Archon needs to be archgone

An entire spec build around a talent NOBODY enjoys playing is insane even from a PvE aspect this is going to ninja pull everything. the random fear spam talent makes no sense from a PvE standpoint and this entire spec will never see the light of day in pvp not that blizz cares about pvp but still. rework it with something better priest has been a clunky caster for years and this makes it so much worse just give us the spells we enjoyed back like cascade

13 Likes

The fear talent is good in PvE when paired with Petrifying Scream as this allows 2 interrupts although the second one might not line up when you need it.

For PvP, it can be good in Battlegrounds on top of flag nodes to prevent capping. It can also be good to use fear as an opener and then while you are powering up your cooldowns, the second follow up fear can activate to maybe give you a window to cast some spells before you inevitably get trained again lol.

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Halo hasn’t pulled anything you’re not in combat with for almost 2 expansions at this point. It’s fine to not like the ideas, but don’t base your reasoning on thing that aren’t true.

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Which sometimes I wish wasn’t the case. Sometimes I wish I could just hit the button and pull everything it hits and dot them up manually while they are running in OR Shadow crash dot them and then fear and start Psychic Linking direct damaging them down.

Too many double edge sword like mechanics seem to be imbedded within our class/spec/toolkit.

Oracle would like a word about bad mechanics. Would you rather hula hoop or slot machine?

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I wish I was a good artist lol.

I would love to see an Oracle Priest and a Outlaw rogue in a casino being either miserable or excited (either way works) as they are using their slot machine like spells (Premonition and Roll the bones) to gamble with lol.

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Oracle super lazy design and ignoring the community after they mostly rejected it

Holy, another lazy design, not as lazy as oracle but still. Using a boring talent that just shouldn’t even been used. TI doesn’t even scream archon at all. It makes no sense.

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It honestly feels like the designers didn’t know what to make, so they threw this out, and now they feel committed to it.

Just take the L, folks, and roll it to something else.

Archon currently isn’t bad, and looks amazing, but doesn’t feel like you’re a superpowered priest, at least to me. It’s mid, 5/10, workable. I’d rather see it be something like for 10 seconds you get big wings, Serenity/Mind Blast has no cool down, and you go ham.

Oracle is just offensive, but that’s another thread.

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so just spec into apotheosis then

Correct me if I’m wrong but I think Halo only damages things that are already in combat.

That is true, but it will break cc. I was testing out halo with shackle undead (live 10.27) it will break it but wouldn’t pull mobs I was not in combat with.

I like it a lot more then oracle at the very least. Halo is an interesting choice and not quite in a good way, but I can see myself liking the gameplay of it. It further amps up holy’s increasing potential to swap to “dps mode” that its been getting change by change and I like that, having halo going out at like 800% value for damage and healing is enough to make it a spell worth looking at, and now that I’m looking at it its not a badly designed spell it used to be filler but a nonfiller halo is nice.

I’ll point out the big things for me here. Having halo be a 1 minute six hit over 10 seconds means that holy has an actual mini cd they can use during movement intensive healing particularly in dungeons that can also synergize with hymn. That is actually kinda cool. I also haven’t seen anyone point out how at least for holy this tree is one of the most unobtrusive to required talents that I’ve seen. You’d think it would force apotheosis but it actually doesn’t your procced apotheosis should be able to get the extra six seconds and could even overlap with the salv buff meaning you have the option to have high apotheosis uptime with 10% healing attached or you can have MASSIVE salvs. You can choose to have 5 extra seconds of clearcasting in ghost form which isn’t insignificant considering that we have that cheat death talent so it could actually be of value to have a priest be able to eat a immune mechanic and be able to clearcast heal for close to 30 seconds without worrying about health, this is something holy can already do but the option to do it is made stronger. The surge of light on demand procs empowers everything involved with our single target healing my only issue there is you have to spend the procs pretty quickly as you get them since you are getting 3 procs per cast and they stack up to two and could randomly proc while force proccing from halo. The main point I’m making is rather then push holy to certain talents you have basically every capstone tree for holy getting some benefit from this hero talent tree so build variety can exist within it.

My big issues with the tree. Holy is the slowest and squishiest spec in the game and that is kinda insulting in this current meta of everyone having massive defensive gains, mages have more and sometimes better defensive cds then most tanks while being top tier mobility. Mistweaver monks have better passive defensive options then holy has in terms of active options. 5% stam doesn’t really cut it though it is better then you might think since it means a tiny bit more value to desperate prayer. Also granted this should probably be fixed for holy baseline rather then in a hero tree.

Everything above is from a pve perspective because I don’t care to pvp.

I was in the wrong about this one. I think the last time i picked halo was in WoD when its proximity damage was a little one shot meme

I dont care about pve at all but i dont see how halo is even a good healing option its got a travel time itll heal people at different times depending where they’re or you’re standing it moves pretty slow from what ive seen it doesnt travel all the way back in to you so its not going to get multiple healing triggers from stacking and once again its SO SLOW first having to cast then wait for it to travel in any raiding or M+ content theres a good chance someone had to pop a cd or you had to top them before it got to them anyway. It’s honestly just a useless spell divine star is and has been a better option and always will be its instant its fast and you control the aim. This entire hero talent tree is cooked if they keep it focused over halo.

I’m going to halo the living crap out of dungeons and absolutely pump. It seems extremely powerful.But i’m mostly just upset because it’s not the theme I want.

I wonder how it will compare with Voidweaver come release.

As Archon, it will be 60 seconds per moment to essentially activate the main crux and focus of that tree.

As Voidweaver, it’s 45 sec or just spending 1 more talent point to reduce down to 30 seconds.

So essentially, Voidweaver is activated 100% more often. So will all the Halo effects basically account to be x2 more damage overall than Entropic Rift?

Let’s say it does, then does that also apply to Holy?

I dunno, the timing to activate the hero talent focus just seems to be a major factor in determining which would would be more useful.

Guess we shall wait to see how these are tweaked.

No idea, but Oracle and Archon are the only options for Holy so I don’t care what Voidweaver does. I always play Holy, no matter how meta or non-meta it is.

3 Likes

If they want to keep halo as “the” spell, then one of the archon talents needs to be a choice node that changes it.
Choice 1: PvE node - does more damage and healing
Choice 2: PvP node - shrinks halo’s radius to 10 yards around the priest. the halo will persist for 5 seconds, dealing damage and knocking back any players/mobs that try to get within 10 yards to attack the priest.

Choice 2 will do less damage than choice 1 so PvE cry babies don’t whine and try to claim that we need to be in melee range to be viable or some bs lol.

I like archon but i hate oracle =(

So I just had an idea for a new direction for Archon.

Instead of it focusing on Halo and just duplicating it multiple times, what if instead or a choice with Divine Star…
What would change with Divine Star is that think of a game of pool and Cascade mixed together.

You shoot Divine Star and it becomes a target based spell where it will hit the target and then bounce and find another nearby target and keep bouncing for a number of times. Each bounce it becomes increasingly more powerful and the last hit, hits the target hard.

On 1 on 1 target, it will just keep bouncing back and forth between the target and yourself.

Talents can make it so each bounce also increase your damage and healing by x% and lasts 5-10 seconds afterwards. So maybe you end up with 20-50% more damage and healing for 10 seconds after last bounce.

Maybe a talent where it will add a last bounce where it comes back to you and you absorb it and become this ultimate self being, increasing your damage and healing per previous bounce that occurred.

Just spit balling ideas. But essentially it’s like a single Cascade Bolt but the graphics / visual animation is a lot bigger and more flashy and just bounces to one target at a time. Maybe talent to make it split and bounce to multiple targets or it will keep its Divine Star status of dealing damage and healing to anything in its path.

Or heck, make it revolve around all 3 Divine Star, Halo and Cascade.

You launch it like Cascade, it will bounce around like cascade but visually look like Divine Star with its yo-yo effect healing and damaging any targets between the bounces like Divine Star and then once it comes back to you, it erupts into a Halo
while empowering you with something.

Anyone watch the Stargate show?

When opening the gate, they need to activate (dial) a chevron symbol and each one requires progressively more power to lock in. Once you lock in all the symbols, it erupts causing the stargate to open.

So each bounce of Cascade (chevron) would grow in size and power traveling around in a yo-yo fashion like Divine Star (Dialing) then it will end back to you causing you to erupt, creating a Halo (stargate portal).

Some talent enhancing ideas…

Keystone:

  • Unstable Power
    [Divine Star] [Halo] becomes Unstable Power
    Casting Unstable Power at your target causes a Divine Star to travel to that target dealing healing to friendly targets and damage to enemy targets within its path, then bounces to another target 3 additional times.
  • Unstable Power bounces an additional 4 times.
  • You increasingly gain 5% critical strike chance and damage and healing after each bounce, lasting for 10 seconds.
  • It bounces an additional final time back to you causing you to absorb its power and creating a Halo.
  • Your Halo now returns after it’s reached its maximum range and your spell range is increased by 50% while Halo is active.
  • When you create a Halo, you gain 3 seconds of your ultimate form or it lasts 3 seconds longer the next time you activate your ultimate form.
  • After the first bounce, it splits each consecutive bounce into 2.
  • Enemy targets damage is reduced to you by 20% and friendly targets take 20% additional healing from you when struck by your Halo for 5 seconds.
  • Each Bounce increases its damage and healing by 10% and your Halo is 100% more affective.
  • Your Halo is always a critical strike and you gain 50% critical strike chance for 10 seconds after you create a Halo.
  • Your critical strike healing and damage bonus is increased by 30% for 10 seconds when you create a Halo.

Archon is more lazy than Oracle, sorry to say.
The fact that Holy Priest is essentially going to be the only spec in the entire game that doesn’t receive a new ability or visual update is disgusting.

Wow, my Halo comes bounces back to me? That’s the entire point of my Hero Talent Tree?
That’s what the “higher beings” granted me to become my “perfect self”?

Wow, I bet a dev worked major overtime and really tired themselves out on that idea.

Honestly, whoever designed Archon should be ashamed and embarrassed, because I know for a fact it’s not the same person who designed Voidweaver.
We all knew that Archon being one of the last specs shown would make it one of the worst (Literally always happens, Druids/Paladins/Mages being the favourites), but I never thought it would be this bad and poorly designed.

How they thought that Halo being the focus would be a good idea instead of bringing back Cascade with a new visual absolutely boggles my mind.

8 Likes