Arenas FILLED with paid carries

Pretty sure the hard carries have rotations as well, can’t make profit unless your 100% reliable. I even seen on BH, 10m gold for 2k… do the math, there is no way they are letting it be flawed without other assistance.

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Ofc , there are certain times of the day it will be scheduled etc etc. Also alts are being used to bring MMR down.

Something needs to change. It won’t because all those carries generate lots of token sales.

How are those new mmos coming along? The Amazon one and the Ashes? We need more alternatives.

It actually is a pay to win game now.

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Yea I’m def trying Ashes out… was just looking at NW again today as I messed around in GW2. It’s just insane how a fire mage will blow up a war/hpal in seconds in lower brackets pvp. I know, everyone will say it’s lower pvp, but there was a time when it was fairly decent. Now, if you don’t roll those FOTM, get farmed, or like some say with no real critical feedback, gitgud… lol nah I’ll just go somewhere else.

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If you’re a casual pvper just stop doing arenas and do RBGs instead. There are thousands of teams in LFG forming every day, it’s far less sweaty and the actual gameplay of RBGs is quite a bit more relaxed than arenas. There are more viable specs and more viable comps.

If you’re casual and you want rating, go RBG.

The paid carries in RBGs is even more ridiculous and they are cheaper too. 2400 is like 1 hr between 1 AM - 3AM.

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Though I think it silly to be spending money on arena carries, changing the PvP system won’t solve it. You’re just squeezing the balloon and causing a problem somewhere else.

Adding a badge vendor for PvE, adding a row for Torghast in the Guild Vault, increasing loot drop rates are examples of how you can lessen the carries. Players just want to progress their character and PvP seems to be the most efficient path.

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It isn’t just the arenas or PVP or PVE that they are doing carries for. Just look back in other xpacs and you will see carries for achievements and mounts. There will always be someone willing to pay for a mount carry or achievement then doing the work themselves.

Blizzard is not going to mess with a formula that is selling tokens hand over fist. Just have to put up with it.

But why should these carries still be allowed? You prefer to leave these paid groups to business as usual? And RBGs have the same problem going on. 5 new accounts, no honor levels, with a few high level honor accounts, all geared to the teeth. Insta-boost rating.

eh the problem is more that there is almost zero incentive for low rated peeps to q for arena

this means the bottom completely dropped out of arena and the carries are not diluted by the vast majority of casual players like it should be

any player who feels they can’t hit 1400 doesn’t even bother with arena as they can easily cap conquest via bg’s and weekly quests and rated bg

any player who is already geared through pve to 205-210 has zero motivation to do arena unless they can hit 1800+ and a very very small slice of players are 1800+

on top of that all the 1800+ players regularly make alts or help their friends alts gear up

so bliz’s reward design has made players under 1600 largely quit arena entirely which only compounds the bad experience for players trying to push rating

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Blame it int he fact that the current PvE loot system is complete trash, and the best way to gear now is through PvP. I tend to stick to rates battlegrounds as those are harder to do carries in, along with being very expensive per win. So you tend to run into less carry groups in there.

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Its simple honestly, mmr should always be calculated to the highest mmr in the group. If you’re a 1400 paided carry with a 2.1k rated 2s player - you que a 2k+. It will stop the paid carries real fast.

it makes no difference to me. Blizzard left classic to be ruled over by goldbuyers/botters/hackers for it’s entire lifespan. People have been selling carries for over a decade. There was a guy who used to use his multibox army to hold darkspear hostage by spamming his toys and lagging the whole server.

Blizzard (the development team) does not have the time nor the resources to actually run this game with the care it deserves, and also dump out a full expansion pack every two years. You want them to micromanage the player economy as well?

No I don’t PvP

Not really.
It’d make Gladiator carries a hell of a lot easier.

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Yea I remember the DS 40-man boxer… lol we would be dueling outside the garrison and would zone in and everything would lock up and die.
One idea that has been discussed, that could control this somewhat, would be solo que for arena and RBG. And the argument to that is, well you can yolo. Yes, you can yolo, but wtf is the difference between a bunch of ragtag players yoloing, to just solo queing?
The same outcome will occur with both. Either people log out early due to losing, or players stay. I think with solo que there wouldn’t be players so apt to leave, for you wouldn’t be facing those meta glad ultra pvp groups anymore. Then make another bracket for those elite groups. Just water down and dilute brackets more.

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Yeah it’s rather counterintuitive to me. This game has a relatively experienced player-base and I would think a lot more people would be apt to play and hit that monthly sub if the time commitment were reasonable and the content were fun.

I guess not. WoW is a great game and the content is still fun but I feel like there are so many things obviously wrong that I can’t help but feeling they’re just taking advantage of the dedicated players.

I feel like part of the reason why things are so out of tune is that there are different modes to everything in WoW now. Don’t like rated? Here’ skirmishes! Don’t like RBG’s or random bg’s? Here’s some brawls! Not that brawls or skirmishes are bad. Every bit of content you add waters down other content.

“Let’s have 4 raid modes!”. It’s ridiculous. They need to put everyone into one system in arenas, and battlegrounds, and they need to tune the system accordingly. The matchmaking system is absurd and the way the laddering works every tier is absurd. Gladiators shouldn’t be queueing up against people learning how arenas work.


Fundamentally this was integral to why WoW was so successful in the first place. Or any game for that matter. The game provides you just enough of a challenge that you are able to grow and climb if you are willing to improve, make changes, learn your abilities, etc. Or even if you are not willing you are able to get over small humps in the road as you progress through intuitive game design.

Now in my example, throw that out the window. Same comp, same partner, we get up to 2k, and then dust off 300 arena points in a matter of 6 or 7 days. Is that a skill problem? Of course is it to a degree. But part of the problem is feeling like we understood how the game is supposed to be played and that we were getting better as we put in the effort, learned new things, and then suddenly WHAM, I don’t even know how I managed to play paladin for 10 years and be this bad. We were putting in hours of effort each day studying good players, learning how to play our comp, learning how to counter others and we got worse, exponentially worse. Or at least we felt like it.

And the why is explained over and over again throughout this thread.

If we knew it was Blizzard intentionally screwing us for WoW tokens, then why do we keep playing? The reality of it is we don’t know if it’s just laziness and carelessness, or budget cuts, that have affected our game play, versus malicious intent on the part of game designers. What we do know is there’s a major problem here that likely can be resolved through better game design.

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PvP needs a much better matchmaking system than what we currently have. This is a relic from a bygone era. 100% agree with that.