At the start of TWW there were a lot of bugs that slowly got fixed. There are still bugs - for instance I get spammed with a set of achievements every time I log on. Most bugs are easy to detect and report. I have a feeling there are other bugs that are harder to identify and report in the way some things work - and some of these relate to professions. I am not going to list them all and not all are bugs but questions. Here goes…
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Skinning and finesse. I usually get finesse procs in runs. So typically I will get say 4 finesse procs in a row and then a string of non-procs. I feel like it should be a random roll each time.
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Amount gathered when finesse doesn’t proc. I remember in dragon flight for the most common herb once you were specced you’d get 3-5 each time you gathered and 6-13+ when finesse procced. In TWW I often get only 1 mycobloom when finesse doesn’t proc and sometimes only 2-3 when it does (more often 5-6 and sometimes greater).
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Variation in herb quality from gathering sessions. I usually take one truesight phial and gather for 30 mins. Typically I will get 30-40% rank 1, 30-40% rank 2 and 15-40% rank 3 - but sometimes I will get distributions that are very far removed from this - like today I spent 30 minutes herbing and got no rank 3 mycobloom - or a week ago I get ten times as much rank 1 than rank 2. You’d think half an hour was enough not to have distributions that a wildly variant. It’s like sometimes it feels like your tools and accessories are not functioning.
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The nodes that despawn as you are picking them. So many have posted about this. I don’t understand how the despawn mechanism works. As an example I often do circuits around the north of ringing depths for luredrop and orbinid. It’s a small area which means going back over areas you’ve just flown over. What can happen is you’ve just flown over an area 15 seconds ago and flying back a new luredrop spawn appears and then disappears before you get close to it. This happens without seeing anybody. It feels like spawns must not be unique to shards - and people you can’t see are causing despawns. Weird things happen with ‘forced’ shard swapping sometimes - particularly in some areas.
Thats a few gathering ones. Today I encountered a new crafting one. I was making rank 3 gilded vials to make some health potions. I was going to make 100 or so and decided I’d try mirror powder which enchanters make that is meant to increase multicraft by 300.
So half the crafts I used mirror powder. On those crafts (about 12) I got no multicraft procs and averaged 3.5 gilded vials per craft. On the crafts without mirror powder (again about 12) I got 6 multicraft procs and averaged 6.5 gilded vials per craft. It seems like mirror powder actually prevents mulitcraft from happening.