Beacon of Virtue is currently such a mana strain on us with barely no impact and a GCD cost, and with current state of beacon healing transfer being so low, feel like Beacon of Faith, the better option, barely does anything anymore either way with less than 10% of our overall healing in dungeons.
Going forward, should they be removed in the same way they removed Glimmer (or pretty much the same way they nerfed Tyr’s into the ground) due to heavily limiting spec design?
Sure 5% DR is a insane bonus but so was 16% DR (later 10%) on glimmers during DF.
I feel like the beacon mechanic has become too much of an issue to balance and its just there because always has been, but is currently pretty much useless for AOE healing either way, how do we justify it going forward? Should devs remove it? How can it stay relevant without hurting current spender system like in the past?
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It’s pretty strong in raid still (Beacon of Virtue, anyway). Honestly, the more I play Herald, the more I like it paired with Virtue as opposed to double beacon. If the mana wasn’t so restrictive it would actually do really well in raid.
It also helps simplify gameplay, you can essentially ignore light of dawn.
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I like Beacon of Virtue; it feels perfect for M+ and allows our meaty single target heals to splash heal the rest of our party.
I must be playing Holy Paladin wrong (genuinely), because I never run out of mana in a fight. I never go below 80%, actually. I heal almost exclusively using Holy Shocks, Words of Glory, Herald’s Dawnlight beams, and Holy Prism. On rare occasion I will stop to cast Holy Light if I am out of holy power generators and need healing. Granted, I only heal when my usual group needs a healer, and the highest I’ve healed is a +10 Floodgate (untimed) and a +9 Rookery (timed), so I’m not familiar with super high-end gameplay.
What am I missing that drains a Holy Paladin’s mana bar so intensely?
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Mana constraints in M+ aren’t that bad because you can drink between pulls. I don’t find myself going OOM in M+ often unless we’re back-to-back chain pulling, and even then, I’ll only need to drink maybe 2 times total in the dungeon.
The real issue is in raid, where you’ll OOM on any fight that takes over 4 minutes, even if you’re pressing Virtue conservatively. It just cannot keep up on longer fights.
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Well I pug a lot, and this is exactly what I encounter in 95% of pugs out there (chain pulling after chain pulling) and is not like Hpal mana this season is terribly bad, but playing the spec with Faith vs Virtue is a night day difference in mana economy. Faith is literally infinite mana at the moment at with no loss of throughput. You have to put 0 thought into it and its a one more free GCD for doing dps/additional healing. I can understand the raid argument since Virtue covers 1 more person there.
On the raid mana argument, well it also happens on long fights with heavy healing requirements in m+ like candle king.
I assure you Virtue is currently doing less healing than what you think it is actually doing after the beacon nerfs. 90% of your healing comes from other sources.
FWIW Ellesmere is running Faith in his current M+ build. But, he’s in a class of his own.
I suggest you try the build out in m+ and see by yourself. Doesn’t matter the key level.
Also, not only Ellesmere is running that build, 8/10 of the top hpals are.
15 percent transfer with virtue is really, really low.
I feel Lightsmith partially ruined beacon.
This is really noticeable. Just look at the health bars move when you heal with WoG/ET or holy shock.
A ET eith 665 ilvl is about 2-3% of a health bar of an ally with beacon. That’s almost nothing.