- Blood Elves degraded the Horde identity/theme and altered the type of player attracted to the Horde.
- Flying degraded world PvP and the game’s sense of scale/immersion.
- Easy summons degraded the game’s sense of scale/immersion, and are part of the group automation that degraded the game’s emphasis on community and socializing. By the way, I believe the LFG tool was also introduced in TBC (don’t quote me on that).
- Catch-up gear degraded the PvE continuity of the game, which in turn degrades immersion and the sense of a cohesive world.
- Arena led to a host of balancing problems and took focus/resources away from battlegrounds and world PvP.
- Dailies degraded the game’s sense of a cohesive world/immersion.
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