Bellular says that the Devs are not listening to the player base no matter how much feedback we give them and that they blame system problems as a player issue.
He also said they probably spend a good chunk of time correcting system problems that should have never been a problem such as the evolution of Torghast.
Is Bellular right? Are the Devs out of touch or do they understand our complaints, yet choose to ignore it?
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How is this different than any time in the past? But glad Bellular said it, now everyone will know itâs trueâŚ
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Yes. I mean, just look at the âitâs a skill issueâ comment.
I mean, yes 1 ilvl = 1% difference doesnât seem like much, but 226 vs 200 is a 26% difference. Thatâs not a skill issue by any stretch of the imagination.
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Certainly feels like it. The problem Iâve always had with designers / game directors is that they always come off as if they have some unique perspective that the players just havenât âfigured outâ yet instead of admitting that their ideas might just not be that good in the long run or I donât knowâŚthe players might be right for once.
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âAre the devs out of touch?â
Do they have any touch left to give?
Iâd really like to see a âbehind the scenesâ series of videos, just to make sure the devs actually play the game. You know, the actual game, not a spreadsheet.
It was a blithe throwaway line, but I honestly donât think thatâs an out-of-touch comment: some players are seriously diving into content theyâre just not ready to do. They see the rewards for KSM 15 and think theyâre totally ready for that, then complain when it proceeds to kick their asses. Then there are players that find KSM 15 trivial; others see the gear and think the gear must be the reason. These are the same players who donât know how to use their movement abilities and defensives, they just think that mastering their rotation is all they need, which would be nice but then you see theyâve completely botched up the fundamentals of movement and donât know how to interrupt. Guess what, it ainât the gear thatâs making the difference.
Someone said it during the mage tower days: not all content was meant to be completed quickly. Sometimes, you just need to step up and improve.
The thing is, experience pays compound interest in ways that gear never can: the better you get, the more challenging content you can do, which means the better gear you get, and all the while, youâre getting better to step up to the content, which means youâre doing more challenging content and getting better gear until the gear hits the wall, but thereâs still more challenging content. The only answer is âthe skill issueâ: like how do top-end raiders and keystone players perform in ways that I canât even though our ilvls are similar?
And unlike gear, experience carries over from expansion to expansion.
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Bellular isnât wrong.
Or⌠the WoW devs seem very determined to chart their own course, come hell or high water. While a lot of the players I speak to feel that wow isnât serving them in a way it has in the past.
I said this elsewhere but⌠theyâre unusually stubborn for entertainment creators. Normally if a film studio produce a film and its a hit, they reuse the formula. If they try something new and it fails, they cut their loses. In catering; if food is popular it stays on the menu. If its badly received they remove it.
WoW devs feel like theyâre constantly saying âNo. No, you just donât get it. We KNOW what you want. Yes⌠there are people saying its bad but⌠screw you. Our way works. After all⌠yâall paid for Shadowlands in huge numbers.â
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Is this a paid advertisement?
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The appropriate question is⌠Are YouTubers desperate for clicks during the patch delay and content drought? The answer is yes.
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Thatâs a bit of a cop outâŚ
They werenât talking about players trying to do content they werenât ready for⌠they were talking about the difference in player power in terms of item level.
Calling a power difference based on item level a player skill issue is being out of touch really.
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Canât blame them, have you seen most post at least in these forums? Man, a completely waste of time for any dev.
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Bellular is right, and the devs have literally said they donât listen to complaints here.
And they clearly donât take most player feedback into account. Theyâre not listening.
Imo.
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Why worry about power level if youâre able to handle the content? If Iâm not progressing beyond LFR, what do I need 220 gear for? It honestly depends what you think the reward is: if you think the reward is the gear, then the content is keeping you from doing it; if you think the reward is the content, then the gear doesnât make it doable, it just makes it easier.
To me, the reward is knowing what I can handle and the confidence that comes with it - my baby alt hunter may get one-shot by the H Devourer because her ilvl is under 200, but I know the content well enough that Iâm not going to die to anything avoidable.
Found this on reddit today, seems relevant.
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Thatâs a load of crap.
Nearly every design change to the game since vanilla has been from player feedback and suggestions.
Just cause they donât give any time to your little pet peeve, or fixing what ever esoteric thing you want fixed doesnât mean they arenât listening.
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I remember when Bellular used to be relevant, before he started farming clicks with outrage topics. Now heâs just a clown.
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Look, I get you. If you arenât doing harder content you donât need the better gear. Iâm just saying thatâs what they were talking about. The power difference from item level to item level. And calling that difference a player skill issue is like âwtf are you talking about man?â
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I think theyâre merely cruising on a game thatâs in its twilight years.
They likely have a limited budget, develop ideas to present the company to get their expenses approved, and plan ahead what they will do with the money.
I donât think theyâre out of touch per se.
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But that is not the conversation either. Preach asked why 226 people would do double the damage of someone with 200 ilvl (not 26%âŚ100% more dmg). And Ion said THAT much of a difference is a skill issue.
Context.
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