Problem is there are still going to be only 1 or 2 specs that stand above the rest mechanically, and historically there’s also going to be 1 or 2 that are essentially unplayable in comparison. Most tank players probably don’t want to have to reroll every patch or jump around between 8 tank specs, and that definitely should not be the expectation for tank players either.
Again, no amount of tank specs helps if they’re garbage that no one likes playing. They need to make the specs they have all fun and balanced as a priority.
Has there ever been a run where season after season the raiderIO best time runs didn’t look homogeneous in the tank and healer column? If the answer is no, then they’ve never been able to do as you wish (balance the specs)
They can definitely do better than they do now, and their time and resources need to be focused on that rather than adding more fodder just for the sake of it. Odds are that it would make things worse for tank players, not better.
I’d rather see more support specs added before another tank.
Adding a tank now would just be more of the same, however if druid and mage got support specs first you could actually develop the different tanks around support/healer pairings being more common.
There’s always going to be a meta, designing a dk/dh/monk hybrid isn’t going to be good for the game when the roles are so cut and dry with numerical weights. Like prot paladins offhealing or bdk solo are still niche when it comes to cutting edge content, the more hybrid specs there are in the damage/healing/external cd category the more capable it is to design a unique tank that brings something to the table the other tanks don’t already.
Every class released until evoker had a tank spec. Y’all get fed plenty. Casters dps had nothing new until Evoker, and healers hadn’t got anything since monk.
Well, you kinda need to look at the number of specs per role. Currently, there are 6x Tanks, 7x Healers, 13x Melee and 13x Ranged. If Blizz is looking to add a new class, you’d think that it would definitely have a tanking spec.
This doesn’t work because DPS is fundamentally different from other roles.
Tanks need to be able to survive a set amount of damage, namely the amount of damage the boss does. Healers need to heal the same amount as well.
DPS is more nebulous, both because they’re in a larger group than the other two and because taking a few extra seconds isn’t instant loss the way not being able to survive/heal enough is for tanks/healers.
DPS specs don’t have to be tightly balanced with each other as long as the weakest one can still contribute. Healing and Tank specs on the other hand do need balance because if only one spec is able to actually do the job then it’s the only spec that will get played.
Huh. Explain why I get to play queue simulator as a 3300 brewmaster then?
Couldn’t have said it better myself. If my choices for 11.1 are reroll, play queue simulator as a “unviable” tank, or quit – I think the choice is pretty easy.
OP is correct, balance doesn’t matter. Some things will need reworks and buffs/nerfs and balancing, but when the time comes, Blizzard will add another class regardless of all that. It is simply a matter of time, the only thing that remains to be seen is if when it does, will it release with a tank spec or not.
Of course it does, way to ignore my next statement. Taking things out of context.
I’m not talking about the balance of the game or state of the game. I mean that classes being unbalanced hasn’t stopped Blizzard from introducing new classes in the past, nor will it in the future. New classes are an inevitability.
They had that. It was warlock. They did away with warlock tanking after Burning Crusade raids. It was a lot of fun while it lasted. Searing pain and doom to keep threat.