Are you sure about the pvp ilvl changes?

What? They’ll need three, right? One for ST, one for AoE, and now one for PVP, yeah?

I thought people already had at least two unless your spec scales well with versatility like havoc and WW. I have two but they’re both for PvE and many items overlap, thankfully.

You know what, it might be two if your spec favors vers because then you just use your ST set with two PvP trinkets. But I don’t know about PvP so if anyone can clarify, I’d appreciate.

I wonder how when pvp had a very low cap on conquest at the beginning of season and as time goes on it just gets more difficult to pvp for gear as you’re getting slammed by max geared players while you are useless fodder. Try gearing an alt in pvp today.

I think when SL launched it would take you months to get max conq geared vs pve which was much faster. Also comparing how easy 190+ covenant gear is to pvp gear is a pretty staggering difference. The only thing pvp has on pve is 15k honor before 60 gives immediat 158, and easy access to trinkets rings and weapons.

In the end they basically complimented each other and the real issue today is ilvl disparity being so massive with no catchup mechanics and ridiculous rating requirements while facing countless boosters with double your hp and dmg (this is easier than pve?). Why would anyone want to pvp at this point.

These changes make no sense unless the intent is to alienate the playerbase between pve and pvp even more, which I guess is the goal? Ignoring the problem (BOOSTING) and fixing something that isn’t broken seems to be the only thing Blizz is capable of.

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Blizzard is going back to the old format of treating pvp players as trash . it felt in the beginning that wow pvp was actually worth it again …zoinkkssss …Wrongg

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So by YOLO you mean a well geared meta team using discord?

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No, I mean a team capable of winning not a bunch of 22k fresh 60 alts.

You can yolo/no voice/little to no strat/etc games and still play to win.

If you did this 3 months ago, things have changed a whole lot since then.

So, I read this and I wanted to genuinely test it because that seemed horrifyingly off to my experience.

Today, I dedicated to grinding RBG’s on my Warlock. My Warlock was 197 full covenant upgrades that have vers, and honor upgrades that don’t. 2-3 pieces of conq gear to start. I had the 210 Legendary Sacrolash (which is wildly overpowered.) - I found a group of players who were all averaging 35-38k hp, some were Combatant, some were Rival in other brackets, some were Challenger. I was, admittedly, the worst geared of the group.

0-1200 I won over 180 a game, the highest being 198 - the lowest being 180 flat. The group’s average MMR was 1500 to my 0. It took me 9 games total to hit 1200 - at 7 wins 2 losses.

From 1200-1400 I continued over 100 rating a win with group average MMR now around 1650. It took 7 games, 3 were losses. I was now at 11-5, 1440 CR. 16 total games played.

From 1400-1600 I played 1600-1700 MMR games, and climbed to 1580 before my time ran out to do dinner… It took 3 wins to hit 1580 from 1440… ~50 CR a win - 3 wins to 1 loss, ending at 1589 CR. Ending at 14-6, 20 total games played – Challenger in about 7 hours.

I did not record, nor screenshot gather across a day’s worth of play for the sake of making a forum post lol.

That players’ experience pertaining to 2’s, and 3’s seems accurate because I find gains/losses over 1400 to be… erratic. Boosting is much more common, and it’s ruined the 2v2 bracket for me this season. 3v3 I have limited experience outside of running Turbo on my warrior and just hodoring people into the ground, but it seemed to slow down a lot after 1500. RBG’s doesn’t feel changed so long as you queue intelligently.

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Drat… I’m out.

I had wanted the shiny plate set for my Paladin but I kinda hate pvp and as a result of not playing it, not very good at it.

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PvP participation from PvE players can hardly be considered real participation. With the gear incentives in 9.0, PvE players felt compelled to PvE, at least initially. And since the majority of them don’t even like PvP, they just paid for boosts to make it go by as quick as possible.

The change in gear is great because now all those PvE boosters will be gone.

i play pve/pvp casually prob wont be playing pvp after update

Pvp gear needs to be different from pve.

Ideally pvp gear shouldn’t have different tiers. There should only be one thing that determines the outcome of a a match and that’s skill. There should never be a such a huge disparity between players engaging in pvp. At max there should be a 5 ilvl difference between high rated player and low rated players. Ideally It would be better to just award unique mounts and transmogs

People complained sure, but people also complained about boosters and matchmaking.

We also gave suggestions, like giving a PVE vendor, fixes to matchmaking, fixes to boosting and a whole plethora of stuff that could have worked, but Blizzard had to take the easy way out, they hate us so much they even went as far as fixing matchmaking for the absolute top PVP players in the game, not just the top 1% or whatever, but they fixed MM so it would allow the number 1 person to win and still gain rank, why would they do that when there are many other more important issues?

A suggestion would be to play Holy (even if you don’t like healing, it’s super easy) and queue well above your bracket. You should coast hard to about 1650, because Hpal is super powerful. Just queue with the intent to win, and a mindset that you’re working t’wards a goal – not necessarily playing to “have fun”. Be objective focused, and get them W’s.

I actually play all 3 specs and was going holy for pvp. But I’m not the greatest at pvp healing and not dying in melee. I’ve raided mythic and done +15s in the past as all 3 specs but pvp is a whole 'nother game.

The only change they need is to hire an actual PvP director to design PvP.

I’m only 5000 kills short of the Bloodthirsty title, but I haven’t queued in months.