Arena is dying because of the community, not the game

Wow , an actual boomer post in the wild. This is like a milestone

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This is so true, I got 2100 last season and cant even reach 1600 this season hahaha

Look guys, let me the poster guy for the weird dudes defending the system rn:

  • you suck, you dont deserve that rating (i.e. I got MY rating at a moment I deem worthy and my arena e-friends are respecting me finally, whew finally im not the loser I thought i was)

  • rank 1s cant even get glad right now but lets ignore that for a whole 5 months because that destroys my whole argument.

  • why do you need a carrot? Dont you enjoy sitting in lfg or RSS for 30 minutes or more to not move an inch towards your seasonal goals? Why arent you an addict like me that cannot fathom that people might enjoy a proper progress structure. Lol id play this even if it was only for arena skirmish!

  • oh no games dying, no one wants to play it. Is it this garbo system? Naaaahhh, its just kids these days and people suck.

It’s ‘primadonna’ you trog.

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Your insulting and pedantic nitpick only illustrates the validity of my argument.

I did not just see this out in the wild lmfao

For future reference Its prima-donna. I think its Italian. Not before Madonna.

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‘Mmm yes Lois, i thought it was shallow and pedantic’.

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As I stated in my OP, it really is people like you who have killed the game. People who, under the protection of anonymity and with a clear lack of parenting or innate sense of empathy, churn out an endless supply of vapid, irrelevant, and frankly unoriginal jibes to cope with their own personal problems both in game and on the forums. If the community could work together to either rehabilitate or remove these people away from the game, we would see a return in participation. It only requires small individual choices to ignore or call out misbehavior or to change the nature of one’s own dialogue to make a difference.

That’s quite a bit to pull from a spell check.

There’s no need to be dramatic.

Okay Okay. I get it. I get what you’re saying. Really.

But look man. Read the room a little. The people on this forum? This isn’t a community. We are not peers. This is a subset of a subset of enthusiasts who enjoy spending our free time being absolutely miserable. PvP is by design a miserable experience. Current glaring issues aside even functioning at its prime it is equal parts thrilling and awful.

It feels more bad to lose than it feels good to win.

This format is going to attract a vey colorful cast. Dudes who been here since the old times, kids who are just dabbling. You’re going to get people who are loud. You’re going to get people who are silent. Other times you’ll get ‘f- you I’ll see you tomorrow’ sort of adjacent comradery that comes with a wargame whose purpose is conquest.

Is toxicity a problem? Yeah absolutely. Is it a BIG problem? Nah. Especially if you don’t let it be.

We’d all be better off ribbing and bantering like boys at the pub. Take a few shots and give a little back. But to your point we are kind of in a zone (maybe as a society) where theres so little pushback against GENUINE toxicity that we mistake good humor for a 2009 cod lobby.

It’s a balance and until the day people come with nametags that say ‘I’m Just Kidding We’re Chill’, everybody’s kinda stuck taking everything at face value.

I don’t think dumdums are killing the experience. They’ve been here all along. You kinda just mark them and move long. Or if you’re composed of immense self-actualization you can recognize this person is probably an otherwise reasonable dude, just tilted sideways by a VERY frustrating system and relieving some of that pressure the easiest possible way.

You dumb trog.

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See if the code of conduct didn’t punish a good old fashioned “you’re dumb” and or “I hate you”, the angry misinformed would not have to resort to circuitously blaming all the perceived problems of the world on anyone they personally are mad at

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Agreed. Community is the bane of every MMO in all aspects and why I think the genre has been dying or at least shifting towards content that has the minimum interpersonal engagement.

I think it’s only natural in a competitive environment, though, one with haves and have-nots, which exists in PvE on a more abstract level of skill and community, but is exemplified in PvP where your having directly causes another player to have not.

No real way to avoid people being scummy to each other until everyone is equal, and/or the competition, winning or losing, doesn’t matter.

You either get to tangibly award performance, or have a nice community. Not both.

Have to nitpick here though: prima donna. Literally leading lady, from Italian.

Honestly, I’d like to see Blizz not inflate Season 3 at all and deflate Season 4 even more until only the top 10 players in the world (not top 10 of a class or spec, top 10 of everyone) get Gladiator Mounts and Elite sets.

People who are used to being good enough to earn some rewards are also used to looking down on the majority of the population.

Blizz is getting mixed messages from people vehemently rejecting participation awards while at the same time getting their eardrums blown out by whining kind-of-good babies.

Maybe once a super-majority of the population sees how the game is like for the majority of the population, we can stop the in-fighting and collectively come to a consensus on what the game mode actually needs to get participation.

Maybe removing all rewards from rating entirely, having it just be a number, will make people realize the whole thing has just been an arbitrary carrot Blizz dialed a knob on to determine how many horses get fed, the entire time. Blizz has controlled all this in-fighting and scumminess the entire time.

If rating doesn’t beget rewards, you can get 54,271 rating one season and 1124 rating the next no problem. All that matters is you had some good games at your skill level. You can figure out your percentile or how many people are above you regardless.

Not only rating rewards crying and competition, but a significant amount of the calls for balance could be fixed by rating not mattering. Oh you got 1820 on your DH and I’m 1780 on my Enhancement Shaman? Whatever, your class is just broken and I feel good about what I earned with my spec, queue next. Like getting blown out in an absurdly imbalanced random BG. Whatever, queue next.

:dracthyr_nod:

But we’re playing an operant conditioning lever-box reward system game to hijack our hormonal responses and keep us playing, not a friendly local neighborhood sports game. So the reward system and scummy crabs-in-a-bucket in-fighting community isn’t changing any time soon, I think.

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That’s how most modern online rpg/mmo’s work. Otherwise it’s video Chess every single day. Congrats you win. Que again. It’s ALL about the carrot. Imagine having to sit a Que for an hour for a game of chess with nothing to look forward to except a win or a loss. It’s entertainment for a game or two. Beyond that you’re looking for something better to do with your hour wait. That’s what this game is right now.

Battlegrounds don’t give anything except a few drops of conquest/honor and they continue to be the most popular form of pvp.

I don’t disagree that the ladder as a whole is a bit lower than it should be for the purposes of encouraging participation but it’s possible to play games for the sake of playing them rather than to simply fill the bar or make number go up.

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If there was nothing but bg’s in this game, those same people would have left years ago. If there’s no carrot to shoot for, it boring. Remember the High Warlord grind in Vanilla? That was the carrot. You didn’t have to be talented, just play a lot.

I don’t think casuals are losers (I’m a casual btw), nice twist attempt though. Maybe you are projecting how you feel about yourself, or your concern as to how you feel others view you?

People who make excuses and cry about not having what they want, rather than figuring out what they need to do in order to get what they want, are losers.

If you think otherwise then I don’t know what to tell you, we can agree to disagree.

Nothing great in life or the game comes from participation trophies. Sacrifice is what makes desired outcomes feel meaningful.

The fact that you took a clear joke so seriously is sad tbh. In any event, If the losers as described above had even a small fraction of his mindset, we’d have less cringe whining on the forums.

He is more balanced than most posting on this forum. He understands what it takes to succeed. I think Goggins is a great role model.

Again, we can agree to disagree.

People do this around the world every day, and have for more than a millennium, though?

Your synapses are just fried from being subject to this operant conditioning chamber for too long.

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It started off innocently enough by having rewards for stuff, then having a point of being “done”, like with the weekly conquest cap, vault, etc, but at some point people stopped enjoying the content itself and just wanted to fill the bar, make number bigger, etc.

Or maybe they always did. I don’t know. I feel like in the past people played more just because they enjoyed playing.

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I’m not saying there shouldnt be rewards for the best players. That should always been a thing. There needs to also be long term achievable goals for less skilled players as well. Different goals, but positive goals nonetheless. If I put a great deal of time into the game, there should be seasonal pvp rewards for the less talented as well. Not some meaningless bumper sticker achievement or a box of honor or some useless currency.

Figure this out and people may come back. Also what repeatable fun is there in playing a healer in pvp right now? The games stale, unbalanced, and the Que times have made it unplayable as dps.