that looks completely untextured.
Diablo 3 was designed with that in mind. WoW wasn’t.
Yeah, to do it, they would need to scrap all the armor in the game and remake it from scratch, since any 3D relief we see on the armor is just painted on. You wouldn’t expect Blizz to put that kind of work into making our characters feel like our own, right?
It would actually be fairly simple to genericize. Have the shader look for an extra channel on the UV map and a color property in the item’s XML to mix generic dye into generic selected grayscale. Do the same for VFX color for stuff like glowing or mist or whatever. This would be a universal step and would not need to be repeated per-piece. Depending on resource strain, generate and cache a temporary UV mapset just for the people around you.
That’s the basic procedure used by pretty much every modern RPG that allows that degree of customization. It’s not really groundbreaking stuff.
Then take a piece, pick a primary color on it. Color select on the UV map and touch up the selected area. Add the new channel, convert the selected area to a mask on that channel, then set that area of the UV to grayscale. Fill in a default dye color in the item’s XML. Optionally rinse and repeat with a secondary/trim color or any attached VFX.
The bulk of the work would be the manual touchup of each piece. But like…there’s no deadline on that. You could restrict it to only new pieces that are expressly designed for it, and then enable certain older ones at the studio’s leisure. You could also genericize the massive raft of recolors we already have into this system, which would be a long-term simplification and cut down on loads of redundant model and UV resources.
Guysssss stooop D:
See this is true, it wouldn’t look the best on the older armor, but I’d even take just a color overlay on some gear.
Like say I have a red piece of gear, and put a blue dye over it - I wouldn’t mind that it was now blue and purple. Just having the option at all would be better than nothing, even if it looked a bit cheap on older pieces.
I was just telling my friend this! ESO had/has it too. I liked the option a lot, and usually I don’t care about ‘frills.’ lol
I’d be happy if they’d just make complete sets and sets that actually match, rather than “Here’s a nice set but you get no gloves or pants” and “here’s another nice set, but the boots are a completely different shade of blue and there’s nothing else in the entire game that matches.”
Oh, and higher resolution textures on existing armor, so that it doesn’t all become a blurry, pixelated mess when equipped on any race larger than a Stormwind human.
I would love to see them use some of the upscaling tech that’s come about in the last few years to do this - for the most part, it maintains the same style, but vastly increases the sharpness and resolution. It’s borderline wizardry if you ask me.
People have used it, for example, to bring all those pre-rendered backgrounds in the old Final Fantasy games back to life. It looks unreal! Doing that to all the older gear wouldn’t take much work, and would make them look massively better on everyone.