Is it possible the devs can make every area level to character level. I am not sure why they stop at certain levels for different areas. I think it be nice to go back to old area to do quests I haven’t done and have more to do then push a single button. Maybe even change the node levels.
I was a fan of scaling for a long while for the exact reason you said - I could do more content without feeling like it was trivialized.
Now I think most of the scaling should be done away with entirely.
Our characters get weaker the more we play. You get stronger for a few patches and then the next expansion hits, they rebalance everything because of their ridiculous idea of never making leveling take any longer, and then you start building up again.
At the very least, we can go back to specific break points and feel powerful. You’re asking to remove all of that and make our characters always feel weak, everywhere. No.
i hated it in guild wars 2 it was lame and boring made leveling feel pointless.
This would give new players a chance to go through older zone story without falling into a coma with boredom.
Scaling is such a double edged sword.
To be honest I like this odd mix they have, if anything I wish they’d expand on it in a way that feels a bit more natural.
Stop xp is always an option
You missed the go back part of their post. I don’t mind even max level scaling old content, as long as it’s optional.
Do people really dislike scaling that much? What does it matter if the wolf in Elwynn is level 5 or level 30? I’m level 70 and can still one tap it.
Look, I still think today, since the first time I played WoW, that the leveling system is quite wrong.
First, every story quest should give the same XP, never more or less, and the XP bar should be the same. Mobs should give the same amount of XP according to their difficulty level. This used to happen in the old Ragnarok Online - a mob would give you less XP the higher your level was compared to it. For example, if you were level 70 and a mob was level 10, there would be a percentage difference in XP, and this mob would give you -70% XP - or after 30 levels of difference, mobs didn’t give any XP.
In the case of WoW, I think the XP bar should always go from 1 to 1000, and each mob should give XP based on its level, for example, 10 XP, and for each level above the mob’s level, it would give -% XP.
This way, quests would give the same amount of XP, and you could level up through quests, dungeons, or killing mobs in the world equally.
Why is scaling such an issue when everything is steamrolled regardless? The same lvl 5 Kobold dies just as quickly as the lvl 30 version.
Equal rewards for everything is boring - especially with small numbers. This is the same reason why item level and stats get inflated so quickly. If we give players +1 intellect on new gear,it feels unrewarding. It doesn’t matter if 1 intellect actually makes everything die faster. 1 is a small number and doesn’t feel like a reward.
OP is asking for there to not be level 5 Kobolds or level 30 Kobolds. They’re asking for everything to be the same level as you are all the time, up to 70.
scaling is awful and not something that should ever have been implemented in game
Can party with a low level friend or trial account and use the level sync feature to drag your main back down
Chromie Time already does that.
That’s what Chromie Time does. Outside of that, I disagree that everything should scale.
Except, you get yoinked out of it when you hit a specific level and all of that content turns into the mind numbing one shot coma inducing content I was referring to.
So yea except for completely ruining the experience after the player gets invested it works great for that.
You can use that. All of us shouldn’t have to suffer the consequences of forced scaling just because a few people are unwilling to use this super easy to enable feature.
The consequence of having to hit a boar three times instead of once?
Sure, let’s just pretend that’s the only reason given that scaling sucks. It’s not like you were interested in learning anything here.