A 1sec stun, which is literally just there to be another interrupt. It’s not a stun, Gnaw is a Micro CC, just like Gauge or Fel Eruption (and even lasts less than they do). Asphyxiate is a stun, but we often replace it. When I say stun I mean an at least 4sec+ CC, CCs that are shorter than 3sec are considered Micro CCs. UHDK doesn’t really have a stun in SS.
Why don’t you come and see? Gurubashi Arena is open. You talk too much for someone who hides behind an alt.
That is insane though, I wonder how Unholy will play now, I hope it will not be a huge nerf. Maybe we’ll have to play Life and Death instead, it’s bad to lose the healing absortion though.
It’s not an alt. They are just a forum goblin that doesn’t play any form of end game content but holds the most opinionated takes about how end game should be played by everyone else.
1 or 2 second stun depending on if you have Dark Transformation up, but its still a stun. I knew you were going to make an excuse. The good players use it, the bad ones make excuses.
I disagree with your assessment and find it dated.
FDK has far more RNG and micro buffs to manage than UHDK, and its far easier to stop its go. Yes, you can play hit the light up button, but you are not going to be playing optimally. The floor might be a little higher but it is also harder to optimize and play at the celling. I see nothing in UHDKs rotation that makes it harder to play. Use CDs on demand and hit scourge strike after sudden doom?
BM is the only class that is brain dead that you mentioned. Havoc actually take some brains to set up damage correctly and not be eternally rooted.
Sort of right and you are kind of making my point. Removing RW stun hurts FDK and UHDK doesnt need it as much. Apples and oranges like I said. I’ll proof it out:
Utility wise UHDK is much harder to stop and has better tools. Set up is easier. We can stop drinks with pet and epidemic. Pet kick and pet stun are high value. If we are disarmed we can still pump DoTs and pet damage. We can CC with zombies to stop caps and is dangerous to melee cleave teams. Can spec Asphyxiate or go silence if your team has a lot of hard cc. Its cleave and rot are stronger given its damage profile. It can spec into ranged builds.
In short removing RW CC is terrible. It was a way for FDK to prevent its go from being demolished, save you if pressed before long stuns from dangerous physical melee or node caps, and keep FDK in the fight when you would otherwise have to run out and wait which feels like crap.
Not attacking you but I don’t think you have a fresh perspective on how FDK plays.
How is that insane but taking away something FDK relies on to even be close to viable isnt?
Edit: UHDK vs FDK pissing match is not really helpful anyway. I’m sure you will have some opinions in response which is fine but I dont want this whole discussion to devolve into a pissing match. Devs are going in a bad direction. That should be the focus.