Are rogues the only class being forced to use only one type of weapon?

I haven’t played every single spec of every class. I do enjoy playing assassination rogue but when i look at the weapons i can use it states

Daggers
Fist Weapons
Axes (one-handed)
Maces (one-handed)
swords (one-handed)

Mutilate just states attacks with both weapons. If you try to equip anything else it is not allowed. This means that there is only 1 type of weapon that assassination can use. So many drops from dungeons and i can only use daggers. So many things in the new shop they made but rarely do they have daggers there so i do without. Are there any other specs in the game that only have the option to use one weapon?

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I’m fairly certain that Assassin and Sub are the only specs that are restricted to one weapon type specifically.

The weapons your class can use encompass the entire class and not just your current spec.

For example. All warriors can use Two Handed weapons, but Prot Warriors cannot do anything with one equipped.
All hunter specs can equip Polearms, but only Survival can do anything with one equipped.

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Didn’t know hunters could only use pole-arm. Thought they could use any two handed weapon. I understood that outlaw was the only one that can use all rogue weapons. I just didn’t know hunters were also limited to only one weapon available to them.

They can use staves, two-handed swords & axes, dual-wield one-handed swords & axes, fist weapons, and daggers (if memory serves). The one-handed items cannot be used by any of their specs for anything though.

Ok, i understand some classes can use some weapons that other specs can’t use. I was asking if any other classes or specs only have the choice of one weapon only. Assassination possibly Subtly can only use daggers. Nothing else.

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wrong, Sub just needs a dagger main hand. off hand can be a sword if you want. Sin is specifically a dual dagger class/spec because mutilate used to require daggers and that idea is basically the premise of the spec now. stabbing, poisons, and bleeding. wouldnt make sense trying to mutilate someone with maces. and the reason both Sub and Sin need a dagger is because they both use backstab, another ability that needed daggers to even use. the more you know.

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sub used to require 2 daggers for shadowstrike and backstab

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Most of the fist weapons i own are bladed, couldn’t they incorporate it into assassin build. Don’t see a reason they can’t put poison on them. I do agree a poison mace doesn’t support the theme, but i think you knew that.

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Well a lot of fist weapons also aren’t bladed. Wouldn’t make sense to inflict a bleeding, poisoned wound with brass knuckles.

Being the only agi dagger class is a good thing, less competition on loot.

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Sub needs one dagger and Outlaw needs one axe/mace/sword. Assassination is the only spec that needs two dagger but I think that needs to change IMVHO.

:surfing_woman: :surfing_man:

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Mutilate has required daggers since TBC iirc. I’m all for shaking some stuff up (let Hunters dual wield again please!) but truthfully I personally don’t really see anything wrong with Sin requiring daggers.

I don’t care about not being able to use other weapons, I just wish they’d open up transmog options for daggers.

So many sword appearances I can’t use because I don’t play Outlaw :weary:

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It doesn’t need it, but honestly it would be nice to not be pigeonholed. We are, afaik, the only class that is forced to use a specific weapon type with certain specs. Sure, some other classes expect 1h or 2h weapons, but they can still use any weapon type within those as long as it’s one they can use. Regardless, our class has so many other issues that need addressing, this is a relatively minor complaint.

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No, that’s Assassination. Sub never had an offhand restriction because it doesn’t have any skills that require a specific weapon in the offhand.

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ele / resto shams are essentially (not fully) restricted to mainhand / shield

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While both Outlaw and Subtlety do not require daggers like Assassination does. Sub still wants to use double daggers because of Shadow Techniques which is based on auto attacks, faster and more auto attacks means that daggers will beat out slow one hand weapons. For Outlaw it is much the same, although theirs is not passive and is a choice in talents with Fatal Flourish, Off-hand attacks have a 50% chance to generate 10 energy.

While these exist, Outlaw and Sub will continue to always use at least one dagger. With sub preferring 2 daggers as their ability is only based on auto attacks regardless of main0hand or off-hand :frowning:

But their mix of options are Axes, Maces, and Fist weapons. Meaning they are not restricted to a single weapon class; Which was the ‘meat’ of this thread.

Because, in the earlier versions of the game, Combat had weapon specialization talents tied to it, so depending on what weapons you used determined what special benefits they would get.

Frankly, it is sorely missed compared to this diabolical sham of ‘Outlaw’ in TWW.

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When I was sub, I uses two daggers, then switched to a dagger and mace for the mastery on the mace.

Now that I am Sin I have the two daggers equipped. A hunter use to be “All weapons are Hunter weapons” back n the day, but now, SV Hunters can use a Staff or Polearm. You can equip a bow or gun as SV, but then you lose most of your abilities. An Ele Shaman can use staffs or 1H and Shield.

missed is an understatement. it was better and everyone knows it. killing spree that wasnt a finishing move so you didnt need to manage CPs for it, we used to have shadow blades! revealing strikes and bandits guile were some of the best parts for combat. whats funnier is that i dont see why blizzard hasnt implemented 4th spec trees for classes yet. didnt Dracthyr evoker only start with 2 specs and then got a 3rd? why the special treatment? kind of a slap in the face to Demon Hunter who still has only 2 specs. and for some reason druid has every possible role in the game. i think +1 spec to all classes minus evokers is kind of over due. slap combat rogue back into the mix and then you appease the 3rd tree of rogue players letting the gunners be free and the combat rogues to finally play the game. idk just a thought.

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