Arena mechanics are warped and the removal of batching, paired with ability queue, are to blame

That ship sailed with TBCC when Blizzard themselves changed the intention of Classic to start removing some of the less desired warts and all.

Then do so.

No it isn’t.

I mean pal, what the heck am I even reading. Do you even do arena? No you don’t, I literally just queried your name. You don’t arena. You PvE exclusively and just don’t want changes that affect PvE.

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Again missing the point badly.

These changes help my class more than they hurt my class. If all I cared about is how well I can perform, I would be all in favor, but that’s not what it’s about.

Removing batching from WoW classic is like removing bhopping from counter-strike, removing wave dashing or DI from smash, removing skiing from tribes, etc.

In most cases these weren’t “intentionally designed” mechanics, but the players discovered them and learned how to apply them, and they made their respective games far more interesting and give joy to players who achieve a deeper level of mechanical understanding.

These “happy accidents” as Bob Ross might call them, make the game far more rewarding in the long run and give players a reward for pursuing a deeper understanding.

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No one believes that you made this giant thread because things are too easy for you.

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Yes, and batching removal is a huge nerf to PvE encounters as well, by giving players more reaction time than they ever would have had in the original game.

Isn’t classic PvE easy enough already? Did it really need more nerfs?

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I didn’t make this thread at all, and if you are only capable of seeing any given proposed change in terms of “will this help or hurt my personal performance?” then I truly pity you and your exceptionally small mind.

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Obviously he didn’t make the thread because I’m able to bump it with this post.

In any case, I find it amusing how many people feel the need to comment on arena despite the fact that they don’t actually do arena. I queried you as well and what a shocker, you don’t play Arena.

Top players adjusted their way on over to a different game.

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I guess that explains why you’re still here.

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Arenas are fine.

Woah sick burn bro I’m not a blizzcon champion, guess that means I suck.

Nice alt by the way.

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My arena score is 1337.

It was a pretty nice burn, have to admit.

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Counterpoint.

  1. Mechanical differences: the batching that is on the private servers plays as it did (mostly) in original TBC. The game mechanics on the private servers play as they did in original TBC. This Bliz-client does not play as it did intentionally. Additionally there are some exploits with GCD that many of us have reported quietly but Blizz has been quiet and the problem persists enabling some questionable play. (Hyper burst)

  2. Methodology: modern players playing a different version and don’t blindly stack resilience because they know better; rotations in PvP aren’t hard to master, it’s more a priority system.

  3. Similarities in time to kill season 1 in original TBC was actually really fast, Warriors, mages and hunters are capable of some serious burst that does slow down as you add health pool; not resilience.

  4. Additional problems Blizz changed how participation will work by installing S3’s participation reduction measures, they were originally considering S4 that would have made things worse. Overall I suspect that arena and that style of game play just isn’t as popular anymore because of retail and how scripted Arena matches tend to get once you know what comp does what and how to play it or troll it. I hate to say it but I think the days of WoW arena are coming to an end. The BG’s having no rating and just being there for the hyper casual players that exist now days are the future of gaming. You can blame all kinds of things, but it’s not WoW’s fault.

  5. Batching I distrust Blizzard and their batching solution from Classic was kinda terrible and didn’t perform like it did in 2004, simply because it can’t due to the client engine not being as big a component of the package as it was in 2004 when this game was a true distributed computing game; now it’s mostly on the server for security reasons and so the batching feels bad because it’s a bad remote emulation instead of 400 ms update loop. Nothing short of using the original system and employing some real GM to police the cheating will do.

Okay bro I don’t care if you’re 900 rating or 9000 rating, if you play Arena then your opinion is relevant, but if all you do is make alts and run Karazhan then why are you in here.

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Whoa.

I didn’t know you were going to get all existential on me, bro.

I mean, your idea to bring back batching is still absolutely horrible, but, mind blown, you know?

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Game will be dead soon unfortunately, so I suggest you take your passion and apply it to something more productive.

A future that Blizzard introduced in 2004.

That was because few to no one was in any Resilience at all for an extended period of time, because people leveled slower because it was a brand new game. People were queueing arenas back then in netherstorm quest greens.

We’re in 300 resilience right now and Mages don’t really have that much spell power yet.
Would bumping that up even higher help? Sure, but don’t forget - they’ll get more damage, too.

I’m sure things will slow down some but when those KT/Vashj weapons hit, we’ll probably be right back to square one next season. Then come the Warglaives after that.

Some problems with that thinking and it’s a matter of perception really.

PvP players of the past were not all that PvE geared, many simply did no content past T4 and effectively lived in arena. With arena gear you don’t go past T4 PvE levels of burst until S3 armor, but S3 armor has a crazy amount of stamina on it. PvE players and their gear was a sore subject on the forums in the past with people asking Blizz to do something about PvE weapons and especially warglaives.

Excluding mages and warriors, look at your combat logs and you will see that it’s actually not common to be crit in PvP in any scary way. The meta is 1/2 the pace of Vanilla when it was at its slowest. TBC was never BFA levels of slow, it was still reasonably paced and mistakes were absolutely punished and quickly back in original TBC, tho I’ll point out that different battle groups were kinda different with different comps being more or less popular.

I’m gonna have to hard disagree with this, your spells working when you press them is a good thing. You can still death poly, you just have less window for error.

And you should be able to kick things kick things like fel dom if your reactions are fast enough.

Batching isn’t something good players want, pretty much all the glad level players have loved the removal of batching because the game is more responsive, you press something, and it happens

Yeah bro it is a good thing but that doesn’t mean it’s the right thing for this game. Arena here is not balanced around Shadowlands responsiveness. Those changes have in fact warped the gameplay, made it unfun and the queues have become a barren wasteland.

Hey look bro, arena players are quitting in droves and there isn’t a single top arena streamer that credits it to everyone just being better. They all know and quoted multiple mechanics being different than they were. All reported during beta and ignored.

Oh and the 100x time no you literally cannot SWD poly if you target the mage. He can have 0.1s left on the cast and it still won’t work. You have to target someone other than the mage or check if he’s shielded.

Again, to the advantage of the Mage.

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