Argument against TBC ? ANYONE

  • Blood Elves degraded the Horde identity/theme and altered the type of player attracted to the Horde.
  • Flying degraded world PvP and the game’s sense of scale/immersion.
  • Easy summons degraded the game’s sense of scale/immersion, and are part of the group automation that degraded the game’s emphasis on community and socializing. By the way, I believe the LFG tool was also introduced in TBC (don’t quote me on that).
  • Catch-up gear degraded the PvE continuity of the game, which in turn degrades immersion and the sense of a cohesive world.
  • Arena led to a host of balancing problems and took focus/resources away from battlegrounds and world PvP.
  • Dailies degraded the game’s sense of a cohesive world/immersion.
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