I think the most frustrating part about a class being under powered (subjective) especially a new one is that you don’t know if the developers are considering changes or not. Do they see D evoker as flawed? or do they think it’s fine?
I don’t want to make an essay on what I think is wrong with the class as I think other people have said it better but I do wish the devs would just be like “Hey we’re looking at the class and considering changes in a future patch” or “We like the current state of evoker and want to see how it plays out until next season”
I have years playing my previous main and a month playing a dracthyr so I have alot to learn before I say we’re trash in arenas but so far this has been very difficult as some one who usually hits at least 1800 with out breaking a sweat.
How about a honor talent where we charge to target pick them up and drop them for like 200% fall damage or straight up Superman body slam them into the ground.
Also fire breath should be like a constant flame thrower not puff the magic dragon.
Just give us something damn it
I do fine vs casters but yeah the spec need better tools vs melee. Mobility doesn’t really do much versus most of them nowadays, you’re not getting a DH, WW, Feral or Warrior off you just with Hover.
Its the ages old mobility creep this game always struggled with.
As i’m looking over your gear choices, serious questions,
Why did you choose to pick so much mastery?
Why pick haste as the second priority?
(Pretty sure you spec this) Why have Spellweaver’s Dominance with only 6% crit?
My assumptions are that some website told you to “Mastery > Haste > Crit” therefore the best option is to stack as much mastery as possible. While Mastery is great when someone is at 100%, it has no value once someone is below 25%. You have no killing power outside of your Dragonrage CD, which due to the nature of PvP is reduced by being CC’d, dispelled, kited, LoS’d, etc. Mastery has NO effect on self-healing. I think you need to give up some Mastery.
Haste is doing what exactly? A serious question for a lot of people claiming Devoker is weak. What is this stat doing for you in PvP? It’s not helping you survive because Green Spells don’t have haste reductions as Dev, and Living Flame gets the most value from Ancient Flame and makes haste irrelevant. Why have this stat at all on your pvp gear?
That leaves us with our last stat, Crit. From talents has a 2.2 ratio instead of 2.0 (reduced in pvp). Effects both Damage and Healing, hard to find a spell it doesn’t effect. When empowered spells crit, they crit VERY hard. Hardest i’ve ever been hit in pvp @ 70 was by an Arcane Mage who CRIT me twice in a row with Arcane Blasts for roughly 60% of my HP (402k) in a global - Evoker can literally do the same damage profile - in fact about 100k higher.
I’m not going to tell you what to do, but i think it’s obvious if you want to have any sort of success on Devoker.
For the record, i have struggles too, not dismissing them, but they are more of a playstyle/muscle memory thing than a lack of damage thing.
I’m still trying to figure it out for myself. However i will say that at one point at 70 in pve gear i had 22% crit. It felt GOOOOOOOOD. Like really good. Opening with an Eternity Burst > Shattering Star > Disintegrate killed anything, Mythics i’d tear apart a solo mob.
Do i think 22% is the number you need? No. Do i think the usual 6% crit that most people run with is too low, YES!
I think(know) haste is way over valued in pvp by the community. The reason haste is even good is because of “Feed the Flames” and “Burnout” - both talents are worthless in pvp. So i think even 1% of haste is a wasted stat.
Having said that, in an ideal world, i think ~17-22% crit with ~50% mastery would be ideal. Next season i would think 30% crit with 65% mastery should be the goal.
My current gear state, on 100% hp dummies i get Fire Breath crits for 220k, Eternity Surges for 180k. Put those two together and it’s 100% of someones 400k hp bar - thing is, that’ll never happen with 6% crit, but with 20%… maybe once every other game?
I don’t have the answers but i know what feels good and what feels right. Seems like for pvp, Crit>Mastery>Haste --I have haste gear for Preservation, and getting all the crit gear now, but so far @ 13% crit it does much better than at 6% but still have i think 3 pieces to go (4 with conquest trinket).
I find some haste useful for GCD reduction, casting sleep, casting living flame faster to self heal while hovering away, and to channel disintegrate faster. Otherwise I also prioritize crit with my PvP gear and I like it better than mastery. I did add a little mastery gear to see if my dragonrage can be stronger. Still testing that. I made a post earlier about going crit/haste and that it was more fun and better feeling for me in PvP (in BGs only so far) a few days back.
The playstyle that I play is to preload a Living Flame with an Ancient Flame buff. First thing i do when the gates open, self-cast Living Flame. Never let it drop off so i always have a 1.1second cast heal, therefore haste is pretty much wasted here since at 1.1sec haste isn’t doing a whole lot… Also part of my struggle to sometimes spending the buff on damage instead of holding it for its safety.
I can see haste being useful for Sleep, but that’s about it for me. GCD doesn’t matter a whole lot to me if you only need 2-3 spells to get someone on the ropes at which point you’re a lucky crit away from pushing them over.
I played in a world first guild WAYYYYYYYYY back in the day, and our fury warrior used to to always say, “If you don’t crit, you ain’t doing sh*t”. That mantra stays with me this this day and feel it’s true for Devoker.
This made me giggle, nice throwback to simpler times where “tryharding” was slapping leather gear on a Fury Warrior in Vanilla/TBC.
Reality nowadays is that every spec interacts differently with secondary stats so that kind of line of thinking is a bit too simplistic.
Damage isn’t why Devoker is struggling in PvP anyway, as you said Eternity Surge into Disintegrate+procs is huge pressure.
Issue is survivability against melee largely. Hard to tell if its a issue with the class itself or with melee classes though, the meta gonna tell that eventually.
Had a rogue hit me yesterday. Stun after stun. And taking damage while I’m stunned. It was a bunch of .5 sec stuns one after another. Literally all I could do was take my hands off of the controller and watch.