Anyone who played original TBC and was serious in arena will remember how bad win trading was at the high end which really defeated the true competition of getting gladiator.
This time around, especially with the nature of real life money for services that unfortunately exists, keeping the original arena team format is going to be very detrimental to the health and competition of arena.
On one hand we will have the win trading issue come the end of the season, but also dealing with paid carries to get their 3 games in which is going to promote more money for transaction services.
The other flaw with the arena teams vs using the retail system of personal rating is it greatly limits who you can play with. One of the best changes to the arena system was the over haul of personal rating vs team rating because it really allowed you to be more flexible and play with new people.
Obviously it’s not perfect against exploitation, but it’s a huge step forward over the old team system.
I know we are doing “some changes” this time around, and I remember during the blizzcon there was some talk about considering personal ratings, is there any update you can share with us on this?
Really hoping we get the personal arena rating system
From what I heard is that MMR will be independent of Team Rating on an individual basis. Although team creation will exist the same way.
It’s good news for low rated teams who can recreate a 1500 team and get easier games with their very low MMR. But still get the weekly arena points of a ~1500 rated team which is a solid plan for PvE players utilizing 5v5 teams.
Members on high rated teams need a portion of all games played on that team to get the gladiator title. Progression of a high rated team with low individual MMR members will be very difficult since the low MMR tanks the matchmaking opponents which will yield very low team rating on a win and punish a lot of rating for a loss.
All they have to do is remove rating requirements for gear and problem solved let people battle it out using skill > gear and you won’t have any boosters, and if you do you are same gear and can actually have shot of beating them
Boosting for titles has happened every single season regardless of whether or not PVP gear was tied to rating requirements. Even going a step further like they did in legion to have stat templates and therefore making gear in pvp even less meaningful, boosting was still an issue.
Selling carries is actually easier now in retail then it was in TBC because of the PR system because you don’t need to keep the player on the team for them to “Buy Glad”, instead you can carry to Glad level rating, (present system) or Safe Glad, previous modern systme, and pick up your next paycheck.
The team system that existed until late MoP slowed carries a bit because you had to keep those players in the roster for titles, and you needed to play like 50 games to qualify for titles. (cant remember the exact number of game any more but it was something like that)
They could IMO require 100 games played per season to qualify for titles, this would effectively kill off the low hanging fruit (easy carries) leaving only the really toxic lil devils remaining who’re gonna do it any way.
No system is perfect but if given the choice between PR and Team, I would pick team now that I see the faults in both.
They could IMO use Teams to insulate against carries and add in some other safeguards, im not opposed to making carries harder, much much much harder.