Are we at risk? (The future of Classic)

I think it’s something like 50:50. I suspect they have some ideas that they’ve tossed around, but can only speculate as to what sorts of ideas they might be.

For example: SoM style ladder seasons where you go through Classic Era, TBC Classic, Wrath Classic on 3-year cycles.

Who knows though? They may just keep going, releasing Cataclysm Classic, and so on until the two series converge, and they offer transfers to Retail.

Or, maybe they do some Classic+ – I’d kind of like to see the original level 60 classes stop leveling, and be able to explore other parts of the world. Perhaps through some sort of stats on gear that is required to complete certain areas, so you’d have to farm new sets through some questlines, dungeons, and prior raids to enter the next tiers…

idk… but whatever it is that does happen, I’m sure there will be no lack of posters complaining on these forums! :stuck_out_tongue_winking_eye:

Right. RDF is the SOLE reason for WoW’s dawnfall. Everything else was perfect. For real, 99.9% of WoW was perfect. Only this 1 tiny element, like you said yourself was irrelevant for the vast majority of players who were clearing ICC, and yet that 0.1% managed to kill WoW.

You’re so right

:clap:

6 Likes

Our first proper experience with it was a year after it came out? Interesting…

1 Like

We have literal subscriber numbers to show that players left as soon as RDF released.

The casualization of WoW has been a long term cancer to WoW’s integrity and many players over the years have only spoke on how easy the content has become and how AFK/Lobby based the game is to this day.

There’s a reason why it’s not in Classic, they learned from their mistake.

1 Like

Not the sole reason but by far the biggest reason, yes.

At first, yes, but then people started using it a lot more frequently in later expansions which is where you see the drop-off.

It would probably help if you actually took the time to read my entire post before posting something that I’ve already addressed.

Show us then.

1 Like

Yup. The tool isn’t really all that useful so it took a while for players to actually interact with it. But when they did, that’s when you see people flee the game in droves.

He is probably referring to this (or one of the other similar graphs):

https://www.reddit.com/r/wow/comments/acqhph/i_estimated_subscriber_numbers_using_google_trend/

Is that what we’re doing today? Watching man children try to pass their opinions as fact?

Fun Fact: Just because YOU don’t believe something is the case, doesn’t magically mean it’s truth. I’d ask for some proof of your claims, but I can smell the gas from your gaslighting already.

1 Like

That’s hilarious that you like to make up facts.
At the start of Cata subs remained at the virtually same all time high they were at, at the end of WotLK.
Subs then dropped during the majority of Cata.

In fact, sub numbers climbed higher during the back half of WotLK than the 1st half of the expansion.
Hey, that coincides with RDF being added.

4 Likes

Do you have any proof? The last guy linked an RMT site with a shady graph to prove it when we have 10+ years of proof that RDF and last half of WoTLK is what killed off the game’s popularity.

1 Like

LOL.
If you are going to spin data in your favor at least try to post something believable.

People complain the dungeons are too hard, nah it was RDF making those dungeons hard not the dungeons themselves. :rofl:

You mean you didn’t use RDF much.
I used RDF extensively in WotLK and so did the majority of the people in my guild.

2 Likes

Depends on how the rest of WOTLK Classic goes. They’ve already made a plethora of questionable changes. I’m going to try and play through it for nostalgic purposes, but I doubt I’ll continue to whatever comes after if we keep the same arrogant dev team.

To be fair the PvP and Class Design was still way up there along with gearing for PvP getting increasingly better from Cata-MoP.

Most people only cared about Arthas (Especially since you have people saying “WoW died with him” lol) or “Muh Old World” lore, but it only advanced in Cata since the story is supposed to continue anyway… If people didn’t like it well that’s a whole different story.

There’s no spin here. This is just how data and data analysis works. You may not like that, but that doesn’t mean it’s a “spin”.

Yes… because RDF puts together random groups that are uncoordinated, toxic, anti-social, etc.

It’s no coincidence that the hardest dungeons ever were all released in the early stages of RDF… ICC 5 mans + Cata heroics at launch.

It’s more the split for everyone.

You like cata or you hate cata.

Was not the sole reason WoW lost subs, you’re delusional if you think otherwise.

We have literal proof for over a decade now pointing to RDF being the reason why WoTLK eventually failed in the 2nd half.

1 Like

So you’re telling me that WotLK failed because of that sole feature, not because people were done killing The Big Bad Lich King and believed that was the end of WoW??

Right…

Everyone knew what was coming after ICC, Ruby Sanctum was a bad addition that killed any hype and RDF was the nail in the coffin in making the game hyper casual which no one at the time wanted.

Cata if anything saved the game from the disaster that was WoTLK/RDF.