That’s the beautiful thing with the new talents now in 10.2; there is no more timing your Frenzy stacks. One of the new talents extends Barbed Shot buff by 2 seconds, so it’s almost impossible for Frenzy stacks to fall. Just use Barbed Shot whenever it’s available, because the other new talent causes it to reduce the cooldown on Kill Command every time it deals damage. Spam those 2 buttons, and pop a Cobra Shot or two when Barbed Shot and Kill Command are on CD. They won’t be on cooldown very often though. They both have 2 stacks and synergies that cause CD reduction.
Spoken like a true ignoramus of frost mages.
Glacial spike is more like 5-7 a minute, and timing it is essential.
Also, you don’t double ice lance. the second charge of winter’s chill is better used in a shatter combo (FB + IL/GS + IL) for proc fishing.
Also you save GS for a Flurry proc when viable, since you’d get two WC’s that way.
(Flurry is 3 hits, but Winter’s Chill is 2 charges, if you don’t shatter the first charge, you lose a charge of WC with flurry itself).
Likewise, you save Ray and Comet Storm for WC, since they get the crit bonus but do not consume WC.
Fury is a little more involved than that, but it’s the closest thing you got to getting a rotation right.
I’m fine with that choice. The only issue I have is that Blizzard needs to stop correlating complexity to damage when it comes to spell rotations. With Blizzard, it’s always more buttons = more damage. Why not make better talents that increase the damage of the buttons we already have? We have some of those talents now, but they’re generally weak when compared to the non-passive options.
It’s fine if someone wants a 30-button rotation, but the player who chose that same class with passive talents and only has a 3-button rotation shouldn’t be doing half the damage. Some people prefer complexity, some people prefer simplicity, but neither should be punished for it.
cast Frostbolt until Flurry proc A RANDOM FLURRY PROC APPEARS
cast Frostbolt
cast Flurry proc immediately after Frostbolt in case Flurry procs again
Ice Lance
Ice Lance
Repeat for more Flurry procs
That’s the heart of the rotation. The only RNG you’re worrying about is when Flurry will proc. There are 2 stacks of it now though, so that is kind of a safeguard against bad RNG.
I really think you’re missing my point. In my opinion, anything with a cooldown longer than like 1 minute isn’t part of the class’s main rotation. It’s a button to make their action bars fluffier. It might do good damage, but it gets put to the side where it will only be pressed once every minute.
But hey, this is the forums, so if I don’t agree with you, I’m wrong, right?