Are druids currently bugged?

All right, at this point it’s abundantly evident that you’re arguing in bad faith. This is what you said was your philosophy:

Then I proved this idea of yours incorrect with various examples. e.g. Cyclone and Fear do indeed enter combat.

Then I explained in painstaking detail how it does actually work. When you say “Every loss of control effect functions in the same way, which is why I don’t take issue,” and then you take issue despite it being proven that loss of control effects do not in fact all work the same, you’re changing goalposts.

Anyway, I’m done with this circular farce. It’s entirely irrelevant to the OP.

I think you’re forgetting this:

Sure, I can admit I was wrong. There are some loss of control effects that put you in combat, sure, but that doesn’t really change the argument I’m trying to make.

I’m arguing based off of how fair the CCs are in comparison to other CC, which doesn’t change my original statement of they should change it to put them in combat. That’s always been the argument. As I said, I don’t care about why it works the way it does, I don’t need a “lesson” on the PvE specifics of how Entangling Roots is a druids way of long lasting CC because I’m strictly talking PvP.

Entangling roots doesn’t put you into combat for the same reason freezing trap, polymorph, and sap don’t put you into combat.
They are long duration CC.

All CC used to put the caster into combat and roots actually used to do damage over time, but they changed it awhile ago to where certain CC do not put you into combat and removed the damage from entangling roots.

Generally speaking, if a CC lasts 30+ seconds, it’s not going to put you into combat.

Frost nova puts you into combat because it also deals damage and only lasts a short time.
Cyclone puts you into combat because again it’s a short duration CC.

The problem here isn’t that entangling roots doesn’t place the druid in combat. The problem is that someone can root you mid-air while you’re on your mount and that causes you to fall to your death. THAT is the problem, and potential solutions should focus on that.

I’d argue this is fine actually. Skyriding roughly uses a physics based system. If you’re rooted, you can’t move, and you’re gonna fall.

For me atleast, if I throw a net onto someone’s mount (Tracker’s Net), I fully expect that skyriding mount to fall to their death. :dracthyr_shrug: