Or are they going to leave feral and boomy garbo in pvp
But everyone around here keeps crying that boomie is “busted” in PVP, because
checks notes
they have a 3 second hardcast that crits 10% of the time
are they going to nerf shaman?
barely 10%
boomy is C tier and moving down in pvp right now
Edit: Since this post came back to the top im deleting the original text and instead outlining what this class actually needs for pve. If ANY DEVELOPER is actually reading this:
PLEASE STOP TRYING TO BALANCE AROUND STARSURGE PROCS – IT DOES NOT WORK. WHAT YOU’VE DONE IS DESIGNED A WORSE VERSION OF AN ELEMENTAL SHAMAN..
REDUCE STARFIRE DAMAGE, INCREASE DOT AND WRATH DAMAGE. MAKE STARSURGE SOME KIND OF AOE, HURRICANE IS STILL GARBAGE TIER EVEN WITH THE RUNE AND HAS NO PUSHBACK PROTECTION WHILE COSTING 800 MANA W/ NO THREAT REDUCTION MODIFIER. BY THE TIME AN ALLIANCE DRUID CAN CAST HURRICANE, THE MOBS ARE BASICALLY DEAD. OTHERWISE YOU SIMPLY PULL AGRO AND YOUR CAST IS INTERRUPTED. WHOOPS THERE GOES 800 MANA FOR ABOUT 37 DPS.
WE NEED MORE CONSISTENT WAYS TO DEAL DAMAGE.
THE WAY YOU HAVE DESIGNED MOONKIN, IF YOU ARE NOT PRESSING AN EMPOWERED STARFIRE, YOU ARE [COMPARATIVELY] DOING NO DAMAGE. AND IF YOUR EMPOWERED STARFIRE DOES NOT CRIT, YOU ARE STILL DOING NO DAMAGE.
My almost phase bis moonkin needs to put up moonfire & sunfire just to do the same damage as void plague when it doesn’t crit. The damage on our dots is literally pathetic. Deep wounds, alone, is currently ticking for 10x the damage of moonfire and for more than a non-crit, empowered starfire. It’s a joke. A passive, automatically applied dot ticks for more damage than my strongest ability when it’s empowered by 80% more damage, which is something I can only do once every 6 seconds and requires an entire global to set up.
I like how they didn’t put any stats our inc gear and pvp gear. Like ??? did they forget???
It’s truly bizarre. Whenever I see anyone put Moonkin in the same category as Shamans or Spriests I’m like. On what planet LOL
sure, make wild growth require swiftmend to be learned or it’s effectiveness is reduced by 70% and you can have all the buffs you want
til then youre a walking 40 range by 40 radius health pot every 6s that stacks with other wild growths that can also blow stuff up.
Wild growth costs 700 mana – mana pools are at 3.6k. If you’re shifting and pushing wildgrowth you will be out of mana in 4 casts.
This is not including any dps spells that you press in my calculation.
dont reshift then? or ask whoever the druid in your team is for an innervate.
oh ok so just dont use my abilities and ask others for mana help, got it.
so dont spam moonkin if youre healing your team and innervate yourself. got it?
I see youve never pvp’d as a druid before. Must be nice playing a class with infinite mana.
If you’re sitting in caster form as a druid in sod, you are dead.
it is actually and every BM group ive made with the exception of sub5 minutes left teams have had minimum 2 boomkins in it. because wild growth on a caster is overpowered so why wouldn’t i
so, you’re specifically talking about organized group pvp…ok…
what do you do once youve used your 6 minute mana cooldown btw?
I’m not saying moonkins aren’t strong in group pvp, wild growth is good, but the mana cost on it is way too high for everything outside of /LF 1 Moonkin STV
“/1 LF2M Boomkin BM” is organized pvp
you could try drinking, or dying in less than a minute like groups without a healer + 2 wild growths.
Lmao. Low effort.
If you’re losing to boomy you’re just not good.
They’re free kills.
1 shift+ 1 wildgrowth oom its really bad now.
Went from being pretty good to complete trash at 50
whats your gear? if you just got 10 lvls and are using nightmare gear youre essentially still in 40ish gear.