Are we getting 2.4's new mana regen formula immediately, or in phase 5?

I did a damn dance when they made that change originally

Actually no, it’s that it reduces the mana management component of TBC raiding that was a a big part of it in actual TBC.

It’s going to be different no matter what, as fights are much shorter.

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Also depends on what classes you’re team runs and all that stuff.

6 of this half dozen of that; etc…

To the OP. Wasn’t that change do to the need for such adjustment based on content at that time? If we get it now would it not create a overpowered situation for phase 1.

This is similar to the BS change to make some weapons be main-hand in phase 1 even though in 2.4.3 they changed them to one hand.

People are going into tbc regardless of changes with more preparation and sheer will to overcome.

Fights will be shorter, people will be in crafted gear and naxx gear, people will farm dark runes+mana pots

The mana regen changes would change none of that. Mind you the change was only to the mana regen effect of spirit which effects arcane mages, druids and priests only.

Yeah, people pretty much have it to where mechanics won’t matter. I wonder what would happen if they actually had to raid?

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Yeah kind of how they made huge modifications in Classic so that MC wasn’t done in quest greens.

Unless they drastically increase the health of bosses(which they won’t because they’re incompetent and think pre nerf bosses is good enough). Mana management is going to be a meaningless concept in TBC, similar to how it was as in classic.

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Its 30% not 65… It’s also what makes priests viable in arena’s, helps a ton with dailies/farming etc and is definitely not going anywhere

The formula was modified, not buffed. Mana management is important throughout TBC

I mean it is a pretty substantial buff to regen. For instance when I tested on the beta I had 289 int & 159 spirit unbuffed at level 60.

Old formula even with meditation being bumped to 30% would have been 39mp5 casting & 131mp5 OOC

With new formula it is 45mp5 casting and 149mp5 OOC

About a 15% boost in regen and this is with crappy classic dps gear that has very little spirit. The numbers get far more disparate the better the gear

Using the same calculations with seventy upgrades on my Phase 1 BiS which has 486 intellect and 366 spirit. Which would put the old formula at 78mp5 casting & 261mp5 OOC vs New Formula at 112mp5 casting & 376mp5 OOC making it 44% more regen!

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Yes, we’re getting this version of mana regen :

Regen = (0.001 + (Spirit * 0.00932 * Intellect^0.5)) * 5

0.00932 is the BASE_REGEN for a level 70, that is different for every level, 1 to 70.

Personally tested it and confirmed

Ah thanks for the correction as I was still using the 60 formula for my 70 calculation. Ends up changing it to only a 44% increase in my regen vs old formula. Still a rather substantial increase.

We’re both right actually, I mean not exactly down to the decimal point but close enough for example. I’ll explain.

Gladiator salvation healing weapon has something like 370 healing and 120 damage

If you only look at the salvation then yes you’re positively correct.

Gladiator gavel is something like 200 damage and healing.

If you compare damage vs damage the salvation is roughly 60 some odd
% of the gavel in terms of output of damage but retains all its healing.

It’s not healers that gain from this, and priests were fine before the update, I did very well with out it, it was a nice little buff but really didn’t matter all that much and as for solo farming failed to do the intended according to the players of the time, I simply respec or play a better farming class.

Hope that clears it up

That’s extremely convoluted logic and it’s not a “change” either way. That’s exactly the way it works on Classic

You were respeccing from your healing spec into a dps one everytime you went to do dailies?

I’ll take Things that didnt happen for 500 Alex

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Actually it’s not strange logic, it’s a comparison of items. You can’t swap armor when out of combat in arena making healing sets the best even for hybrids because they’re over budget on stats. (You can swap weapon slots)

As for dailies and farming, when I needed to farm on my Priest for god only knows why I did on occasion I would spec shadow because it’s more effective. As for farming gold in general, that’s what having several rogues is for; helping people get weapons in S3 & S4 was excellent gold.

You’re thinking in classic terms. This is TBC.

You do dailies because they’re the fastest money for the time spent… daily. If you’re spending 50g (twice) to do your dailies… you’re not making much money are you?

And it’s still no different than Classic where healers can also swap a R14 healing mace for a R14 damage one.

If you are healing and dpsing in a single encounter then yes healing gear is best to “hybrid” in that manner.

However the other form of hybrid is “we need 6 heals on this fight but 7 heals on this fight” where you are full heal or full dps depending on the fight which in that case you’d use the dps gear when you are dpsing.

Oh, sorry I should have been way more specific. World content of any kinda, Arena and BG if you’re looking to be effective.

Stacking damage gear is good, just the healing sets are way over budget making them worlds better even if you’re down a little damage simply because healing is so powerful in WoW if you got the gear. In reality healing as a stat on its own is over budgeted, but throwing the bonus damage on the healing sets is a no brainer for any hybrid spec like balance, Ele, shadow, even spell damage paladin.

no it not it 0.005596 base for a lvl 70