1st time running Ruby Life pools and I had no problem. The Paladin tank was awesome and there were several times it would tell you to get out of stupid. I’ll actually enjoyed doing a dungeon without the pressure with the AI. Will try a few more dungeon’s and can’t wait for it to be implemented in more areas.
The goggles seem to work fine until you have to re-apply them. That is the most annoying part of that and sometimes when you to get to the X you have to look closely to find what it’s homed in on. The totems can be shoved so far up the game designers’ vision that he gets heart burn. That was a stupid waste of developer time.
Dropped it after the third intro quest complete dumb waste of time and mechanics.
3 Likes
Yeah I’m confused why they went to the effort of making two new things rather than just straight up being back archeology in Dragonflight zones.
I guess they would have had to make it so you don’t need prior archeological skill above 0 to do it, but who does that hurt.
3 Likes
At a functional level, digging is a hot mess. Good lord. There honestly isn’t much more that needs to be said. Technoscrying kind of gets what it’s trying to do right, though just barely, but there needs to be a clear indication as to where you are headed, be it constant audio cues or chat notifications to really capture the “hot and cold” game sort of feel. Running around at random with basically no help whatsoever from the very tool you’re using isn’t engaging gameplay to me.
2 Likes
yeah I agree OP. Blizz do better! Bring Archaeology back!
4 Likes
I think if it wasn’t so buggy it wouldn’t be that bad. But being so hard to interact with from the start has left a bad taste with most people.
I don’t mind the old or the new way to be honest, just don’t bring back those long boring achievements where you have to dig for months on end to hope that you get the item you need based on rng.
5 Likes
I actually really enjoyed the old method. This new method feels beyond clunky to say the least. It’s like driving a smooth sportscar, then being handed a Ford Pinto by a sleezy salesman and being told, “OH, This Is So Much better!!!”
3 Likes
I was hype for the new darker skin tone, but then I tried it. Why does it add bags under my eyes?
I just looked like I needed a few nights of solid sleep.
yup. my wife quit wow for months when archaeology was no longer updated. she loved them. that is how she plays wow. loremaster everything, collect everything. she does everything except pvp, m+ and raid. and she has more fun than me it seems.
would be nice to see them further update and expand archaeology throughout the world again. it was a big loss for many players once the updates stopped coming in.
10 Likes
You know, people should really reflect and ponder on this statement right there…
10 Likes
Totem-based mechanic needs polishing. Hand icons for totem and the item being dug are too similar and too close by. Having to click temporary backpack items (so not keybinds) is bad. The response time feels a little off, or maybe that’s the intended challenge, but either way it is not fun. I will not do this again for fun.
The truth is I didn’t love the old archaeology either, but if there was something I wanted from it, I could at least get into a flow state that was zen enough to feel like I was enjoying myself. The totem procedure has no such flow.
4 Likes
I agree with you on the patch but why you gotta do white rice dirty like that 
2 Likes
One of the most amateurish things they have ever added to the game. I was in disbelief as I watched the geyser tug of war bar minigame playout. A UI-less system straight out of vanilla WoW without the precision. 10.3 died for these trashy mini patches…
3 Likes
Why do people keep calling it archeology?
As far as I can see, it’s still not related to the profession.
2 Likes
This is my first time through all of these dungeons, so I have no idea if the routes they take are optimal. I let the AI take the lead for obvious reasons.
Ruby Life Pools was my first one and it was a pretty clean, short run… almost exactly 20 minutes.
All of the others had quirkier behavior and at least one AI death.
In the Centaur dungeon, the tank walked me over to a flight point and told me that I could use it or travel through other means… since I didn’t really know where I was going, I used it. And somehow, during my flight, the entire AI party died. They respawned quickly and we got back to work, but it was odd regardless.
In the Azure dragon dungeon, there was a boss that entered a phase where it became immune to damage and moved to the center of the room and started blasting slow-moving spheres in all directions. In this situation, the AI offered no help as to how to resolve the situation (and the tank did nothing to advance us). I had to slowly make my way around the room, pulling mobs until I noticed the ones that were protecting the boss. It took a few minutes for me to put two and two together, so it was fortunate that I had some self-healing capability. The healer was keeping the AI team healed but I was running pretty low in spots.
Most other situations were just odd and/or chaotic. It made me laugh how the AI dps ruined almost every single LOS pull attempted by the tank, but there was enough damage and healing to keep it from causing problems.
Overall, things were okay though… in Brackenhide, the tank went to a prisoner and said something like “we should free the prisoners”, so I did. A similar thing happened with the Books in the Azure dungeon.
Time averaged about 30 minutes per… with Ruby Life Pools taking 20 minutes and the Centaur dungeon taking 45 minutes to clear.
3 Likes
I mean I like Technoscrying because it’s magitek and I have a passion for sciency magic (or is it magical science?)
Either way Tinker/Artificer class please.
I love how these new devs refuse to implement anything into an old system that worked well for players, at the time.
Like every expansion they try to reinvent the wheel with some feature and it crashes and burns.
See DF professions, lol.
Now archeology.
All they had to do, was add new stuff to the old system. That’s all they needed.
7 Likes
So I went and did one of these events and all we did was click on dirt piles for the weekly. I’m guessing people are complaining about something else?
I’ve not tried the new system yet, but it sounds like it is yucky.
The old archaeology, especially if you used the Archaeology Helper addon, was perfectly fine, nothing wrong with it.
Sounds like it shoulda just stayed as-is.
Heck, Blizz shoulda just taken what Archaeology Helper added, and just put it in the game by default, and have the game automatically fill in the colored zones.
3 Likes
I’ve had a different experience, once I got past trying to interact with the same thing everyone else was interacting with. The intro would’ve gone smoother if it were instanced. It is a lesson that could be learned and carried forward for activities that are going to be swarmed.
To make the new system easier to play, set and use an interact key. It solves a lot of problems. Drop the totem a reasonably short distance from the item being dug up so there aren’t overlapping interactions. The elemental doesn’t get targeted with the interact key. This doesn’t address the fact that if there are multiple people trying to dig up the same item-because there aren’t enough to go around-it bugs out. The opposite element interactable items on the ground disappear regardless of your progress and the dig mound stops being interactable, forcing a restart even when the balance indicator is within tolerance. The digsite went well, though. It’s nice that multiple people on the same item just make the progress bar go faster.
The technogoggles never turned off in combat for me, but maybe it happens if the player character is hit directly? That’s just silly when the items are in a hostile camp that respawns fairly quickly.
I would 100% prefer if the active quest/world quest special item always showed up as the keybindable extra action button. I loathe being forced to click. One bind for extra action, another for interact and I’m cooking right along.