Are bis lists accurate?

Get help.

You need it.

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BiS is subjective based on what the person making the list prioritizes. Don’t worry about following a strict list, instead build you own list of what gear YOU want.

again, casual mindset leads to your guild not making it to the true endgame

naxx is only easy for players who use consumables and world buffs

people are already bragging how they’ll clear naxx in one day on the first day.

yeah, APES, progress, firemaw, onslaught

people who have literally done naxx for 4-5 years

players who understand every single mechanic, and know the exact amount of consumables they need for a full clear

players who understand what it takes to kill sapphiron week 1 without any of the epic frost resistance stuff

i assure you, naxx will be a slaughterhouse for 99% of the raiding population.

bad mages, cant kill gluth. bad priests, cant kill raz. bad healers, cant kill patchwerk. casual guild, good luck getting everyone to bring 10 shadow pots for multiple loatheb attempts. bad tanks, good luck killing anything

There is a place for both types of players. We have a large guild (almosy 700 about 150 active daily).

We are not the world first guild. We do use consumes and buffs but we understand that it isnt needed and are willing to lower the standard for MC to allow our list to grow. Alot of players wanted to experiance classic raiding without all the fuss of retail min/max mindsets. Just casually roll in and kill some easy bosses.

We are not saying dont aim for bis, we are simply saying you can still do this without it. Build a balanced gearset. This isnt mythic raiding in retail - nothing in vanilla is. Why bring that mindset to it.

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90th percentile best performance, 37th percentile median.

Your best performance is when you actually decided to dual-wield instead of using a 2H. Good job.

Well, I’m just saying… objectively speaking, the performances of people who disregard BiS lists and class knowledge in favor of sentiments like “play how you like” perform worse.

Your kill speeds are slower, your DPS/HPS is lower, and your tanks take more damage.

Okay? So a GCD every 30 seconds for Fear Ward and once per fight for PI is why you’re in the bottom quarter of players?

I understand healing logs are unique in that the better your team is the worse your logs look, so I’m willing to give some leeway there, but you don’t get a gray median by being a good player.

You’re using the utility you’re given as an excuse to be a bad/lazy player.

It wouldn’t be overhealing if you played well. Priest is the highest parsing healing class in the game right now.

You can swap gear out between fights and wear an Intellect/Mp5 set for trash while swapping to +Healing for bosses to be mana efficient with your healing.

Curse of Shadows doesn’t account for 600 DPS.

Curse of Shadows doesn’t reduce the chance your spells are resisted on bosses unless the boss has added resistances. None of the bosses in MC have any such resistance.

So it seems to have more to do with your talent choices and unwillingness to spec properly for raids and use consumables. But again, talent choices and unwillingness to use consumes don’t make up 600 DPS difference.

To be that far behind, you have to be gearing horribly and literally just AFKing most of the fight.

Interesting, because the ONLY fight where you have a responsibility to Banish is actually your second highest parsing fight.

Is Curse of Recklessness and the one global cooldown it costs you so difficult for you that you can’t manage to literally just cast Shadow Bolt some more? There are recorded fights where bosses lasted less than 30 seconds where other Warlocks got more Shadow Bolt casts than you do on average on fights that last three to four times as long.

+Healing allows you to downrank and be more mana efficient with every cast. The entire of +Healing is doing the same amount of healing for less mana so you don’t go OOM.

Intellect has a very, VERY narrow window in which the mana it gives is more overall healing than +Healing. The primary benefit of Intellect for a Holy Paladin is the crit for the mana restore.

Trust me, their raid isn’t ballin’.

Exactly.

I’m not overly concerned with healing parses, but there’s a point where it is no longer “my group takes no damage” and becomes “I’m a bad healer.”

Which is why anywhere in the 70-90th percentile is sufficient. No one, not even myself, is expecting a pink median or best performance for healing parses.

But when your median is GRAY, that means you’re bad. It doesn’t matter how “ballin’” your raid group is.

A lot of pre-raid BiS is not replaced in MC. You’re also assuming the item you’d replace it with is both going to drop and going to you.

Says the level 24.

Sort of. But what you prioritize really depends on your role.

In the case of DPS, it should be immediately obvious what you should prioritize. If you’re prioritizing your +Healing as a DPS, for example, you’re not some enlightened player who chose a different path; you’re an idiot.

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As a passionate min-maxing warlock, I can tell you that playing a lock during this particular phase of Classic is extremely frustrating. Due to the lack of spell hit gear, the difference between parsing well vs parsing average only takes a handful of resisted shadowbolts. Just as parsing well can come down to which warlock in the group happened to crit while improved shadowbolt was up vs no. Until we have access to more spell hit gear, warlocks are at the mercy of RNG to see any orange parses on most bosses. This is just the reality.

I really doubt this. Truly. We have two and a half tiers worth of upgrades between now and Naxx, and the DPS output of full consumables and world buffs raid groups is so ludicrously high that most Naxx fights wouldn’t even get a chance to do their interesting mechanic a single time before dying.

Nothing in Naxx is new and a large number of fights don’t even really require unique or difficult positioning for the DPS. The best guilds are going to kill Gluth before Decimate, Heigan before fast-dance, Anub before Locust Swarm, etc. Average guilds will have to endure them once, and in some cases that’s a maybe (Heigan’s timer is pretty tight, Noth on the other hand is made of paper and you have a ton of time).

I can’t wait to see what kind of numbers folks pull with BWL and ZG gear, especially since ZG makes a lot of Hit problems go away.

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my 2.4k hp unbuffed frost mage alt has 0 issue surviving any encounter in MC.

stamina is overrated in PvE

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pretty much the only classes that wear their tier sets in pve are hunters and rogues. or warriors if they tank. pve is about minmaxing your damage output, or healing output ect. what tier sets are good for, however, is pvp. In fact for some classes their tier set is just about as good as their r13 pvp set.

you want to doubt the difficulty of naxx and that’s fine, time will tell for you and your guild

get a life

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I am, however, VERY interested in BiS lists. I have studied warrior builds, gear, I swap pieces and weapons around, I read multiple lists again every time there is an update. Which is precisely why I can say that in most situations they are garbage.

Point proven.

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This is why we need a version of Simulcraft for Classic.

Objectively speaking, Naxxramas will not be a significant roadblock to average guilds and above. A bunch of semi-lazy folks who “mindlessly” follow a BiS list and spec guide are going to be more than adequately prepared to decimate half the bosses inside.

What exactly do you think is going to present a significant challenge to anyone not completely new to raiding? How many fights do DPS even need to watch their feet or move? Kel’thuzad’s Shadow Fissure was a new and exciting mechanic that has been replicated endlessly since then, and while I fully expect people to ignore it and die because dumb, he only has 3.1mil health to chew through.

So what exactly do you think is going to be the problem?

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BiS lists are a joke…
and most of you retailers fell for it.

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It’d be quicker and easier to just say you don’t understand math

have you studied the blade?

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