Thank you for bringing this up because it’s on my list, too.
How I Would Like to See it Work
I’d like Archaeology to be brought back as a secondary profession, available to all like fishing and cooking, but treated like a primary profession. By that, I mean it should come with a skill tree like the others and allow for a focus on one or more of several categories.
Treasure Hunting
I’m thinking of this as a subset of rewards for “grinding” in Archaeology that produce things like:
- Gold Caches
- Special Reagents (the same as special/overload nodes in Gathering professions)
- Special Gems (like blasphemite, etc.), Rings, and Necklaces that can be “used” to make a pattern/recipe you can keep or sell on the AH.
Zooarchaeology
(that’s a real term, btw)
Classical Archaeology
This would focus on the various cultures of Azeroth, making the archaeologist better at finding bigger and better cosmetics tied to a particular culture. My imagining of this would give both cosmetic rewards and rewards that could be turned in for reputation gain.
This could include transmog sets, player housing decor, or even access to war paint, heritage armor tmog, & druid form customizations associated with the culture in question.
For example: If you have earned the KT heritage armor, and you grind to master KT specialist in archaeology, you could have access to druid forms, heritage armor, and maybe even unlock KT jokes or KT dances on your archaeology character who is not Kul Tiran. Yes, that’s controversial, but it would certainly make archaeology broadly integrated and appealing, right?
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Troll Specialist - specific to troll cultures with wheels for Darkspear, Zandalari, and Amani
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Dwarf Specialist - specific to dwarven culture with wheels for Bronzebeard, Dark Iron, and Wildhammer
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Elven Specialist - specific to elven culture with wheels for Thalassian, Darnassian, and Shalassian elves.
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Human Specialist - specific to human culture with wheels for Stormwind, Lordaeron, Gilneas, Kul Tiran, and Stromgarde kingdoms
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Titan Specialist - specific to Titan creations with wheels for Earthen, Keepers, and Constructs
*Etcetera…you see where I’m going with this.
Rewards I would like to see from a Renewed Archaeology
- Battle Pets
- Mounts
- Transmog Sets
- Player Housing Displays
- Gold Rewards (buried treasure)
- Knowledge Points for a Developed Skill Tree inline with the rest of the professions (earned only through doing archaeology and perhaps books you can buy at certain benchmarks within the profession…not with artisan’s acuity or any other currency)
- Experience Points for alts leveling via Archaeology alone
- Meaningful bonuses or increases in QoL (like the significan Deftness boost in Tauren Herbalism) for races with an Archaeology affinity.
- Player Power on par with profession bonuses. Nothing more powerful than buff food, but meaningful and appealing to all, nonetheless. This is crucial because it will make more people invest in the profession and make all players interested in the products that are created and sold from that profession.
Not everyone in the game levels cooking, but everyone uses buff food. Not everyone levels jewelcrafting, but everyone sockets gems. That kind of thing is what I have in mind. Make it integrated.