Are There LFG Channels On The PVE Classic Server?

I don’t want to spam people who don’t want to hear my LFG call outs. I do remember player created channels for such a thing but the names varied so much.

Has there been an official channel set up for LFG? I tried the easy ones, LFG, LookingForGroup but no one in them.

Usually World is the channel most people use.

/join World

We had one on my original server along with a worlddefense one. Took me about a year before I actually found out. Made finding groups so much easier it was crazy.

In Vanilla there were rules on who could post in World Defense. Also, its a channel for World Defense, not LFG.

Creating a chat channel in Vanilla was non existant. the feature was created in BC.

/World was a Private Server thing that used 2.X.X interface in order to add the slice of life feature of /world and many other things.

You couldn’t create channels in Vanilla like you can in Classic now

1.12 did have a LFG channel that worked a lot like worldchat does on private servers. It had no moderators, and it was faction wide, but you had to manually join it. I looked for it, and its not on the beta. Ill create a ticket on it tomorrow, but it IS supposed to be there. Its just not.

In patch 1.11 they removed it from being one of the channels you autojoined IIRC.

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No it didn’t. 1.9.0 only allowed LFG and Trade to be seen in all major cities.
Again, vanilla did not have a /world like you see now in Classic or in Private Servers. That was a feature added in BC for user created channels that other could join.

There’s a reason why everyone had to go to main cities to look for a group in Vanilla.
And there is a reason why /world was used in BC to look for groups outside of cities.
Because thats when it was implimented.
I personally approve of this QoL Feature, however so we dont have to spend hours a day sitting in a city looking for a group. Now we can spam /world at a summoning stone.

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Literally what? Yes you could. We had a PvP PUG channel to form groups more easily and also an evil PvP ranking cabal channel, among others.

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Thats incorrect. I remember having individual class channels in Molten Core for my guild. You were able to create a channel and name it whatever you want… I miss being in “SRWar” back in the day.

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If there wan an ability to create user created channels and join them to be seen anywhere and everywhere within the world of WoW. Then what argument did you have about sitting in a main city for X amount of time looking for a group for things?

You are seriously thinking about BC content because thats when the ability to create and join channels was made. OR, you played on a Private Server.

Again, it’s a QoL feature I welcome because now I can just sit next to a summoning stone and spam a channel, something we couldn’t do in Vanilla

Yes. It did.

https://wowwiki.fandom.com/el/wiki/Looking_For_Group

The LFG channel went global in patch 1.11. The first Tuesday night it appeared, there was a flood of chatter which rendered it completely ineffective. This subsided very quickly in the following week or so, but it recurs on at least some servers, where people chat about unrelated things.

With patch 1.11.2, Blizzard has made the decision to, by default, deactivate the LFG channel. Players can join it by typing /join LFG , according to the patch log.

It was made autojoin at first with 1.11, but there was so much spam in what was essentially a worldwide chat channel for an entire faction that they removed the autojoin functionality and made you manually join it.

However IF you manually joined it, it was completely worldwide, and functioned just like worldchat does on private servers. No zone restrictions. The only difference is its intended use was for group finding instead of general conversation. But that never stopped anyone…

If its Blizzlike, we should be able to type /join LFG and be in a Faction wide chat channel that can be used for grouping. There should be no need for a world chat channel in this case. LFG could fill the role of group finding for quests and dungeons just fine if they restore the functionality as it was in 1.12.

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Because you had to get people to join then, and ownership of the channel would be randomly passed around based on who logged in when and they could mute and kick people?

Did you ever actually play vanilla?

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=[quote=“Bigblackcow-blackhand, post:11, topic:178402”]
Did you ever actually play vanilla?
[/quote]

I did, you can see all my legacy achievements. Or at least some of them. You have to be an awefully big Mooron (get it because of Tauren) to not have the mental capacity to, after all this time, still use to arugment and question without looking first.

I suggest everyone re-review the old patch notes where you’ll never find anything that allowed the playerbase to create world wide channels themselves. It’s all there.

Again, as mention, I welcom this QUALITY OF LIFE change that classic will bring to prevent anyone from spamming trade/lfg in major cities like you did before, In vanilla, when you couldn’t just willy nilly see user created channels, because they didnt exist.

I took the time to look at your legacy achievements prior to making this post and saw nothing that remotely pointed to you playing Vanilla.

Did you even play vanilla? Or are you just remembering you Private Server days?

Again, you’re incorrect. Those channels existed in vanilla, I clearly remember using them when raiding MC. They were there from the start of vanilla, so no reason they would be in patch notes.

You two are arguing past each other.

The ability to create custom channels was possible in Vanilla. My guild also had custom channels for each class for raiding. However these custom channels were not world viewable. No one could read what you typed in your “Hunters” channel unless they /joined Hunters. So you could rag on that crappy Priest in your guilds Hunter channel and the priest couldn’t see the message, because they hadn’t joined the Hunters channel (why would he?).

I think one of you is arguing that custom channels were possible. (They were)
And the other is arguing “Custom channels weren’t broadcast worldwide” (They weren’t)

I think you are both right, Unless Im misunderstanding whats being argued.

See

As far as broadcast range, I’m 99% they’re cross zone, as I have SS of messages from channels both in BGs and in Org. Also circa 2004 official wow website

Chat Commands

/#, /c, /csay - Send text to channel # (e.g. /1 Hi!)
/announcements, /ann - Toggle join/leave announcements on a channel
/afk, /dnd - Set your Away From Keyboard or Do Not Disturb flags
/ban, /unban - Ban/unban a player from a channel
/chatlist, /chatwho, /chatinfo [channel] - List channels, or channel members
/cinvite, /chatinvite - Invite a player to a channel
/join, /channel, /chan - Join a channel
/kick - Kick a player off a channel
/leave, /chatleave, /chatexit [channel] - Leave a channel (or all channels)
/mod, /moderator, /unmod, /unmoderator - Change a player’s moderator status
/moderate - Toggle moderation on a channel
/mute, /squelch, /unvoice, /unmute, /unsquelch, /voice - Change a player’s permission
/password, /pass <channel> <password> - Change password