Are Wow Tutorials Adequate Enough to Create an Educated Player?

As a Wow player You have witnessed In Leveling Dungeons. Players playing their characters badly. So badly in fact that the other group members have commented on how unskilled the person was. Not complaining about the person not using proper rotations and such. But people not using the right skills, the basic skills and abilities. Not having the right type of gear with basic stats for their class.

Some players actually exhibiting complete ignorance of their class. I know this is going to sound extreme: but there have been players who as an example were playing a healer class but not healing at all, instead they were fighting. Or Tanks that could not hold aggro period. Or dps who were doing the bare minimum that people thought they were standing there doing auto-attack white damage.

Please understand I’m not saying that all Wow players need to be Expert Elite Mad Skills players worthy of Wow World Competitive E-Sports Professional Status.

That’s not it. My question is this: Has Wow made new player Tutorials good enough, specially in the starting zones. Good enough to instruct a new player in the basics of their Class. Also have they implemented a player support system that helps the player as they raise through the levels?

So what do you think? Has Blizzard made tutorials for players good enough?
Or does Blizzard need to do more?

There are like a gazillion resources out there on how to play your class properly. Including leveling guides.
They dont need to.

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There will never be a correct answer, however I would say that the talent system is a lot more casual friendly.

My two cents. But in this day and age, playing casually or just to level up, it doesn’t matter what talent you choose. All of them will have their own unique effects. So long as the new player takes the time to read the description. That is literally all it takes.

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While true, how many players are going to go to an external website to learn everything they need to play a game?

There’s no in-game resource, quest or anything that covers interrupts. Interrupts are one of the most important mechanics in the game, and you can get all the way to 70 without interrupting anything, let alone knowing what it does.

Things like that, I think there should be an in-game resource for it.

no…so many things I still do not know/understand…so I dont bother

yes…AFAIAC

I just stay out of dungeons so you won’t have to worry about what I can or can’t do.

So lets say youre leveling, you level up.
It says you learned a new skill called “kick”.
Youre gonna tell me new player isnt going to look at the skill tooltip details and put the pieces together as to what its purpose is?
You cannot convince me its the games fault at that point if someone hits level 70 and never interrupts anything.

Speaking from personal experience, there’s a difference between knowing that an ability exists in some dusty corner of a spellbook/toolbar and being able to recognize and react to a novel situation where it might be useful to dust it off and use it,

So average player lacks the ability to think is what youre trying to tell me.

Again true, but it still doesn’t cover what exactly that means, or even think it’s important enough to put it on their bars in the first place.

I can see someone going up to some NPC, trying to kick them once, realize nothing happens and then proceed to never consider using it again.

There’s all too many PvE (and some PvP) horror stories of someone just flat out unable to interrupt. And there’s several reasons that may happen.

Well some of the spells and abilities are not simply named similar to “Kick.” Many have names that don’t mean anything to a new player. In some cases the “Tool-Tip” can actually be meaningless or confusing to a new player or even a veteran player.

Di…di…di…did OP say there should be Proving Grounds for new players so they can fail again and again?

In game is terrible for new players. You learn nothing about how your class actually plays until max level basically. When leveling took longer it at least forced people to learn as they went.

There needs to be a max level tutorial but I doubt blizzard will ever implement it. At this point WoW isn’t really that interested in new players anyway its mostly about retaining old players.

Of course not. They’re a joke. They encourage new players to click, for one, and while clicking works for a minority of players (it’s a legit thing…some of the best WoW players in the world are clickers), it’s generally not a good idea for most.

There is no introduction to keybinding. There is no introduction to mouse movement. There is no meaningful instanced tutorial anymore that would light up buttons to suggest rotational combos/interactions. Proving grounds was an excellent concept, and I cannot comprehend why it hasn’t been maintained and updated for each new expansion.

ESPECIALLY now that specs have gotten so complex…there should be much more. MUCH more.

A new player would have no way of know they need to go outside to third parties to discover tutorials (and for a lot of specs, there ARE NO good tutorials for new players). Most of the YT videos you find are people at the top end of content giving an hour-long lecture about talents without addressing any of the basic gameplay discussions that a beginner needs.

If a new player is fortunate and finds him/herself in a socially aware guild with kind people willing to tutor a new person over discord in a patient and caring way…I mean, these are people expected to catch up on literally 19 YEARS of gameplay evolution.

So no. Of course not. The only way to be good at WoW as a new player is to hook up with veteran players who take the time to spin you up.

If you open up a brand new mage, for example, pick arcane because it sounds cool and you like purple, you can slay your way to 70 with nothing but arcane missiles and frostbolt.

The PhD in calculus you need to make that spec work properly at endgame is not addressed in ANY part of ANY content in the game until you go into your first metered group content and find yourself doing less damage than the tanks. And then what?

It’s disgraceful.

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/kick Tsunarie

Am I doing it right? :slight_smile:

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I don’t think it’s inherent in the game. However, Icy Veins and WoWhead are excellent resources. Having said that, I do feel the game has gotten more complex over the years to the extent that a truly new player will find it overwhelming.

They need to bring back proving grounds imo.

Yeeeessssss!!! Bring it back Blizzard!

Playing a healer class but not healing at all - Allowing lvl 10s and lvl 50s (60s? whatever) and all in between to group together, you might be surprised to find some healers just don’t have the toolkits at low levels. Could also just be a good healer doing damage because there is nothing to heal, or new to the game, or trying to “get good” in what ought to be a stress-free environment (normal levelling dungeons)

Tanks that could not hold aggro period - So I just finished levelling a DH tank. He was 45 ish after not touching him since legion a week ago, and now he’s 70 and 380 ilvl… Whilst levelling him, I constantly had threat issues. Wanna know why? Because I’m doing (i dont know) 1000 dps? Meanwhile there’s some level 10 warrior or mage instantly bursting on every mob for 15k dps. Because scaling.

DPS standing there doing auto-attack white damage… oh so hunters? :slight_smile: this one doesn’t go away at max level, unlike (for the most part) the other 2.

Kind of off topic but healing low level dungeons is complete dog :poop:. The scaling is completely messed up, for example if I’m a level 52 healer trying to heal a level 12 tank my heals will hit him for like 30. It’s been like this since the squish and I’m certain Blizzard has no intention of fixing it because why the F would they?

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